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Forums - Gaming Discussion - Was Super Mario 64 Miyamoto's Greatest Achievement?

 

Is Mario 64 Miyamoto's Greatest Achievement?

Yes 43 25.60%
 
No, Ocarina of Time 50 29.76%
 
No, Super Mario Bros 25 14.88%
 
No, OG Zelda 5 2.98%
 
No, them cute little Pikmin 7 4.17%
 
No, he has far too many 23 13.69%
 
No, everyone on earth is wrong, dude sucks 3 1.79%
 
Asshats are hats for asses 3 1.79%
 
Other 1 0.60%
 
Apathy Party Member (see results) 8 4.76%
 
Total:168
hershel_layton said:
It's not that he's bad. It's that his style has been considered outdated by many people.

In a time where consoles are just overrun by photo-realistic open world adventure games or first person shooters, I'm glad he's still doing his own thing. We have more than enough of the same old same old at this point, and things like indie games and Miyamoto's games help keep it from growing too stale.

The last thing we need is everyone doing the same thing.



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hershel_layton said:
It's not that he's bad. It's that his style has been considered outdated by many people.

In a time where consoles are just overrun by photo-realistic open world adventure games or first person shooters in dreary settings, I'm glad he's still doing his own thing. We have more than enough of the same old same old at this point, and things like indie games and Miyamoto's games help keep it from growing too stale.

The last thing we need is everyone doing the same thing.



although not my personal favorite, I think its fairly obvious that Miyamoto's most groundbreaking game was Super Mario Bros for the NES. That changed the industry

probably the next most significant was Ocarina of Time, again, based on the game's effect on the industry and games as they were known



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lonerism said:
Mario 64 > Ocarina

imo

i agree. I it was more groudbreaking at the time, also it aged better imo.



mountaindewslave said:

although not my personal favorite, I think its fairly obvious that Miyamoto's most groundbreaking game was Super Mario Bros for the NES. That changed the industry

probably the next most significant was Ocarina of Time, again, based on the game's effect on the industry and games as they were known

I'm not sure there's any 3D game that had more of an impact than Mario 64; even OoT borrowed heavily from the Mario 64 experience. Otherwise, I agree that Super Mario Bros was one of the most important games in the history of the industry.

I wasn't so much asking which was the most influential, though, but which was his greatest achievement in regards to the difficulty of producing the game, how ahead of its time it was and so forth. OoT was really a product of its time more than anything, as other quality open world 3D games were releasing by then. Mario 64 sticks out like a sore thumb back in 1996, and it basically showed not only how to do 3D, but that even precision platforming was possible.

Basically, when I look through his library I'd say the one game that seemed miles ahead of everyone else was Mario 64... Super Mario Bros can be argued similarly, though I'm not sure it required as much on-the-spot inventiveness given past platforming titles and similar controls in Mario Bros.



No, Super Mario Bros 3 was.



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