Veknoid_Outcast said:
I think there's plenty wrong with those things. Scripted events chip away at player agency. Cinematic pretensions misunderstand what makes the video game medium special. And pop-up shooting galleries are shallow and boring. The Order wasn't a failure because it was unfinished. It was a failure because Ready at Dawn valued story, presentation, and graphics over engaging gameplay. |
I played Gears 1 and Ultimate Edition last year. Currently replaying Gears 2. One thing about the enemies in GeoW --they don't just stick their heads out and let you shoot them. They put up a really good fight. Not too much to where it's frustrating but enough to make you feel like you earned it. Hopefully Gears 4 keeps the right balance.