I think its kinda simple. There is a direct relationship between the possibility of such revisions to the available manufacturing technology.
Imagine that fir a sub $400 console to exist, it will be limited by its power draw which directly relates to how much heat it puts out. At any given manufacturing process, there is only so much you can do if you are trying to make a sub $500 box.
The best they could do at the price they were targeting in 2013 was what a 28nm process would allow. Now with a 14/16nm process they can do much more and still fall into the same price bracket and thats what we are seeing now.
Short answer? We will see successors when chip foundries have a 7/10nm process. On the current process, GPU makers can only put more and more and more cores on a chip or find other ways to improve performance be it memory or frequency or power. Consoles don't have that luxury.
Mind, this has always kinda happened before. The PS3 went from a 90nm process through 65nm all the way down to i think 28nm now. There were basically at least 3 chip revisions Albeit the emphasis then was just going smaller and cheaper. It also didn't help how exotic those chips were so a lot of R&D would have been spent if they tried to go smaller and more powerful at the same time. But now, the focus is different. Rather than go smaller, they are going for more power.