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Forums - Gaming Discussion - (Updated now with poll) E3: Zelda Breath of the Wild Vs Horizon Zero Dawn = which one has the "wow factor"?

 

Which one had the biggest "WOW! Factor"?

Zelda 273 58.84%
 
Horizon 179 38.58%
 
None 12 2.59%
 
Total:464
existenz2 said:

Zelda is a snooze fest, same old, same old  with poorly implemented animation and the music for that trailer doesnt fit at all. However it is suitable for children

Horizon Zero Dawn is completely original story and gameplay, with most excellent graphics and looks like a game that most ages would  enjoy except for children where it is not suitable.

So if you are a child you dont have a choice, otherwise the choice is clear.

What do you have against children?



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*Surprise Surprise* I was underwhelmed by both. Zelda had a low budget art style that doesn't complement it in my opinion (Like a bright Persona/The Last Guardian) and what looked to be an empty open world (which I hate like in MGSV and Xenoblade X). Zelda was my last chance to be interested in Pretendo and I was pretty underwhelmed. So I gotta say draw.



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sc94597 said:
Normchacho said:

 

Town and animal density or "empty" aren't some dichotomy. There is plenty to do in Zelda's world from what we've seen in the treehouse. Exploration, combat, shrines, various difficulty of enemies, camps, etc. Just because it is more spaced out (which is made up for with transporation methods such as the glider , horseback, and climbing) does not mean it is empty.

I disagree that it is bad game design. Different games try to accomplish different things. An Action-Adventure needs to play with scale. It needs to contrast the less-interesting with the very interesting so that it motivates you to explore. From the five or so hours I've been watching the treehouse Zelda  does this, and does it well. You see something off in the distance and you want to go there. Then once you get there you get some action. That is the point of an action-advanture. RPGs play differently. While they can have exploration, that isn't their core. Their core is character development, story telling, lore building, and world-building. Entirely different things from Action-Adventures, and that is why comparing two games from these genres is silly. Horizon is a much better comparison, because it is also primarily an Action-Adventure game, but even then there are different goals (it is more action-oriented, while Zelda is more adventure oriented.)

Of course there is stuff to do, I never said there wasn't. But, again, compared to other open world games it's pretty empty. You also act like this is the only game with more than one way to get around. Which certainly isn't the case.

The issue isn't just that there's a lot of space between things to do though. You could have a world with the same amount of open space, but if it's filled with a diverse array of scenery and life, it's going to be more interesting to travel through. From what we've seen so far, the open spaces in BotW are pretty baren. I'm watching a section of the Treehouse where he's running through woods, and even this is pretty empty. There are certainly more trees, but animal life is still pretty rare, and there isn't much in the way of underbrush. Things like that could make the spaces in between actual things to do more interesting.

I also didn't say Zelda had bad game design. Because it also doesn't have a realistic world. Like I said, you don't spend hours climbing mountains, you don't have to walk/ride for miles to reach objectives, you have to stop and sleep for several hours each day. I'm saying that game worlds are made to be enjoyable, not realistic, so saying that it's a bad thing to have a dense world because it isn't realistic is silly.



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Goodnightmoon said:
bananaking21 said:

what? i cant see anything beyond graphics? give me a break.

so far what i seen in Horizon as A LOT more than just graphcis. i've seen very intense, strategic and high speed action gameplay versus very creative and interesting enemies, aling side stealth gameplay elements. a plot with a very deep back story, interesting setting, unique world, variety of weapons/mods for the bow/arrow. a lush and interesting world that actually feels alive, dialogue choices, a very interesting story, a deep and interesting main character. with the promise of a dymanic weather and and day night cycle. 

ohh, and yes, graphics and an art style that are bounds and leaps better than what Zelda has to offer. 

what i seen with zelda is a barron empty world, uninteresting enemy desgin and mundane combat so far. 

after playing the best open world games the industry has to offer, zelda just doesnt look nearly as impressive. 

I have also played all those open world games you mentioned, half of them get boring in a week, bue that's another story, the thing is I have played them and I still find this amazing, people trying to find things to dislike it was completely expected and If you haven't played a soingle Zelda game in your life then you know nothing about how extremelly polish, charming and fun to play they use to feel once you are actually playing it, you think you can know how good is a game just by the looks of it, but that is only a part of the extremelly superficial culture of gaming of today, where everything has to look like a cinematic generic blockbuster for teenagers to be cool.

then you are in the wrong thread and talking about the wrong games. 

space me your analysis of what is and isnt wrong with the industry, and your teenager comment is ironic, considering teenagers are a big target audience for zelda games



bananaking21 said:
Goodnightmoon said:

I have also played all those open world games you mentioned, half of them get boring in a week, bue that's another story, the thing is I have played them and I still find this amazing, people trying to find things to dislike it was completely expected and If you haven't played a soingle Zelda game in your life then you know nothing about how extremelly polish, charming and fun to play they use to feel once you are actually playing it, you think you can know how good is a game just by the looks of it, but that is only a part of the extremelly superficial culture of gaming of today, where everything has to look like a cinematic generic blockbuster for teenagers to be cool.

then you are in the wrong thread and talking about the wrong games. 

space me your analysis of what is and isnt wrong with the industry, and your teenager comment is ironic, considering teenagers are a big target audience for zelda games

No they aren't really, that's one of the biggest issue Nintendo has ever had, they never catter to the teenage minded, wich is the biggest audience among gamers.



