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Forums - Gaming Discussion - Was Super Mario 64 Miyamoto's Greatest Achievement?

 

Is Mario 64 Miyamoto's Greatest Achievement?

Yes 43 25.60%
 
No, Ocarina of Time 50 29.76%
 
No, Super Mario Bros 25 14.88%
 
No, OG Zelda 5 2.98%
 
No, them cute little Pikmin 7 4.17%
 
No, he has far too many 23 13.69%
 
No, everyone on earth is wrong, dude sucks 3 1.79%
 
Asshats are hats for asses 3 1.79%
 
Other 1 0.60%
 
Apathy Party Member (see results) 8 4.76%
 
Total:168
TheMagicMax said:
Even though i love Super Mario 64, for me personally, it is the Pikmin franchise.

Hah I can't blame you, I almost mentioned that as another example of his inventing a new genre. Technically, I think it's an RTS so I didn't, but it's such a unique experience that it really is its own sort of game.

 

Nautilus said:

Its hard to say one thing or other since many of his games were groundbreaking and industry changing.If you were to list a game as his greatest achievement based sonely on its importance and historical context, I would say then Super Mario Bros as the best.Not only there was nothing like it back then, it went and brought back the industry from its knees.Not, if I were to say which one is the best based on the quality of the game, I would say Ocarina of Time, though Super Mario 64 comes close.

Yeah it was difficult to pose my question clearly enough that it not be confused... I wasn't so much asking which was the most influential or which was the greatest, but rather which was his greatest achievement in regards to innovation, odds,  and difficulty.

For instance, even when looking at Ocarina of Time or Super Mario Bros, both had games to learn from and use as an inspiration. Really, Super Mario 64 flying blind in many ways, and as a result it's a game that one cannot say borrowed the majority of its ideas from another. In regards to the gameplay, Super Mario 64 was as inventive and original as I can think of off the top of my head.

It's why I mentioned those clever work-arounds Wolfenstein and Doom used to provide the appearance of a 3D atmosphere (it was actually 2D); Mario 64 is one of those games that really had no precedent and had to find ways of making a 3D platformer work without assistance from past titles.



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Ljink96 said:
Yes, I believe so. Ocarina was more of Aonuma's work than Miyamoto's as he fell off after ALTTP. Super Mario 64 simply revolutionized gaming even mores o than the original SMB1. This was Miyamoto at his prime.

Aonuma states that Miyamoto had a considerable leading role in the development of Ocarina of Time. He even said that progress went "slower" because of him.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Mario 64 > Ocarina

imo



I'd say so. SM64 established so much of what makes 3D environments fun, and so easily traversable with a controller.



I predict NX launches in 2017 - not 2016

arcaneguyver said:
That's a very, very tough call.
- SMB introduced 2D sidescrolling, which is still used to this day as the gold standard for indie game design.
- SM64 reintroduced the analog stick and non-tank 3D controls, integral to todays gaming.
- Love it or hate it, Ocarina of Time introduced (or made popular) contextual controls.

Considering I can't imagine modern gaming without any of these things, I can't give an answer.

I made the thread precisely because I knew it was a difficult choice, and when one contemplates the question one comes to realize just how much we owe to this guy lol

 

Also, I have to say that I love how many people are bringing up Pikmin! Honestly, in terms of atmosphere, charm, and just how unique the gameplay and experience is, it's definitely one of the most inventive franchises in the past couple of decades.

I'd still say Mario 64 was the grander achievement in terms of innovation, challenge, and lasting legacy, but I can't fault anyone for picking Pikmin... wonderful series :)



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Metallox said:
Ljink96 said:
Yes, I believe so. Ocarina was more of Aonuma's work than Miyamoto's as he fell off after ALTTP. Super Mario 64 simply revolutionized gaming even mores o than the original SMB1. This was Miyamoto at his prime.

Aonuma states that Miyamoto had a considerable leading role in the development of Ocarina of Time. He even said that progress went "slower" because of him.

Well, he was a rookie on the prooving grounds, so I can see that. I think one of the greatest things Aonuma did for Ocarina was Z targeting after going to what was it...a Kabuki play? My mind is quite foggy at the moment.



Metallox said:
Ljink96 said:
Yes, I believe so. Ocarina was more of Aonuma's work than Miyamoto's as he fell off after ALTTP. Super Mario 64 simply revolutionized gaming even mores o than the original SMB1. This was Miyamoto at his prime.

Aonuma states that Miyamoto had a considerable leading role in the development of Ocarina of Time. He even said that progress went "slower" because of him.

Yeah, the remarkable thing about Miyamoto is that he's actually less involved in a lot of games than people would assume, but what involvement he had was often the decisive factor in producing a classic.

I wasn't as aware of this until I watched a long tribute to Iwata, and they described Iwata's early relationship with Miyamoto when the former was with HAL. Often, at Iwata's request, Miyamoto would be asked for advice, and when he'd look the game over he would decide all that was needed was cuter character sprites, better names, or additional challenges/obstacles etc to enhance the already-existing gameplay, and that would prove the difference between a game that wasn't selling and a game that suddenly sold like hot cakes.

Heck, even Kirby wasn't getting any retail orders until they went to Miyamoto, at which point he just changed the name of the game (it wasn't originally called Kirby or Kirby's Dream land), made a few subtle changes, and the franchise was a huge hit thereafter. I suppose that's why I admire the guy; it seems like a creative genius is often someone who finds the artistic choices/controls/gameplay styles etc that seem obvious and simple after the fact, but no one thought of it until they brought it about.



No. That would be Super Mario World.



Mr_No said:
No. That would be Super Mario World.

Well it's certainly the greatest 2d platformer ever made (imo). Strange that I can say that and still feel it's not his greatest accomplishment lol



super mario world is by far the best mario, i played the 2d mario game on wii u and it didn't come even close to its greatness.