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Forums - Microsoft Discussion - Scalebound performance by Digital Foundry.

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Looks like pretty much every game MS demoed was running quite well at E3.



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Ganoncrotch said:
But that was a thing about this years E3 from Microsoft, was that game running on X1 hardware, or was it a Win10 PC?

About this.  I was reading an IGN article where they basiclly said running on PC at E3 was seen as normal.  A bit disappointing but I was wondering if this is as widespread as they claim.  Do the not use dev kits?



Mystro-Sama said:
Was looking forward to this game but it looks kinda wack now.

I think you're seeing what I'm seeing too...

The music is horrible.

The main character is annoying.

The overall art direction is just bizarre - not in a cool Bayonetta or Wonderful 101 way - just bad.

And you'd think with the X1 being much more powerful than the WiiU, this graphically should look even better than Bayo 2. But it doesn't.

An obvious lack of a real, meaningful combo and reward system.



I predict NX launches in 2017 - not 2016

Bandorr said:
AsGryffynn said:

Look at the controller buttons... 

Wouldn't they be the same buttons if you were using an xbox one controller on windows 10?

Err, no... 

don_imperial said:
AsGryffynn said:

Look at the controller buttons... 

They're literally the same as the ones you'd get from plugging in an Xbox One controller into Windows.

Source: Guy who uses Xbox One controller on Windows.

But the most important part I forgot to mention was that it was stated this thing was running on an Xbox One, not to mention the PC buils usually come up later, at least when demoing them... A PC could've used a higher frame rate as well. All that's been seen points out to the demo running on a XONE and everything else is just meaningless fear mongering from its detractors... 



CosmicSex said:
Ganoncrotch said:
But that was a thing about this years E3 from Microsoft, was that game running on X1 hardware, or was it a Win10 PC?

About this.  I was reading an IGN article where they basiclly said running on PC at E3 was seen as normal.  A bit disappointing but I was wondering if this is as widespread as they claim.  Do the not use dev kits?

Probably not, I mean when it comes to making sure everything is running perfectly it's going to be easier to use a PC for it than a console, there could be an odd hiccup like a controller disconnecting from a console or all of the wireless signals in the arena causing a controller to just not work at all in there, would be far safer to go with a PC build which you have complete control over with a wired pad etc.

But yeah, if that ign article is right... and it most likely is considering they were advertising the games on stage as being on X1 and Windows10 then what was shown might never be possible on the actual console versions of those games at all, really just imagine if you had a game launching for Xbox1 and Xbox360, which version are you going to show off to people? would you risk losing sales by letting people know they were looking at the version of the game running better than they'll be buying? no of course not.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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Ganoncrotch said:
CosmicSex said:

About this.  I was reading an IGN article where they basiclly said running on PC at E3 was seen as normal.  A bit disappointing but I was wondering if this is as widespread as they claim.  Do the not use dev kits?

Probably not, I mean when it comes to making sure everything is running perfectly it's going to be easier to use a PC for it than a console, there could be an odd hiccup like a controller disconnecting from a console or all of the wireless signals in the arena causing a controller to just not work at all in there, would be far safer to go with a PC build which you have complete control over with a wired pad etc.

But yeah, if that ign article is right... and it most likely is considering they were advertising the games on stage as being on X1 and Windows10 then what was shown might never be possible on the actual console versions of those games at all, really just imagine if you had a game launching for Xbox1 and Xbox360, which version are you going to show off to people? would you risk losing sales by letting people know they were looking at the version of the game running better than they'll be buying? no of course not.

Frame rate drops below the 30 FPS are a dead giveaway. No self respecting PC gamer would consider that acceptable... That and questioning any Xbox One game that performs nicely is second nature to people nowadays... 



AsGryffynn said:
Ganoncrotch said:

Probably not, I mean when it comes to making sure everything is running perfectly it's going to be easier to use a PC for it than a console, there could be an odd hiccup like a controller disconnecting from a console or all of the wireless signals in the arena causing a controller to just not work at all in there, would be far safer to go with a PC build which you have complete control over with a wired pad etc.

