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Forums - Nintendo Discussion - Zelda Breath of the wild Open world size revealed

 

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YES! 78 67.24%
 
No, I want 24 times bigger! 38 32.76%
 
Total:116

It's quite remarkable how big the world will be. So long as it's populated with interesting things to do and people to meet...it's concerning that there will be no towns or villages though but it fits with the setting. Let's see how it works; the E3 demo seems like it has a good variety of things to do but it could get repetitive without direction.



 

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Mike321 said:

I shared this on another thread, but I think it's more appropriate here

 

Holy fuck, that's big.



Conegamer said:
It's quite remarkable how big the world will be. So long as it's populated with interesting things to do and people to meet...it's concerning that there will be no towns or villages though but it fits with the setting. Let's see how it works; the E3 demo seems like it has a good variety of things to do but it could get repetitive without direction.

There will be towns and villages 



Can't wait for The Zelder Scrolls 3: Breath of The Wild Hunt!

I got to watch a good deal of the treehouse and was encouraged that, even while avoiding many areas of interest and sticking to one area so as to not spoil anything, it still looked plenty fun to explore. It's not merely an empty, flat landscape, but has much to find, hidden dungeons/treasure chests, and things to fight.

Can't vouch for the rest of the map, but I liked what I saw so far... and yes, it was surprising to see just how large it is.



Platina said:
Would like to see how this is in comparison to Xenoblade X but is good to know

Walking takes a long time and your stamina depletes really fast (probably can be upgraded) so hopefully there are better ways in traveling around (aside from Epona)

After a while I really came to like how stamina worked. Honestly, the game seems to have many familiar elements from the survival genre mixed in with Zelda gameplay and almost a Talos puzzle/ruins vibe. The survivalist stuff really adds to it, as it makes you prepare for certain climates/weather and plan your climbs as stamina is short.

Really, I think it works based on what I saw. If there's really a mode of travel that they used again and again it's climbing high somewhere and using that sail to float lol, and snowboarding (or snowshielding rather) looked pretty damn awesome as well.



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Conegamer said:
It's quite remarkable how big the world will be. So long as it's populated with interesting things to do and people to meet...it's concerning that there will be no towns or villages though but it fits with the setting. Let's see how it works; the E3 demo seems like it has a good variety of things to do but it could get repetitive without direction.

There are town ans villages. He said they are not showing any though becuase it reveals some of the plot.



I doubt the 1% porcent. Most likely a misunderstood statement. 1% is more likely for the demo.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

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Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Johnw1104 said:
Platina said:
Would like to see how this is in comparison to Xenoblade X but is good to know

Walking takes a long time and your stamina depletes really fast (probably can be upgraded) so hopefully there are better ways in traveling around (aside from Epona)

After a while I really came to like how stamina worked. Honestly, the game seems to have many familiar elements from the survival genre mixed in with Zelda gameplay and almost a Talos puzzle/ruins vibe. The survivalist stuff really adds to it, as it makes you prepare for certain climates/weather and plan your climbs as stamina is short.

Really, I think it works based on what I saw. If there's really a mode of travel that they used again and again it's climbing high somewhere and using that sail to float lol, and snowboarding (or snowshielding rather) looked pretty damn awesome as well.

While it's nice to have new ways to move around, they are very situational and climbing in itself takes a long time

I'm assuming there will be some sort of warping feature so hopefully that will be convenient to use



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Platina said:
Johnw1104 said:

After a while I really came to like how stamina worked. Honestly, the game seems to have many familiar elements from the survival genre mixed in with Zelda gameplay and almost a Talos puzzle/ruins vibe. The survivalist stuff really adds to it, as it makes you prepare for certain climates/weather and plan your climbs as stamina is short.

Really, I think it works based on what I saw. If there's really a mode of travel that they used again and again it's climbing high somewhere and using that sail to float lol, and snowboarding (or snowshielding rather) looked pretty damn awesome as well.

While it's nice to have new ways to move around, they are very situational and climbing in itself takes a long time

I'm assuming there will be some sort of warping feature so hopefully that will be convenient to use

Eh, I sort of think instant warping would run contrary to the kind of atmosphere they're trying to provide; this really doesn't look like a game you're supposed to rush through. Either way, I doubt they'll keep Epona from us for long.

It's all preference of course... I suppose it could wind up being like Skyrim where you can warp to locations you've visited, but I didn't see any evidence of that on their map.



That's impressive. I really can't wait to get lost in this game's world.