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Forums - Microsoft Discussion - Microsoft has 14 1st Party Games In Development

DonFerrari said:
Veknoid_Outcast said:

OK, I can summarize my thoughts on Sony first-party games for you. That's a lot of games so just give me a little time to write everything down.

No problem man, I can wait. We will probably agree in some points and disagree in several of them

Had to get in front of a computer. There was no way I could write all this down on my phone.

So, a few notes before I start. I don't begrudge anyone for liking the games, genres, and styles that I dislike. I'm glad there's so much diversity in the industry, because that means more happy people. Also, I haven't played every single Sony first-party game, so this won't be a comprehensive list.

OK, here we go.

The main point that I want to make is twofold: one, that Sony's success has rarely relied on the strength of its first-party output but rather on the strength of its third-party exclusives, and; two, that Sony's first-party output has declined since the sixth generation.

PS1 era
Sony was still taking baby steps into the industry, and its first-party software showed that. Games like Twisted Metal, Spyro, Crash were lovely to look at but uneven in terms of gameplay. The biggest exception was Gran Turismo, which arrived in triumphant fashion. With incredible customization options and realism, Gran Turismo was immediately great. But overall, the PS1 was a great console because of third-party games like Tomb Raider, Final Fantasy, Castlevania, Metal Gear Solid, Resident Evil, Suikoden, Tony Hawk's Pro Skater, etc.

PS2 era
It's here where Sony entered its golden era. Santa Monica turned out two great God of War games, with amazing combat and boss battles. Team Ico turned out what I consider Sony's best first-party game, Ico, and followed it up with another masterpiece, Shadow of the Colossus. Both games benefited from minimalist design, and a focus on exploration and problem-solving. In 2001, Naughty Dog released, in my opinion, its best game, Jak and Daxter: The Precursor Legacy. It boasted fun and rewarding platforming and varied gameplay. Meanwhile, Insomniac turned out several excellent Ratchet & Clank titles, each better than the last. And while it might not have been the "Halo-killer" advertised, Killzone turned out to be a solid FPS with multiple playable characters and engaging gunplay. This impressive collection of first-party games combined with a stellar collection of third-party games to create arguably the best game library ever.

PS3/PSP era
This was a rocky start. Games like Heavenly Sword, Uncharted, and Resistance were fine, but unspectacular. Things didn't really pick up until 2009, and then it was a mixed bag. Uncharted 2, with its improvisational gunplay and thrilling action, was awesome. Infamous, with its combination of platforming, collecting, and combat, was a real treat. Killzone 2, conversely, was a disappointment. In terms of graphics, it was astounding. In terms of everything else - story, presentation, gunplay, level design, and gameplay - it represented a significant step backward. The same can be said for Killzone 3, which fixed some of the aiming mechanics, but nothing else. Similarly, Infamous 2 was a regression for the series. The graphics were much improved, but the story, morality decisions, pacing, and gameplay were all far weaker. Same goes for Uncharted 3, which introduced clumsy melee combat and imprecise moving and aiming, and far too many overly-scripted events. Naughty Dog bounced back with The Last of Us, which artfully combined masterful storytelling with deep stealth gameplay and crafting. As for Quantic Dream and ThatGameCompany games, they are full of provocative ideas and gorgeous music, but relatively shallow gameplay. PlayStation All-Stars was a good idea, but it suffered from some questionable design choices and a general lack of polish. Puppeteer, with its overlong cutscenes and straightforward action, was a real mess.

On the PSP side, things were mostly good. Ready at Dawn did commendable work with Daxter and God of War, staying true to the series' origins. Killzone: Liberation was great, with optional challenges and tactical gameplay. Patapon was one of the best and most creative games on PSP. Size Matters, while not as good as the PS2 games, still shone.

PS4/PSV era
This has been a decidely up-and-down affair. Shadow Fall, with its nonsensical story and tired gameplay, might be the worst Killzone game yet. Second Son deserves credit for streamlining the mechanics and missions of Infamous, but still struggles with some of the vices of Infamous 2. The Order: 1886 was a mistake from the beginning, as story and graphics were prioritized over gameplay. On the other hand, Uncharted 4 was an excellent end to the series.

On the Vita, it was also hit-or-miss. Tearaway deserves respect for using the Vita hardware in new and creative ways, but it deserves criticism for being such an unchallenging and simplistic game. Golden Abyss was a modest success that was hamstrung by awkward and frustrating touch controls. Wipeout 2048, with its many modes and huge replay value, was amazing - but then Sony promptly closed the studio. Gravity Rush was an impressive action-adventure game with a big heart. And Cambridge did solid work with Killzone: Mercenary, proving it deserves the IP moving forward.

