mountaindewslave said:
although not my personal favorite, I think its fairly obvious that Miyamoto's most groundbreaking game was Super Mario Bros for the NES. That changed the industry
probably the next most significant was Ocarina of Time, again, based on the game's effect on the industry and games as they were known
|
I'm not sure there's any 3D game that had more of an impact than Mario 64; even OoT borrowed heavily from the Mario 64 experience. Otherwise, I agree that Super Mario Bros was one of the most important games in the history of the industry.
I wasn't so much asking which was the most influential, though, but which was his greatest achievement in regards to the difficulty of producing the game, how ahead of its time it was and so forth. OoT was really a product of its time more than anything, as other quality open world 3D games were releasing by then. Mario 64 sticks out like a sore thumb back in 1996, and it basically showed not only how to do 3D, but that even precision platforming was possible.
Basically, when I look through his library I'd say the one game that seemed miles ahead of everyone else was Mario 64... Super Mario Bros can be argued similarly, though I'm not sure it required as much on-the-spot inventiveness given past platforming titles and similar controls in Mario Bros.