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Star Fox Zero might be the end of the Star Fox series

Forums - Nintendo Discussion - Star Fox Zero might be the end of the Star Fox series

TK14 said:
PxlStorm said:
Nintendo doesn't think of the terrible sales as crticism, they think of it that nobody wants Star Fox. Same thing will happen for Paper Mario. Two of my favorite Franchise just die off like that...

Paper Mario is the opposite problem. It keeps selling 1-2 million+ steadily regardless of how they change it. So they view that as positive reinforcement that it's okay to do this non-RPG crap with no story and no unique characters or partners or incentive to battle and gain experience/level up. I kind of WISH Sticker Star had flopped, so maybe they'd reevaluate Miyamoto's meddling advice to keep it in the Mushroom Kingdom where only Toads can be your friend. 

Super Paper Mario was a spin-off (and a great game) so it doesn't count. And people buyed Sticker Stars because they didn't want to give up hope for it. Color Splash won't have that hope to push it in sales, which is why I think it'll flop terribly and bury this great franchise forever.



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midrange said:
Ruler said:
I think the game was unfair reviewed by western reviewers in Metacritic, there are countless indie games who are overpriced and boring but get 90+ on metacritic.
However i do think Nintendo should rather focus more on mature IPs like Fatal Frame in the future which could bring fresh air for their systems.

There are countless indie games that are priced far lower than starfox zero. Reviews definitely take that into account

Not the witness



Time's have changed. This isn't the 1990's anymore. There are so many competitors.
People wonder why they haven't made another Metroid...it's because Metroid would bomb too.

There are so many other options for Metroidvania style games that it's hard to stay competitive. Nintendo makes more sense trying to capture the mobile market than staying in console gaming.



Had they, and by they I mean Miyamoto, released a good, proper Starfox on the Wii, instead of scuttling it because "they had no new ideas", which is typical of the type of nonsense that Miyamoto incorporates into his decision making for the last several years, the franchise would likely be much healthier than it is. Instead, they sat on it for more than a decade, and forced a control/display setup into it that nobody wanted, most disliked, and will never be replicated again. Bravo. But at least they got their "new idea" jammed into it. I was pulling for this one. Whatever though.



Chinese food for breakfast

 

Is this the game you all want?

It really exists! 

  • The game is a multiplayer third-person vehicle and flight combat video game. 
  • The game has a single-player story mode.  
  • The game includes flying mechs.  
  • The game can be set to make use of the controllers motion sensing function to allow the players to control aircraft and ground vehicles by tilting the controller in different directions.  
  • A  traditional control scheme is the default option, using the D-pad or analog sticks. 
  • The game offers online and offline multiplayer play.  
  • Offline allows for 1-4 players splitscreen (without bots).  
  • Online features up to 32-player battles, with the ability to have up to 4 players in split screen mode (on non-ranked servers that permit it). 
  • Players 2-4 can enter or exit the game while a match is in progress. 
  • The game also has a co-operative mode. 
  • The game uses medals and rewards, which are awarded for certain tasks. 
  • Players are also able to customize their characters with armor squad markings.

 

It sold ~300k on a 80 million install base four years ago.    http://www.vgchartz.com/game/70736/starhawk/

It was the second game in a popular franchise.    https://en.m.wikipedia.org/wiki/Warhawk_(2007_video_game)

It had a solid marketing campaign.      https://en.m.wikipedia.org/wiki/Starhawk_(2012_video_game)#Marketing_and_release

 

http://kotaku.com/5924914/what-ever-happened-to-starhawk

https://en.m.wikipedia.org/wiki/Starhawk_(2012_video_game)



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Wow, that makes me sad. I don't have a Wii U, but played the hell out of the original Starfox on SNES and nearly just as much of Starfox 64. Of all Nintendo series, this and Metroid are likely my favorites, so it's painful to see it go out on such a mixed note. They should have really focused on more traditional controls. It may not have saved the game sales-wise, but it certainly would have led to a better critical and public reception. 



Well hopefully they realize that motion control put a lot of people off from touching it, along with bad reviews.

Plus it was in development for a long time, I am sure they could easily make one with a smaller budget and that more people are actually interested in.

Lastly, sales will go up If ported to NX.



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Reminds me of SOCOM. Publisher takes great franchise, puts out shit game, points to sales of game and says "see! No one wants this anymore" instead of thinking maybe the game just wasn't good. Its easier to blame consumers.

Hopefully this doesn't happen with Starfox.



mizzou_guy said:
160rmf said:

Oh god! Can you all please be less obvious? I get it, You don't want to try this game, you hope this game fails to send a stupid message, because you don't like motion controls.

Is there any actual Star Fox fan here? Or it is just the motion control hating band wagon?

Fuck it, I'm out

I fucking loved the original Star Fox.  I played through that game a hundred times back on the SNES.  Star Fox will always be one of my favorite series.

That being said . . . what I played at E3 last year wasn't impressive graphically, and the controls were just okay.  However, when it got to the part where I had to fly while watching the tv and aim while watching the tablet, it became a complete clusterfuck.  I haven't played anything beyond that one demo level, but what I saw made the game look like a giant bomb waiting to happen.

I love Star Fox, and I would love to see another great game emerge from the series, but this wasn't it.  Fans can both love and hate the work of the franchises they adore.  If we just say everything that we're given is gold, then how are the developers going to learn what does and doesn't work for their audience?

I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.

What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.

When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.

And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!



 

 

We reap what we sow

160rmf said:
mizzou_guy said:

I fucking loved the original Star Fox.  I played through that game a hundred times back on the SNES.  Star Fox will always be one of my favorite series.

That being said . . . what I played at E3 last year wasn't impressive graphically, and the controls were just okay.  However, when it got to the part where I had to fly while watching the tv and aim while watching the tablet, it became a complete clusterfuck.  I haven't played anything beyond that one demo level, but what I saw made the game look like a giant bomb waiting to happen.

I love Star Fox, and I would love to see another great game emerge from the series, but this wasn't it.  Fans can both love and hate the work of the franchises they adore.  If we just say everything that we're given is gold, then how are the developers going to learn what does and doesn't work for their audience?

I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.

What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.

When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.

And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!

1.  Who has said in this thread that they are judging the game without having played it?

2.  The game can't technically be said it's true to its origins as you describe it, since the original game didn't have the ship transforming into a walking biped.  That came in a later sequel.  (I don't really care about this point, but since you're being so anal, I will, too.)

3.  I don't remember how quickly I picked up the controls for the game on SNES, but I sure as hell wasn't left with a feeling of "screw that" like I was when I played SF0 with the tablet.

4.  What criteria do I have to meet to be considered a Star Fox fan?  I consider myself a Star Fox fan, but I would like your blessing here, so please tell me how I can appease your judgement on this.