Gameplay is kinda remind me of Heavy Metal FAKK 2 for the PC...
Lawlight said:
What was innovative about it? |
It seems u use the dog companion and other robots to kill enemies and transverse the environment.
Slimebeast said:
It seems u use the dog companion and other robots to kill enemies and transverse the environment. |
Companions have been done before in game.
FloatingWaffles said:
This is what i'm worried about as well. I feel like the design and concept that is there could make it a fantastic game, but it might not live up to the potential that it could have been. I just really hope they polish up the gameplay and movement animation before the game launches. The way the character moves when playing looks really unpolished and could be better, I feel like it is especially noticable during the platforming and combat bits. |
The movements seem fluid enough to me. It looks like they spent more time tweeking the movements than presentation, that's a good sign to me.
I agree with the movement issues. They seem like something out of the gamecube era.
Outside of a cool looking character and dogbot, the game looks a bit meh. The awful trailer and music doesn't help either.
too many numbers and information on screen
they need some design lessons
Im looking forward for this. It looks like what megaman would have been had they made a good third person out of it (with a different look of course).
If im not mistaken Keiji Inafune is involved? If so that explains it.
Hirouakan said: Im looking forward for this. It looks like what megaman would have been had they made a good third person out of it (with a different look of course). If im not mistaken Keiji Inafune is involved? If so that explains it. |
The man himself, is the creator of ReCore but he teamed with Pacini (Metroid Prime creator) to give the game Metroid exploration and shooting mechanics feel.
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