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Normchacho said:

Of course there is stuff to do, I never said there wasn't. But, again, compared to other open world games it's pretty empty. You also act like this is the only game with more than one way to get around. Which certainly isn't the case.

The issue isn't just that there's a lot of space between things to do though. You could have a world with the same amount of open space, but if it's filled with a diverse array of scenery and life, it's going to be more interesting to travel through. From what we've seen so far, the open spaces in BotW are pretty baren. I'm watching a section of the Treehouse where he's running through woods, and even this is pretty empty. There are certainly more trees, but animal life is still pretty rare, and there isn't much in the way of underbrush. Things like that could make the spaces in between actual things to do more interesting.

I also didn't say Zelda had bad game design. Because it also doesn't have a realistic world. Like I said, you don't spend hours climbing mountains, you don't have to walk/ride for miles to reach objectives, you have to stop and sleep for several hours each day. I'm saying that game worlds are made to be enjoyable, not realistic, so saying that it's a bad thing to have a dense world because it isn't realistic is silly.

I already explained why it seems empty. It is much larger scaled. That doesn't necessarily mean there is less to do, or that the world is worse off for it. How about you compare Zelda U to Uncharted or Far Cry 4. Other action-adventure semi/open-world games. The environment density is similar. Why? Because the focus of these games is exploration, because they aren't RPGs. 

And no I didn't act like there aren't other methods of transportation in open world RPGs. But they are still vastly more limiting. The open-world games with the best transportation methods are all action-adventure games (i.e Far Cry 3/4, Uncharted, etc.) In a role-playing game you might have a horse just so you can get from point A to point B faster. And then there is always a method of fast travel. This isn't true for action-adventure games though. The point of transportation is so that you can access places you couldn't access without these methods. 

There is a balance. For a game that focuses on exploration there has to be a "sense of realism" not perfect 1:1 realism. For a role-playing game that doesn't focus on exploration (some do - like the Elder Scrolls Series) the "sense of realism" is less important. 

Again, it all comes down to the genres you are comparing. 

Compare Far Cry 4 (generally considered one of the best open-world games) to Zelda. How dense is that world? 



Goodnightmoon said:
bananaking21 said:

then you are in the wrong thread and talking about the wrong games. 

space me your analysis of what is and isnt wrong with the industry, and your teenager comment is ironic, considering teenagers are a big target audience for zelda games

No they aren't really, that's the biggest issue Nintendo has ever have, they never catter to the teenage minded, wich is the biggest audience among gamers.

the average gamer is 35 years old, so no its not. 

unless you are implying that the mass market is "teenage minded" which is just hilariously absurd. and if you constantly have the need to try insult the mass market for not chosing your console of choice, it doesnt make it true, it just makes you seem bitter. 



After watching both trailers, neither of them. Zelda will have a great soundtrack though, as expected.



Normchacho said:

Of course there is stuff to do, I never said there wasn't. But, again, compared to other open world games it's pretty empty. You also act like this is the only game with more than one way to get around. Which certainly isn't the case.

The issue isn't just that there's a lot of space between things to do though. You could have a world with the same amount of open space, but if it's filled with a diverse array of scenery and life, it's going to be more interesting to travel through. From what we've seen so far, the open spaces in BotW are pretty baren. I'm watching a section of the Treehouse where he's running through woods, and even this is pretty empty. There are certainly more trees, but animal life is still pretty rare, and there isn't much in the way of underbrush. Things like that could make the spaces in between actual things to do more interesting.

I also didn't say Zelda had bad game design. Because it also doesn't have a realistic world. Like I said, you don't spend hours climbing mountains, you don't have to walk/ride for miles to reach objectives, you have to stop and sleep for several hours each day. I'm saying that game worlds are made to be enjoyable, not realistic, so saying that it's a bad thing to have a dense world because it isn't realistic is silly.

You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature. In one part of the stream they cut a Skeleton enemy's arm off and picked it up as a weapon and kept it, in another they lit a small fire and the wind caused it to spread and burn down an enemy camp, in another they used their shield as a snow board sliding off a cliff then gliding and latching on to the mountain opposite while another part they set the ground on fire causing warm air to rise then vaulted off the horse used the glider to maneuvre in mid air over the rising warm air to fly even higher then fire arrows to take down a mini boss that they encountered while exploring.

The new Zelda is not the only game to do some of the things it does but having played a load of open world games including recent ones I can't think of one that does eveything I seen it does in one package with out the use of mods, you're arguning one major thing across all games which is fair enough but from the stream the are a tonne of little things in the new Zelda under the surface that make up a far bigger picture.



I'm definitely getting both but Zelda just has a certain studio ghibli charm to it.