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Forums - Sony Discussion - Developers Debunk Rumor That PSVR Has Problems With Regular PS4

the-pi-guy said:
LudicrousSpeed said:
Breaking news, developers hyping up their products. Also, fire is hot, water is wet. I mean, what are they supposed to say? "Yeah, VR on the PS4 doesn't look very good. Probably shouldn't buy our games :( "

Not to poo on PSVR, but what I have seen looks extremely underwhelming. And the rumors of a PS4K certainly doesn't help put out this fire. If PSVR were fine on PS4 then Sony wouldn't need a PS4K.

Then again it's pretty much impossible to ever debunk this rumor. For some, PSVR will be unimpressive on a PS4. For others, it will be fine. It just comes down to opinion.

Maybe say nothing at all?  The developers who have commented don't have any responsibility to do so. (And quite frankly, they didn't say anything about their games.  They just called out the comments.)  They commented clearly and strongly, which is worse if they are lying.  So there's little reason to suggest they are lying.  

What have you seen?  Have you looked into Rigs?  Summer Lesson?  We know what to expect with visual fidelity, frame rate, and resolution. 

Didn't say or imply they are lying, it's just opinions. Would you trust what Phil Spencer says about an Xbone game as fact? I doubt it. Nor should you. But again, you're not going to prove anyone right or wrong here. Even when the hardware is out there are going to be people who think it's awful and you're going to have people who think it's amazing.

Regarding those two games, I have seen Rigs. It looked ok I guess in the trailer, but actual gameplay has been nothing like the trailer, it's been incredibly slow, plodding, boring looking imho. Summer Lesson... lol. No thanks.

If PSVR was truly "fine" on the PS4 then Sony wouldn't be making a PS4K. That's not to imply or say you cannot still play PSVR on the regular PS4 and enjoy it. But a premium model is coming because Sony obviously sees a problem. This is just one guys opinion on how PSVR operates on the PS4. It doesn't make it fact, nor does it mean you can't enjoy it. Lots of people shit on the Xbone's graphics yet I enjoy gaming on it just fine.

Also, as with every hardware launch, we're not going to know what to really expect until the stuff is actually released at retail and we can play it :) Just look at the Rigs trailer vs actual gameplay. Anyways, so many posts in this thread complaining that people are actually having a discussion. I wonder why the thread was made in the first place? I'll close the door behind me.



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LudicrousSpeed said:
Breaking news, developers hyping up their products. Also, fire is hot, water is wet. I mean, what are they supposed to say? "Yeah, VR on the PS4 doesn't look very good. Probably shouldn't buy our games :( "

Not to poo on PSVR, but what I have seen looks extremely underwhelming. And the rumors of a PS4K certainly doesn't help put out this fire. If PSVR were fine on PS4 then Sony wouldn't need a PS4K.

Then again it's pretty much impossible to ever debunk this rumor. For some, PSVR will be unimpressive on a PS4. For others, it will be fine. It just comes down to opinion.

Fire is quite the stretch.  And what's the point of the XB 1.5?  The answer to both machines is that with the X86 architecture and off the shelf components, B/C using newer, more powerful chips will be much more easily obtained and will most likely be a standard feature from now on.  We are seeing the new console model.  Most likely, a full launch every 6 years, with a 1.5 version every 3 years.

Darwinianevolution said:
I just thought of something. If devs claim there is no real big difference between the performance of VR in the OG PS4 and the PS4K (very small differences because Sony wouldn't allow more), then what's the point of the PS4K? Regular games will be made with the OG PS4 in mind because that's the one that sold 40m already, and Sony won't allow big differences on the VR games. What's the point of the upgrade, again?

Who says there won't be big differences?  The only thing Sony requires is 60fps min for VR.  Everything else is up to the dev.  If they want to push visuals close to OG PS4 graphics with PSVR on the Neo, they are free to do so.  Devs just aren't allowed to gimp the FPS on OG PS4.  As far as normal games go, think of it as the PS4 running games on medium settings, while the PS4 Neo will run them on high settings. 



I love it when people use the word "opinion" like it means you're entitled to say the hell you like and expect people to have a fair discussion over it, even if it's full of shit.



