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Forums - Sales Discussion - Sony Profit and Sales Data Blow Out! Charts and all!

Fei-Hung said:
Do you have sales info on MS? I know there was this profits / losses table floating around online that had the big 3's console performance down for each year, but then someone wrecked it. It would be nice to have a side by side comparison of the 3.

I imagine the same thing still applies that made the previous charts for MS gaming complete garbage, i.e. they don't publish gaming as an entity on it own so unless they have also broken out numbers like those Sony numbers ZHugeEx found??? then you are stuck with various people taking guesses which aren't likely to be even close to accurate.



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nanarchy said:
Fei-Hung said:
Do you have sales info on MS? I know there was this profits / losses table floating around online that had the big 3's console performance down for each year, but then someone wrecked it. It would be nice to have a side by side comparison of the 3.

I imagine the same thing still applies that made the previous charts for MS gaming complete garbage, i.e. they don't publish gaming as an entity on it own so unless they have also broken out numbers like those Sony numbers ZHugeEx found??? then you are stuck with various people taking guesses which aren't likely to be even close to accurate.

Correct, Microsoft don't break out the gaming division any more. It's always combined with some other segment or such. 

 

This year they have given very limited info on how the Xbox division is doing YoY for each sub category like Xbox Live, Software & Hardware. But that doesn't give any actual values, just how much rev. has increased/decreased compared to prior year. 

 

So this chart just shows YoY inc/dec compared to the same quarter last year. 



I wonder how profitable the gaming division is for MS? I would expect that it isn't all that great, hence why they don't disclose the numbers. But I could be totally wrong?



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Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
I wonder how profitable the gaming division is for MS? I would expect that it isn't all that great, hence why they don't disclose the numbers. But I could be totally wrong?

Gaming is such a tiny fraction of their overall business, from a purely business perspective it doesn't actually make much sense to break down the numbers for the market except too appease a minor segment that have an interest in sales (like on this site).



nanarchy said:
DanneSandin said:
I wonder how profitable the gaming division is for MS? I would expect that it isn't all that great, hence why they don't disclose the numbers. But I could be totally wrong?

Gaming is such a tiny fraction of their overall business, from a purely business perspective it doesn't actually make much sense to break down the numbers for the market except too appease a minor segment that have an interest in sales (like on this site).

Yes, that's quite true. Some times I/we forget just how huuuuge MS is. Xbox is really a hobby of theirs more or less ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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The PS3 was a freaking commercial disaster for Sony a shipwreck that was worse than the Wii U, PS Vita, Dreamcast combined. Well it at least had great games and paved the way for the PS4.



Please excuse my (probally) poor grammar

ZhugeEX said:
Lawlight said:
That information is not correct since for a long time their operating income was buried with other services.

Actually this data is correct and is taken from Sony's SEC Fillings where they specifically broke out gaming division performance.

Hence why I said it's taken me a long time to get all this data and now I have a definitive break down of how the gaming division did itself. 

So please don't be so quick to dismiss this.

The problem is that the data is still heavily "loaded". Take the huge "PS3 losses", for example. The gaming division was very likely "punished with BR costs" that would not necessarily have been associated with that division (the R/D or corporate expenses segments did not show any peaks during those periods). Particularly there were heavy hitters like

- Blu ray diode development costs (from prototypes to mass manufacturing)

- Blue ray copyright buyout (from the guy that invented it)

- Factory costs (Blu ray factory, cell factory).

that showed up within the games umbrella. Each of these points easily attributed to > $1b costs.

Also one of the later "PS3 red bars" was entirely due to (at least one huge) writeoffs in the PC/Laptop segment (which was "conveniently" incorporated into the gaming segment when the writeoffs happened).

In the end, as far as the "PS3 was a complete financial disaster" song goes - no, somebody had to pay for BR, and it was the games segment (possibly as it was one of the segmnts where Sony wasn't bleeding like hell and PS3 had to carry the BR assault anyways).

