Outside of the "pay to play online" which is some unfortunately thing to put up with console gaming, and one I don't agree with (Despite having paid for it on some occasions, because it's either that or not playing online at all), I think you're extrapolating one simple case (Skyrim Remastered or whatever) into this whole paragraph of "gamers too willing to accept things", especially when that thread bashes Bethesda for such a terrible practice.
Console gamers and PC gamers both buy broken, unfinished or unoptimized games in most cases. They both double-dip if they find it worth doing so (not unlike having a vanilla game and then getting the GOTY version afterwards, which I rarely know any case of GOTY version given for free on PC). They both purchase scumming microtransactions. Steam makes some truly questionable revisions of their policies and hardly anyone bats an eye, just like Sony suddenly starts charging for online play and people just go with it.
Some console gamers complain about such games and don't get it, just like some PC gamers know what games not to get and ignore them. The former can wait for an official patch, the later might try some fixing mods or unnoficial patches. It looks like you're trying to make this one-sided, but in reality, the status quo of this industry is caused by gamers in general. Trying to make the distinction of "console gamers" as if they suddenly were more guilty of it really doesn't work. At least that's how I see it.