Darwinianevolution said:
I just thought of something. If devs claim there is no real big difference between the performance of VR in the OG PS4 and the PS4K (very small differences because Sony wouldn't allow more), then what's the point of the PS4K? Regular games will be made with the OG PS4 in mind because that's the one that sold 40m already, and Sony won't allow big differences on the VR games. What's the point of the upgrade, again?

I think this is the biggest misleading thing about the PS4k. I don't think the poimt was ever primarily about more powah!!!! It could have had much more humble beginings like 4k bluray playback and hdmi 2.0 support. It could hsve just been a simple case of AMD not investing in shrinking the jaguar based APU found in the PS4 down to 14nm and it just making sense for sony to switch to a polaris hybrid to save costs as stramge as that may sound. 

But you know..... the internet hapoened.



Darwinianevolution said:
I just thought of something. If devs claim there is no real big difference between the performance of VR in the OG PS4 and the PS4K (very small differences because Sony wouldn't allow more), then what's the point of the PS4K? Regular games will be made with the OG PS4 in mind because that's the one that sold 40m already, and Sony won't allow big differences on the VR games. What's the point of the upgrade, again?

Higher resolution (including resolution of textures, shadows and others effects) could make a big difference. Like Base PS4 games could run at 1080p while Neo games would run at maybe ~1440p downsampled. Or base PS4 at ~1200p and neo at ~1600p etc.

A high resolution in VR is really important. If the game is already hitting 60fps (as all of them should according to Sony) then the downsampled resolution will bring a much sharper and realistic image and a much better immersion which is really important in VR.



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I can't afford a neo and a vr.... what to do? :( psvr most likely because I don't have a 4k tv anyways. And to the topic: everyone should know that Sony won't put out vr games that wont run perfectly fine on the og ps4. That would kill it's vr right in its tracks.



globalisateur said:
Darwinianevolution said:
I just thought of something. If devs claim there is no real big difference between the performance of VR in the OG PS4 and the PS4K (very small differences because Sony wouldn't allow more), then what's the point of the PS4K? Regular games will be made with the OG PS4 in mind because that's the one that sold 40m already, and Sony won't allow big differences on the VR games. What's the point of the upgrade, again?

Higher resolution (including resolution of textures, shadows and others effects) could make a big difference. Like Base PS4 games could run at 1080p while Neo games would run at maybe ~1440p downsampled. Or base PS4 at ~1200p and neo at ~1600p etc.

A high resolution in VR is really important. If the game is already hitting 60fps (as all of them should according to Sony) then the downsampled resolution will bring a much sharper and realistic image and a much better immersion which is really important in VR.

Immersion in VR will first come from the wide fov. It's still only a 1080p display, spread out over 100 degrees split between 2 eyes. The projection favors higher density pixels towards the center yet you still can't expect much more than 480x540 resolution for what you currently see at 1080p on tv. Downsampling won't help that much, focusing more on what's near you is more important for now. Draw distance, lod distance, texture, shadow resolution can all be far lower in VR which should be enough savings to ensure 60 fps. PS3/X360 level of detail is plenty for VR, should run fine on ps4.

One thing that simply won't work is tagging on a VR mode.



Low78wagon said:
I can't afford a neo and a vr.... what to do? :( psvr most likely because I don't have a 4k tv anyways. And to the topic: everyone should know that Sony won't put out vr games that wont run perfectly fine on the og ps4. That would kill it's vr right in its tracks.

Don't worry, the people being loudest about the 1 negative PSVR rumour (and strangely quiet about the vast amount of positive PSVR news) have an alternate motive. A few have been negative about PSVR since it first announced and a few cling on to any news like this begging it to be true.



BraLoD said:
SWORDF1SH said:

I told you already, the lack of Phil Spencer threads. Can somebody find a tweet from Phil and make it into a thread to keep them occupied?

Who told you could quote me? The nerve...

Anyway, just wait for E3

I didn't realise bots had feelings!



I'm still seeing this FUD being used in vids from 'certain' channels. I'll be glad when this thing actually releases.



 

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