It would be far more interesting to see a breakdown of the X360 segment. I'm absolutely convinced the hole is much bigger than anything the PS3 would show if all numbers were on the table.



DanneSandin said:
I wonder how profitable the gaming division is for MS? I would expect that it isn't all that great, hence why they don't disclose the numbers. But I could be totally wrong?

the most profitable parts of the gaming divison are game sales and xbxo live. not hardware

ms gaming divison made ~$7.4 billion  in the last 9 months (july 2015 - march 2016)
sony made $11.6 billion while $5.7 billion accounted for hardware in the same timeframe
only about 50% of sonys gaming revenue is non hardware

for microsoft, that number is bigger (xbox one gets outsold by ps4 about 2:1 so hardware revenue should be in the ~ 3billion range only)

 

MS:
~3 billion hardware
~4.5 other gaming related revenue

Sony:
5.7 billion hardware
5.9 billion other gaming related revenue

 

but ms does not give hard numbers for live, games and hardware as ZhugeEX said. so take this figures as estimates.
the biggest question is operating income, where we don't have any clue. yes live and gaming has way higher margings and profits compared to hardware (to be fair, hardwar has next to none, nevertheless) , but ms marketing and sales expenses are unknown and probably big due to retailer and sales promotions


drkohler said:

 

The problem is that the data is still heavily "loaded". Take the huge "PS3 losses", for example. The gaming division was very likely "punished with BR costs" that would not necessarily have been associated with that division (the R/D or corporate expenses segments did not show any peaks during those periods). Particularly there were heavy hitters like

 

that's not how it works and does not even make sense.
if blu-ray R&D was accounted in part in the gaming segment, that is not "punished" and totally fine
should ps3 sales that were done for the only purpose of watching blu-ray film also be accounted in the home entertainment segment and not gaming?

what about playstaion vue? part of the gaming segment because it's a network service

Alt removed -RavenXtra



drkohler said:
ZhugeEX said:

Actually this data is correct and is taken from Sony's SEC Fillings where they specifically broke out gaming division performance.

Hence why I said it's taken me a long time to get all this data and now I have a definitive break down of how the gaming division did itself. 

So please don't be so quick to dismiss this.

The problem is that the data is still heavily "loaded". Take the huge "PS3 losses", for example. The gaming division was very likely "punished with BR costs" that would not necessarily have been associated with that division (the R/D or corporate expenses segments did not show any peaks during those periods). Particularly there were heavy hitters like

- Blu ray diode development costs (from prototypes to mass manufacturing)

- Blue ray copyright buyout (from the guy that invented it)

- Factory costs (Blu ray factory, cell factory).

that showed up within the games umbrella. Each of these points easily attributed to > $1b costs.

Also one of the later "PS3 red bars" was entirely due to (at least one huge) writeoffs in the PC/Laptop segment (which was "conveniently" incorporated into the gaming segment when the writeoffs happened).

In the end, as far as the "PS3 was a complete financial disaster" song goes - no, somebody had to pay for BR, and it was the games segment (possibly as it was one of the segmnts where Sony wasn't bleeding like hell and PS3 had to carry the BR assault anyways).

It would be far more interesting to see a breakdown of the X360 segment. I'm absolutely convinced the hole is much bigger than anything the PS3 would show if all numbers were on the table.

 

There is so much wrong with this post. 

Especially the part about PC/Laptop write off which is not included in the games segment at all. 



finanzen said:
DanneSandin said:
I wonder how profitable the gaming division is for MS? I would expect that it isn't all that great, hence why they don't disclose the numbers. But I could be totally wrong?

the most profitable parts of the gaming divison are game sales and xbxo live. not hardware

ms gaming divison made ~$7.4 billion  in the last 9 months (july 2015 - march 2016)
sony made $11.6 billion while $5.7 billion accounted for hardware in the same timeframe
only about 50% of sonys gaming revenue is non hardware

for microsoft, that number is bigger (xbox one gets outsold by ps4 about 2:1 so hardware revenue should be in the ~ 3billion range only

 

Where do you see $7.4 billion out of curiosity?