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Forums - Nintendo Discussion - Is Miyamoto losing his touch?

SpokenTruth said:
midrange said:

Yes I did, it's a chart of the games he worked on, whoop Dee do.

We all know he worked on great games in the past. But look at his recent work, none of them are as great as his previous work (ergo lost his touch). 

Maybe you need to stop being condescending and acknowledge that some people think he's lost his touch.

I gave reasons why I think so, you just ignored that and claimed that people don't read

So you read it but don't understand it. 

So you read my comment, but don't understand it.

How about, we stop talking with vague replies, and use specific details when we reply?



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0D0 said:

 

bananaking21 said:

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

LOL. Yeah, Project Robot looks awfull. I can't believe he showed the world that thing.

the main word i would use to describe him showing it off is "disgraceful".

 

it was horrendous,  i remember watching the video in being in a state of disbelieve, they cant be really showing this off, and talking about it as if it were an amazing gaming experience. 

the robot and the controls were slow, clunky, unreponsive, and utter trash. i remember miyamoto saying something like "come on crowd be more excited!", no.. just fucking no, the game is shit and thats why nobody was excited. the game was so bad that he himself couldnt demo it, he had to bring another one from the development team because he was so bad at it. 

and what was baffling was that they were touting this game as a way to demostrate the features of the gamepad, the gamepad showed a first person view within the robot, then miyamoto said the best way to play was to bend down slightly to have your weight pressed forward so you wouldnt fall (basically the robots arent even fucking balanced when standing straight up) which resulted in the gamepad view to be looking down at the robots feet.... thats great game desgin.. what the flying fuck, how could he possibly desgin such utter trash? it took me one video to point out such glaring flaws in the desgin. yet somehow he couldnt comprehend that "hey, this just isnt good"

no self respecting talented dev nowdays would show off something like project robot. and miyamoto was there, at E3, touting this as his big new IP that he was being working on and teased us with for a while. i personally think nobody at nintendo had the balls to tell him it was shit, and he has his head so far up his ass that he cant even see how bad the game was. and project gaurd, while certainly not on the same level of projot robot, is basically a mobile quality type of game, really, it was so boring to look at... sigh.

 

i will pretty much repeat a point i said earlier, Vince Zampella with Respawn created a new IP with robots (titans) and created titanfall (with legal battles and building a new studio at the same time, mind you). Miyamoto, with the full resources at Nintendo created a new IP with robots that is project robot, just look at the difference

 

he lost it, completely, and he is just dragging nintendo down. 



KLAMarine said:
bananaking21 said:

go take a look at Project Robot. i aint hating, i am just realistic. 

You claim a desire to be realistic, have you factored in the realistic aspect of software development that involves the work and actions of multiple people? Yes Miyamoto's name is found in the credits of what some would call critical failures but his name is not the only name to be found in the credits.

I suppose when your name is as big as his, any success is due to him and any failure is due to him as far as public perception might be concerned. Would you consider this fair?

of course the result is not his enterily, a team worked on it and the team failed as well. but he is the head and he surely his has direction and influence on game development, which is obviously a negative one. the head of the team will always be the most one responsible for failure or success.

and when a manager is as self obsorved and narcissistic as miyamoto im willing to blame him harshly when he falls flat out on his face. 



bananaking21 said:
KLAMarine said:

You claim a desire to be realistic, have you factored in the realistic aspect of software development that involves the work and actions of multiple people? Yes Miyamoto's name is found in the credits of what some would call critical failures but his name is not the only name to be found in the credits.

I suppose when your name is as big as his, any success is due to him and any failure is due to him as far as public perception might be concerned. Would you consider this fair?

of course the result is not his enterily, a team worked on it and the team failed as well. but he is the head

Actually, Miyamoto is not always "the head" for every game Nintendo releases.

bananaking21 said:

and he surely his has direction and influence on game development, which is obviously a negative one.

You know this how?

bananaking21 said:

the head of the team will always be the most one responsible for failure or success.

I disagree: I don't care how good of a leader a person is, if the team this leader is given is completely incompetent, the group as a whole will suffer. Of course, the leader will probably get a large amount of the blame but the position of leader comes with that risk.

bananaking21 said:

and when a manager is as self obsorved and narcissistic as miyamoto im willing to blame him harshly when he falls flat out on his face. 

I'm sorry but who are you to speak on Miyamoto's character? Worked with him have you? Know him personally?



bananaking21 said:
0D0 said:

 

LOL. Yeah, Project Robot looks awfull. I can't believe he showed the world that thing.

the main word i would use to describe him showing it off is "disgraceful".

