Ck1x said: In spite of whether the whole industry should use game cards or carts is one issue, but for Nintendo to do what's best for them and provide games that you can share across both handheld and console alike. They must go back to or use some kind of flash or Rom medium to deliver their games. Disc drive technology is good for holding data, but it is falling to far behind the times as games become more detailed and grow in size. It makes no sense to have good gpus, cpus and ram to only be held back by the storage medium. |
Well, nintendo will nintendo; but the bolded part of your post is what i disagree with.
If ee are talking abiut capacity, nithing can touch discs when it comes to cost:capacity numbers. Nothing at all. A disc will probably alwsys be the cheapest way to package in a lot of data.
Now if you are talking about the "times"..... like i have said already in this thread the real push is going to be towards internal drives. A disc/cart isn't just for packaging the game data. It also directly dictates how the game is run or the entire console architecture is built. To play your games, you hsve to get that data from the storage media to system memory. And thats what it really is all about.
We have HDDs in consoles now cause a HDD(~150-550MB/s) is faster than a disc drive(~35-60MB/s). So all the game data is installed onto the HDD and ran from there. Making the storage media nothing more than a container to get your game from the seller to your console. Right now, thats the ONLY purpose storage media has.
But now throw an M.2 drive into the mix, and everything changes. Now you have transfer speeds of over 3000MB/s. That is leaps and bounds better than anything else out there. You also hsve capacities ranging from 128GB all the way up to 16TB. When that becomes the norm, at that point more than ever will a storage media become nothing more than a distribution shell. And if that is the case, discs again become relevant cause again, its has got the best price to capacity ratio oit there.