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Forums - Gaming Discussion - Anyone still play Mass Effect 3 multiplayer?

I'm currently finding a new addiction to it. Add bugrimmar :)



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Didn't even know it had mp lol



Heh... someone else got hooked up to it

It's quite one of the best multiplayers modes I've ever played. Wanting to unlock good weapons by the crap RNG crates is frustrating, yet you still want to play. Unfortunately, I don't play it anymore. But I do wish that a similar mode is included in the Andromeda game.



The wave format of mp shooting was well done in this. Shame they tied it to the main game ruining it to a degree.

Maybe next time they could do 2 MP sections and have one and a PvP and one PvE.



Hmm, pie.

Mr_No said:
Heh... someone else got hooked up to it

It's quite one of the best multiplayers modes I've ever played. Wanting to unlock good weapons by the crap RNG crates is frustrating, yet you still want to play. Unfortunately, I don't play it anymore. But I do wish that a similar mode is included in the Andromeda game.

I'm 99% sure it'll have a multiplayer. Bigger and badder than ever before. Who knows. Maybe it'll be more strongly integrated with the main story ;)




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Mass effect is one of those things you play because its a single player game.
Multiplayer side is useless waste of time on their part imo.



Has someone ever played to that for more than a day?



Goodnightmoon said:
Has someone ever played to that for more than a day?

Yes, remember we had to because it was connected to the story. At the time, those that didn't pay for Gold were screwed. Such an idiotic idea.



Hmm, pie.

The Fury said:
Goodnightmoon said:
Has someone ever played to that for more than a day?

Yes, remember we had to because it was connected to the story. At the time, those that didn't pay for Gold were screwed. Such an idiotic idea.


This is simply not true at all! It's a 100% misconception based on people that either:

A) Brought the game pre-EC
B) Misunderstood the theme, philosophy, and messages BioWare was trying to display. One that runs common through most of their games. Extending even to BeamDog and other companies ex-staff/founders went to.
C) Failed to realize that an easter egg was added with the multiplayer ending. A little more was added with the EC but there was a little something cool it seems many people missed ;)
D) People misunderstood the goal of the game since the start of ME1. What the crucible was, and how the War assets/EMS work from a narrative design point. It seems as most seem to look at it as a mathematical based system without realization that all of the endings hit +5000. Each one is accessible at a certain point, and one exceeds that limit for a very specific reason. By narrative design. This seems to be the most common misconception. hence why it's all head canon now.

Andromeda will indeed not touch on any of the reasons as it would hurt BioWare's reputation gravely. It's all head canon now, rather there WAS a canon ending or not. That fans have ruined that revelation after screaming "Fuck you BioWare" and the fans went after each others throats based on their decision and unfairly judging each other based on points of view, differing logic, and the whole "I'm right, you wrong" attitude. Hence the luxury of this knowledge was now lost to the fans.

Anyways I should probably back out of this one and I will leave it at this. I will provide a very old link for clarification if you were wondering.
http://gamerant.com/mass-effect-3-multiplayer-game-ending-brian-137832/undefined




Airaku said:

This is simply not true at all! It's a 100% misconception based on people that either:

A) Brought the game pre-EC
B) Misunderstood the theme, philosophy, and messages BioWare was trying to display. One that runs common through most of their games. Extending even to BeamDog and other companies ex-staff/founders went to.
C) Failed to realize that an easter egg was added with the multiplayer ending. A little more was added with the EC but there was a little something cool it seems many people missed ;)
D) People misunderstood the goal of the game since the start of ME1. What the crucible was, and how the War assets/EMS work from a narrative design point. It seems as most seem to look at it as a mathematical based system without realization that all of the endings hit +5000. Each one is accessible at a certain point, and one exceeds that limit for a very specific reason. By narrative design. This seems to be the most common misconception. hence why it's all head canon now.

A) What is EC? Extended Cut? If so, they did that updated ending because everyone moaned. I played though the entire story, did pretty much all extra missions I could and still my Shepard said "We aren't ready for this." I couldn't do anymore and I hadn't touched the MP at that point.

B) Which was? choice of organics vs machines? with thrown in irony that the machines solution to the problem is a bunch of machines killing the organics every 50,000 years. Resolved with 4 choices, or 2 as I had in my first play through.

C) MP Shouldn't be connected to the main game of a solo RPG, defeats the point. Easter Egg or not. 

D) MP made the readiness go up, making Military Strength more effective, simple enough. Yet doing everything and then it being 50% as lowest value made your EMS half instantly before going into battle. Is there a infinite resource in the single player which would mean you can bump up your EMS to 10000 without the 50% penalty? 

This said. I thought the first ending was clever in explanation even if the 2 choices I got seemed pointless.



Hmm, pie.