 

it was horrendous,  i remember watching the video in being in a state of disbelieve, they cant be really showing this off, and talking about it as if it were an amazing gaming experience. 

the robot and the controls were slow, clunky, unreponsive, and utter trash. i remember miyamoto saying something like "come on crowd be more excited!", no.. just fucking no, the game is shit and thats why nobody was excited. the game was so bad that he himself couldnt demo it, he had to bring another one from the development team because he was so bad at it. 

and what was baffling was that they were touting this game as a way to demostrate the features of the gamepad, the gamepad showed a first person view within the robot, then miyamoto said the best way to play was to bend down slightly to have your weight pressed forward so you wouldnt fall (basically the robots arent even fucking balanced when standing straight up) which resulted in the gamepad view to be looking down at the robots feet.... thats great game desgin.. what the flying fuck, how could he possibly desgin such utter trash? it took me one video to point out such glaring flaws in the desgin. yet somehow he couldnt comprehend that "hey, this just isnt good"

no self respecting talented dev nowdays would show off something like project robot. and miyamoto was there, at E3, touting this as his big new IP that he was being working on and teased us with for a while. i personally think nobody at nintendo had the balls to tell him it was shit, and he has his head so far up his ass that he cant even see how bad the game was. and project gaurd, while certainly not on the same level of projot robot, is basically a mobile quality type of game, really, it was so boring to look at... sigh.

 

i will pretty much repeat a point i said earlier, Vince Zampella with Respawn created a new IP with robots (titans) and created titanfall (with legal battles and building a new studio at the same time, mind you). Miyamoto, with the full resources at Nintendo created a new IP with robots that is project robot, just look at the difference

 

he lost it, completely, and he is just dragging nintendo down. 

I get this is your opinion, but i think you're assuming a little bit, especially on his character on your latest posts. Project Robot is an experiment that tries to utilize the game pad. If the game pad is one of the main features of the Wii U, should he not use it? Plus, it was a demonstration that apparently none of us or anyone at E3 at the time tried out. Of course you can judge the game the way you want to, but I haven't tried it so I can't be sure. Plus, Project Guard apparently is given decent reviews and was praised for its utilization of the game pad. 

Frankly, it's not a AAA project he's working on so its part of his experiments. He did mention he has taken interest in smaller projects so this is one of them, along with Guard. Plus, it's part of the Treehouse demonstration so it's something he felt he wanted to show off. In the end, we don't know what's become of this project. Why can't he try something different and experiment?



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bananaking21 said:

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

Interesting that the first three are games that are already completed and released, Project Robot is a game that at its premier was still very early in development.

bananaking21, forgive me for saying this but I'm starting to doubt your dedication to objectivity.



SpokenTruth said:
midrange said:

So you read my comment, but don't understand it.

How about, we stop talking with vague replies, and use specific details when we reply?

Look at the early output.  Notice that he was in direct charge of concepts, designs and direction for most of them.

As he rose in ranks within the company, his role became that of producer.  That means the concepts, designs and directions are largely not his.  He oversees the teams that do.  And as an executive producer, he basically oversees the other overseers.   It's more of a business position than a creative one.   His last real creative input was Super Mario Galaxy...one of the greatest games ever made.

Saying he lost his creative touch is to ignore the changes in his duties within the company. 

Thank you, at least we can now have reasonable discussion.

If he moved to a position that is heavily involved with business, than can you actually credit him for anything other than the financial success of a game? In other words, his contribution to a game as a producer bears no weight on his relevance as a game designer. Unless of course, you as a producer completely botch the game being made (never forget: bomberman act zero).

His most recent creative works are starfox zero, starfox guard, project robot (yet to be seen), Pikmin 3, and wii music (Mario Galaxy is almost 9 years old, wouldn't call that recent). Why did I pick these games? Because these are the ones where he explicitly mentioned/mentions his creative control. Not all of them are bad (Pikmin 3 being one of the few great wii u titles), but they don't live up to the precedents set by Mario 64 and ocarina of time. Therefore, in my opinion, he lost his touch



Just ignore him, bananaking21 have some bias again Miyamoto, if i remember correctly, he also said Microsoft are stupid for missing the chance of helping Tequila with Rime and praise Sony for getting a real gem, look how good that game turn out and how much money Sony had burned with that project



Not just him but I'd also say, Nintendo has been completely out of touch as well.



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What I find interesting is that it's hype recently to blame Shigeru Miyamoto but the other genius Hideo Kojima is still untouchable. What else did he do other than Metal Gear? Arguably, Metal Gear Solid V was the weekest one of the main series.