The Future
With Team Ico sidelined (until TLG lands later this year) and Liverpool shuttered, I'm a little worried about things moving forward. If we look at the horizon we see something that unsettles me: the continued merger of video games and cinema. By emulating movies, I think a lot of Sony studios and first-party projects have suffered. Now, for those who love scripted, cinematic, story-focused games - I'm happy for you. But those don't do very much for me. And that's mostly why I believe Sony has a first-party problem. 



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Veknoid_Outcast said:
DonFerrari said:

No problem man, I can wait. We will probably agree in some points and disagree in several of them

Had to get in front of a computer. There was no way I could write all this down on my phone.

So, a few notes before I start. I don't begrudge anyone for liking the games, genres, and styles that I dislike. I'm glad there's so much diversity in the industry, because that means more happy people. Also, I haven't played every single Sony first-party game, so this won't be a comprehensive list.

OK, here we go.

The main point that I want to make is twofold: one, that Sony's success has rarely relied on the strength of its first-party output but rather on the strength of its third-party exclusives, and; two, that Sony's first-party output has declined since the sixth generation.

PS1 era
Sony was still taking baby steps into the industry, and its first-party software showed that. Games like Twisted Metal, Spyro, Crash were lovely to look at but uneven in terms of gameplay. The biggest exception was Gran Turismo, which arrived in triumphant fashion. With incredible customization options and realism, Gran Turismo was immediately great. But overall, the PS1 was a great console because of third-party games like Tomb Raider, Final Fantasy, Castlevania, Metal Gear Solid, Resident Evil, Suikoden, Tony Hawk's Pro Skater, etc.

PS2 era
It's here where Sony entered its golden era. Santa Monica turned out two great God of War games, with amazing combat and boss battles. Team Ico turned out what I consider Sony's best first-party game, Ico, and followed it up with another masterpiece, Shadow of the Colossus. Both games benefited from minimalist design, and a focus on exploration and problem-solving. In 2001, Naughty Dog released, in my opinion, its best game, Jak and Daxter: The Precursor Legacy. It boasted fun and rewarding platforming and varied gameplay. Meanwhile, Insomniac turned out several excellent Ratchet & Clank titles, each better than the last. And while it might not have been the "Halo-killer" advertised, Killzone turned out to be a solid FPS with multiple playable characters and engaging gunplay. This impressive collection of first-party games combined with a stellar collection of third-party games to create arguably the best game library ever.

PS3/PSP era
This was a rocky start. Games like Heavenly Sword, Uncharted, and Resistance were fine, but unspectacular. Things didn't really pick up until 2009, and then it was a mixed bag. Uncharted 2, with its improvisational gunplay and thrilling action, was awesome. Infamous, with its combination of platforming, collecting, and combat, was a real treat. Killzone 2, conversely, was a disappointment. In terms of graphics, it was astounding. In terms of everything else - story, presentation, gunplay, level design, and gameplay - it represented a significant step backward. The same can be said for Killzone 3, which fixed some of the aiming mechanics, but nothing else. Similarly, Infamous 2 was a regression for the series. The graphics were much improved, but the story, morality decisions, pacing, and gameplay were all far weaker. Same goes for Uncharted 3, which introduced clumsy melee combat and imprecise moving and aiming, and far too many overly-scripted events. Naughty Dog bounced back with The Last of Us, which artfully combined masterful storytelling with deep stealth gameplay and crafting. As for Quantic Dream and ThatGameCompany games, they are full of provocative ideas and gorgeous music, but relatively shallow gameplay. PlayStation All-Stars was a good idea, but it suffered from some questionable design choices and a general lack of polish. Puppeteer, with its overlong cutscenes and straightforward action, was a real mess.

On the PSP side, things were mostly good. Ready at Dawn did commendable work with Daxter and God of War, staying true to the series' origins. Killzone: Liberation was great, with optional challenges and tactical gameplay. Patapon was one of the best and most creative games on PSP. Size Matters, while not as good as the PS2 games, still shone.

PS4/PSV era
This has been a decidely up-and-down affair. Shadow Fall, with its nonsensical story and tired gameplay, might be the worst Killzone game yet. Second Son deserves credit for streamlining the mechanics and missions of Infamous, but still struggles with some of the vices of Infamous 2. The Order: 1886 was a mistake from the beginning, as story and graphics were prioritized over gameplay. On the other hand, Uncharted 4 was an excellent end to the series.