But yeah, if that ign article is right... and it most likely is considering they were advertising the games on stage as being on X1 and Windows10 then what was shown might never be possible on the actual console versions of those games at all, really just imagine if you had a game launching for Xbox1 and Xbox360, which version are you going to show off to people? would you risk losing sales by letting people know they were looking at the version of the game running better than they'll be buying? no of course not.

Frame rate drops below the 30 FPS are a dead giveaway. No self respecting PC gamer would consider that acceptable... That and questioning any Xbox One game that performs nicely is second nature to people nowadays... 

But you acknowledge that this game isn't due until next year and that current builds of it obviously aren't final, but suggest that a non locked frame rate is out of the question for this PC release?

And from wiki

Platform(s) Xbox One, Microsoft Windows

This isn't knocking an Xbox one game, it's just pondering if what was shown off on stage was the X1 version in the works or would have been more likely to have been the PC version since obviously with so much time left before launch optimization for the platforms wouldn't be complete yet so it would be far easier to get any build running on a PC while an X1 might not have handled unoptimized code as well as what was shown.

Take this as "meaningless fearmongering detracting" if you wish, or you could just read it as a question about a game launching on 2 platforms.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

fleischr said:
Mystro-Sama said:
Was looking forward to this game but it looks kinda wack now.

I think you're seeing what I'm seeing too...

The music is horrible.

The main character is annoying.

The overall art direction is just bizarre - not in a cool Bayonetta or Wonderful 101 way - just bad.

And you'd think with the X1 being much more powerful than the WiiU, this graphically should look even better than Bayo 2. But it doesn't.

An obvious lack of a real, meaningful combo and reward system.

 

Exactly and the one thing that I was looking forward to was the dragon riding which we saw in the new gameplay and it looked clunky and lame.



Ganoncrotch said:
AsGryffynn said:

Frame rate drops below the 30 FPS are a dead giveaway. No self respecting PC gamer would consider that acceptable... That and questioning any Xbox One game that performs nicely is second nature to people nowadays... 

But you acknowledge that this game isn't due until next year and that current builds of it obviously aren't final, but suggest that a non locked frame rate is out of the question for this PC release?

And from wiki

Platform(s) Xbox One, Microsoft Windows

This isn't knocking an Xbox one game, it's just pondering if what was shown off on stage was the X1 version in the works or would have been more likely to have been the PC version since obviously with so much time left before launch optimization for the platforms wouldn't be complete yet so it would be far easier to get any build running on a PC while an X1 might not have handled unoptimized code as well as what was shown.

Take this as "meaningless fearmongering detracting" if you wish, or you could just read it as a question about a game launching on 2 platforms.

The thing is, even for a game of this scale, higher frame rates should be easy. While close, it definitely fluctuates. Either they used a rather weak PC or an Xbox One... Of course, there's the third option... Using a dev kit. A PC with Xbox One tier parts might be one of the platforms they used to showcase the game, but it makes no sense to showcase it in a PC if it's dropping below 30 FPS unless they wanted to give us an impression of how it'd run on the XONE... 



AsGryffynn said:
Ganoncrotch said:

But you acknowledge that this game isn't due until next year and that current builds of it obviously aren't final, but suggest that a non locked frame rate is out of the question for this PC release?

And from wiki

Platform(s) Xbox One, Microsoft Windows

This isn't knocking an Xbox one game, it's just pondering if what was shown off on stage was the X1 version in the works or would have been more likely to have been the PC version since obviously with so much time left before launch optimization for the platforms wouldn't be complete yet so it would be far easier to get any build running on a PC while an X1 might not have handled unoptimized code as well as what was shown.

Take this as "meaningless fearmongering detracting" if you wish, or you could just read it as a question about a game launching on 2 platforms.

The thing is, even for a game of this scale, higher frame rates should be easy. While close, it definitely fluctuates. Either they used a rather weak PC or an Xbox One... Of course, there's the third option... Using a dev kit. A PC with Xbox One tier parts might be one of the platforms they used to showcase the game, but it makes no sense to showcase it in a PC if it's dropping below 30 FPS unless they wanted to give us an impression of how it'd run on the XONE... 

It is easy to get higher than 30fps in open world games on consoles?