and how is this a bad thing....?
pokoko said: It's pretty obvious that Nintendo looked at a lot of western games. Which, honestly, is good. For a long time, it seemed like Nintendo's motto was that they weren't going to pay attention to anything else because they wanted to "do things their own way". The best way is where you do what you want but you're also open to innovation that is happening elsewhere. The key is really the style. If they keep the Zelda style, the elements that came from other sources should fit right in.
Do you really have to always play the victim? Every single time someone says anything about Nintendo, even if the point is valid, you do this. People talk trash about everything in gaming. It's like dealing with the emo kid who very gently cuts their wrists because they believe they are the only ones with problems. |
Glad I'm not the only one who noticed that. And notices he doesn't give a real reply, just a "Don't read"
"There is only one race, the pathetic begging race"
Jumpin said:
How is it like Ultima? |
The orignal Zelda is Open World like Ultima. However when I am talking about Ultima I am talking about the first 3. Also it was inspired but not a direct copy. It combined some of the open world elements of Ultima and arcade elements. To make sorta an Action Open World RPG if you want to call it that.
Wright said: Well, that's certainly different now. Didn't Anouma said he took inspiration in western games for Breath of the Wild? The influence would definitively be palpable, then. |
No he didnt said that.
I don't see any problem here, game is looking and playing great even we saw just small part of game (2% of map), impressions of media and people who played game are phenomenal.
Today its hard to make open world game and to expect that will be completely new and never seen before, saying that even for now we didn't see nothing that we didn't see in other games or different Zelda games, here all that "feels fresh and somehow different".
Very good article about Zelda BotW
We've all done this a hundred times outside of the Nintendo bubble, and recently. From CD Projekt Red's The Witcher 3 to Metal Gear Solid V to Fallout 4: Explore. Collect. Enhance. Quest. Repeat. Yet here we all are, entranced in the Nintendo booth, standing halfway up a mountain and rotating the camera to take in the full sweep of the kingdom of Hyrule. We trot about, pick apples from trees, climb things, fight a few largely identical monsters and try out the various weapons on offer. So far, so standard, but here it feels fresh and somehow different. Geppetto is at work.
The landscape evokes the animated films of Hayao Miyazaki. Fluffy clouds drift slowly by, trees and the long grass sway gently in the breeze. You can almost see the brush-strokes in the dappled sunlight. The Witcher 3 has scope to spare, but its beauty is often austere. This new, mostly-ruined Hyrule's horizon is home to volcanoes, towers and forests that promise adventure in a way that only Nintendo can.
The fundamentals may feel familiar, borrowed even, but already, it's doing what every Zelda game has done since 1987 – it's charming you.
http://www.rollingstone.com/culture/news/nintendo-is-changing-new-zelda-breath-wild-proves-it-e3-20160621?page=2
Miyamotoo said:
No he didnt said that. |
He has named Skyrim and FarCry 4 as open world games he was very interested on though, and you can see it on the game.
Goodnightmoon said:
He has named Skyrim and FarCry 4 as open world games he was very interested on though, and you can see it on the game. |
He said he tried those games (offcourse devolpers playing difrent games), not that he took inspiration from them.
I think Aonuma is also taking a lot of inspiration from the first Zelda game.
---Member of the official Squeezol Fanclub---
I think it's more a return to the roots of the series. The original NES game was inspired heavily by cRPGs like Ultima.
Miyamotoo said:
He said he tried those games (offcourse devolpers playing difrent games), not that he took inspiration from them. |
He also said that while he doesn't inspire himself by those games, everything he has played can influence his decisions when making the game:
"I think the problem with that is that everything you play influences what you’re thinking, but I’m not looking at other games to try and find inspiration. If it happens, it’s a natural process."
He doesn't dismiss the fact that having played Skyrim might have altered something in Breath of the Wild design, even if it wasn't intentionally.