On the Vita, it was also hit-or-miss. Tearaway deserves respect for using the Vita hardware in new and creative ways, but it deserves criticism for being such an unchallenging and simplistic game. Golden Abyss was a modest success that was hamstrung by awkward and frustrating touch controls. Wipeout 2048, with its many modes and huge replay value, was amazing - but then Sony promptly closed the studio. Gravity Rush was an impressive action-adventure game with a big heart. And Cambridge did solid work with Killzone: Mercenary, proving it deserves the IP moving forward.

The Future
With Team Ico sidelined (until TLG lands later this year) and Liverpool shuttered, I'm a little worried about things moving forward. If we look at the horizon we see something that unsettles me: the continued merger of video games and cinema. By emulating movies, I think a lot of Sony studios and first-party projects have suffered. Now, for those who love scripted, cinematic, story-focused games - I'm happy for you. But those don't do very much for me. And that's mostly why I believe Sony has a first-party problem. 

I was wrong... we basically agree on most of your points.

And rarely I saw anyone saying Sony success came from their 1st party games... I love their 1st party and don't care much about most 3rd party (at least since PS3, because on PS1 and 2, 3rd was basically exclusive all around) but my favorite game of all time still is GT and Syphon Filter and Final Fantasy IX was fantastic for me.

I still haven't had the oportunity of playing Ico and Shadow (I do have the remastered version), and played (and liked Jake very much) on the remastered - but Uncharted for me is miles better, Sly I discovered to be much fun on the remastered and liked the 4th as well.

Killzone for me is a more or less game because FPS isn't my preference.

Ratchet and Clank is also a very good choice for me. Played most of their PS3 releases, but it's 2nd party.

I didn't liked Infamous too much, but liked Infamous 2 a lot (and more than Second Son). Perhaps that have to do with I trying 2 before the 1. And when I played 1 it was already too outdated.

Quantic Dream is very high quality for its content and aligns with a type of experience I like. God of War I didn't play on PS2 as well, just the remastered on PS3 and it was masterfully done. Them I platined all that was released. Funny enough TLOU even though I liked isn't that high on my list when I compare with uncharted.

On PS4 I kinda agree with you that it was slow (but that is because I got my PS3 by the end of 2009 and PS4 at release, so the amount of content between both is kind high), but the quality of the games I played on PS4 have been higher than on PS3 on my opinion... but also PS1 was a lot more fantastic than PS2 on my memory (perhaps because of the big step up that playing GT and FF IX for the first time had on me).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

How many of those will get Fabled?

By the way 14 is actually a laughable number to distribute within the next 3-4 years

Sony got over 14 exclusive games only during the first 3-4 months of this year.

 

User was moderated for this post ~ CGI



The_BlackHeart__ said:

How many of those will get Fabled?

By the way 14 is actually a laughable number to distribute within the next 3-4 years

Sony got over 14 exclusive games only during the first 3-4 months of this year.

you know it doesn't count unless it's launched on the holidays.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
 

you know it doesn't count unless it's launched on the holidays.

Sorry, you are correct I forgot that people only play games during the holidays XD.

On a serious note,

This whole "Microsoft likes to release their games during the holidays as an strategy" theory is total BS.

The truth is, they don't have games to release, and apparently the trend will continue knowing that they only have 14 games in development for the next years.



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The_BlackHeart__ said:
DonFerrari said:

you know it doesn't count unless it's launched on the holidays.

Sorry, you are correct I forgot that people only play games during the holidays XD.

On a serious note,

This whole "Microsoft likes to release their games during the holidays as an strategy" theory is total BS.

The truth is, they don't have games to release, and apparently the trend will continue knowing that they only have 14 games in development for the next years.

Well... their PR said Holidays is where sales matter and then were kind of indicating that the 3 other quarters isn't interesting to release games... but sure that was only PR to hide their weakness on sales during that period and then the lack of games for the rest of the year.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

14 games in development, not including the ones coming in 2019-2020.



Vasto said:

Try to spin it anyway you want. It is just sad that this is all you all do everyday on this site. 

So listing games that aren't first party titles isn't spin?



Goatseye said:
14 games in development, not including the ones coming in 2019-2020.

Are you certain all these games are releasing before 2019? And of course if we are expecting common generation duration by 2019 we would have X2, so I don't really think they have any relevant game already in real production for 2019 and a HW totally defined.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DirtyP2002 said:
Madword said:

And Dead Rising 4 is coming to PS4... 

 

WTF?!

Did you get that we talk about new IPs?

Did you miss the part where many pages were talking about just games and not new ip's, I mean the title of the thread should have given it away, and the lists on many pages trying to figure out the 1st party games, which has already been confirmed to not mean 1st party.

So here's my WTF?! :)



Making an indie game : Dead of Day!