Quantcast
The Legend of Zelda: Breath of the Wild is IGN's Game of the Show for E3 2016

Forums - Nintendo Discussion - The Legend of Zelda: Breath of the Wild is IGN's Game of the Show for E3 2016

HoloDust said:
If they asked me at the beginning of Treehouse, I would agree, being big Zelda fan and all, but the more I watched the less I liked some of the things about the game I initially thought were great.

I still believe it will be great game, but I kinda felt flat after all the gameplays shown.

One thing to keep in mind is that they removed all NPC's and interesting enemies from the demo to avoid spoiling any of the story. We haven't really seen much outside of a demo of the different abilities at this point.



Around the Network

The game looks so amazing (and I'm not talking just about graphics), it really deserves many awards.



Johnw1104 said:
"Zelda turned us into story tellers"

That hadn't occurred to me, but it totally did do that for everyone I saw. Every person who was interviewed had some unique experience to share, from snowboarding to killing himself with explosives and even one guy who actually catapulted himself by creating a lever and fulcrum and dropping a heavy object on the other side lol... everyone had their own unique experience they wanted to share with the others.

This game is rather unique in that way, as in most games everyone shares a very similar experience. Maybe that's what seemed so enticing about it that I found hard to put into words, it just seems like the sort of game that you really want to have your own experience in, whereas many games you get most of the experience just watching a Let's Play.

Great point. I think you identified the heart of what makes this game look so good: it has the combat, puzzle-solving and exploration typical of the series with never-before-seen emergent gameplay. 



sc94597 said:
HoloDust said:

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier. Combine that with hang-gliding and it almost felt like I'll have to restrict myself not to use it as much as possible (similar to power armor in Fallout 4).

Second thing would probably be tech-fantasy mash up. Now while I generally like that stuff (it reminded me of RPGs of the old) and I was excited after the Link's waking sequence, after actually watching some of the shrine gameplays I thought that artistically tech segments were quite blend and not very appealing (again, to me).

Finally, open world seemed kinda fun, but still fairly empty, both when it comes to enemies and terrain features...it doesn't help that I was constantly waiting for Link to find some cave as well, but alas, none was to be found.

All in all, I still like it, still excited about it, but honestly I had too much mixed feelings to really love what I saw.

Doesn't the type of armor you wear affect how much stamina you have? At least that is the impression I got. 

I don't think so, at least I don't remember it that way, and I can't seem to find any mention of armor affecting stamina anywhere...which would be great actually, if they went with some of RPG ideas, that's the one that would make lot of sense.

 

Goodnightmoon said:

Climbing is limited by stamina though, in fact is the only reason why I dont dislike the return of stamina, once is over you fall no matter how high you were climbing so you need to calculate.

I liked the look of the shrines but even if you dont, remember those are not dungeons, dungeons would probably look way better. Is normal than those shrines are not super detailed inside where there 100 in the world, I guess, it seems they focused more on the puzzles there.

And again, 2% of the game with ommited npcs, villages and dungeons, if only what they showed looks already that fun, imagine the whole thing.

I'm actually fine with stamina, though I would prefer if they've used it for more then just climbing/sprinting/jumping.

Otherwise, I think I'll just have to wait and see more of the game really...or perhaps try not to see anything more until I play it, maybe I was expecting too much.



vivster said:
Probably haven't yet come to the bit with the water.

Huh?



Around the Network
KLAMarine said:
vivster said:
Probably haven't yet come to the bit with the water.

Huh?

They hate water, have you forgotten about "Too much water" argument? xD



Even IGN agrees with us!
I guess people will start saying because its the only games which Nintendo showed at lot this year. I guess it would also work if its only Pokemon? TMS#FE? Mario Party?



Pocky Lover Boy! 

Goodnightmoon said:
KLAMarine said:

Huh?

They hate water, have you forgotten about "Too much water" argument? xD

Oh yeah! Forgot about that. Hahaha



Jranation said:
Even IGN agrees with us!
I guess people will start saying because its the only games which Nintendo showed at lot this year. I guess it would also work if its only Pokemon? TMS#FE? Mario Party?

That would need to be one hell of a Mario Party...



Goodnightmoon said:
KLAMarine said:

Huh?

They hate water, have you forgotten about "Too much water" argument? xD

OK to be fair, in Pokemon that does have a quantifiable effect on gameplay.  That is, an overabundance of one or two types of Pokemon and large swaths of unavoidable random encounters. And it's not that the negative (too much water) cost the game 2.2 points, the positives just only earned it 7.8.  Review scores don't start at 10 and go down, they start at 0 and go up.

I know this is mostly a joke but I don't want the realities to get lost in everyone's snark :P