Swordmasterman said:
finanzen said:
the most profitable parts of the gaming divison are game sales and xbxo live. not hardware
ms gaming divison made ~$7.4 billion in the last 9 months (july 2015 - march 2016) sony made $11.6 billion while $5.7 billion accounted for hardware in the same timeframe only about 50% of sonys gaming revenue is non hardware
for microsoft, that number is bigger (xbox one gets outsold by ps4 about 2:1 so hardware revenue should be in the ~ 3billion range only)
MS: ~3 billion hardware ~4.5 other gaming related revenue
Sony: 5.7 billion hardware 5.9 billion other gaming related revenue
but ms does not give hard numbers for live, games and hardware as ZhugeEX said. so take this figures as estimates. the biggest question is operating income, where we don't have any clue. yes live and gaming has way higher margings and profits compared to hardware (to be fair, hardwar has next to none, nevertheless) , but ms marketing and sales expenses are unknown and probably big due to retailer and sales promotions
that's not how it works and does not even make sense. if blu-ray R&D was accounted in part in the gaming segment, that is not "punished" and totally fine should ps3 sales that were done for the only purpose of watching blu-ray film also be accounted in the home entertainment segment and not gaming?
what about playstaion vue? part of the gaming segment because it's a network service
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It really don't make sense since the Playstation 4 have much more people who pay for subscription than Xbox, the games software sales are the same difference of the hardware sales if not bigger in favor to the PS4, Xbox One is much cheaper than the PS4, Microsoft is making less money from Hardware while Sony is making more.
And we don't know how much Xbox One is selling compared to the PS4.
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not really.
sony could have 40% of ps4 owners pay for ps+, while ms coud have 60% of xb1 owners pay for gold
any other ratio is also possible of course.
microsoft also has more microtransaction heavy games ala forza, halo, killer insinct, minecraft and age of empires castle siege in contrast to sony.
and microsoft probably has a higher overall (including digital) tie ratio, too. the lower the installbase, the bigger the tie ratio. even last gen ms had a higher tie ratio, while installbase was nearly the same for xb360 and ps3
if the average selling price for xbox one is also lower, the hardware - non hardware revenue gap would have been even bigger than my estimate
yes we don't know how much exactly xbox one is selling compared to the ps4. but i thought the general consens is something about 2:1
and even 1.8:1 or 2.2:1 would not make that much of a difference. i was just giving some rough insight in the ms gaming business and how it is slightly different from sony.
drkohler said:
finanzen said:
that's not how it works and does not even make sense. if blu-ray R&D was accounted in part in the gaming segment, that is not "punished" and totally fine
Should ps3 sales that were done for the only purpose of watching blu-ray film also be accounted in the home entertainment segment and not gaming?
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I don't think you understand the point. If you look at he financial reports, you'll see things like Corporate "R/D","Expenses","Assets" etc, but you also might see the same/similarly labeled expenses within various divisions/segments. Development of BR was extremely expensive as I mentioned. Somebody has to decide who's going to be hit with those costs. Leaving creative accounting aside, somebody had to decide whether development of BR was a "corporate thing" or a "whatever segment does it thing". Simplified, it is a corporate thing if the managment thinks it benefits the corporation as a whole, it is a "segment thing" if it falls within a segment but is not particularly interesting for the whole corporation. You can see that Son's gaming segment was hit with those costs as it was the _only_ place that saw those huge red numbers appear.
Your last point is downright silly. A game console sale is a game console sale, end of accounting games.
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blu-ray R&D was not that expensive. it was the hardware to produce. and the hardware was inside the ps3 which were sold at a heavy subsidized price unless traditional blu-ray player in the home entertainment segment.
i don't know why you try to spin sonys financials