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Forums - Gaming Discussion - Why is there a bias against MP only games?

Don't like multiplayer in general. I'm getting older and my reflexes is getting worse everyday. For some reason I just don't enjoy being trash talked every time in a match for not being good enough. To me it also just feels pointless to play the same matches over and over without any reason to do so other than getting the highest score then rinse repeat. That's why I really want to have storytelling being pushed and to MP to take a backseat. I also enjoy grand strategy games such as hearts of iron and europa universalis as it doesn't require twitch decisions but instead requires you being able to plan ahead and think on a large scale. To maximize your factions output to stay head of the curve.



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Intrinsic said:
I dont have a bias against MP only games. I just have a preference for games that have a story of some sort. The more of a story it has the better. So when i see a MP only game, for me; such a game just wasn't made for someone like me. $60 or $40..... I will not buy it. Nothing wrong with that. I'm sure there are those that love games like that.

Yeah, I also prefer story-based games. Of course a good storytelling is also possible in MP-only game, but it is very rare and I can't experience the story in my own pace or explore areas as long as I want, while I'm in a group.

That said, I had very much fun in Coop-modes and even in storyless MP-only games now and then. It is a different experience, a nice variety of my usual games, but I wouldn't invest hundreds of hours in these games/modes.



fatslob-:O said:
pokoko said:
It's kind of funny, really.

10 hour single player game -- "I can play it again if I want! Yay! I might play it three times and get 30 hours total! 30 hours makes it completely worth the money!"

Multiplayer game you can put hundreds of hours into -- "Sure, I played this game for 50 hours but what if it gets shut down a year from now? 50 hours of gameplay is a waste of money!"

Except hardly anyone pours that much time into a game, let alone complete them ... 

Shallow example ...

This is sarcasm, right?



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

I think it might be a generation difference. I grew up with sp games mostly with some games that had co-op and some that added mp. SP was mostly the focus of every game and those people who have grown up with that might not enjoy mp only.

The second thing is price point. We went through a couple of generations where sp and mp were offered in a lot of games. A full package pretty much offered both experiences and now we are moving to more and more games only offering mp. Many feel that by only offering half the content, the value isn't there unless they price it at half the cost.

There is an argument about games like GOW having a 8-10hr campaign, no mp and little replayability compared to something like TF that can give 100+ hours of gaming. In this situation an argument can be made that the sp is so short, like an mp only game it should cost less. However, my argument here would be, and I'll use an analogy here - it's like going to your local pub everyday for only the cost of your drinks, meeting with friends and family or saving up to go to a holiday to Dubai, Hawaii, Serengeti etc. There is nothing wrong with either, one is more cost effective and still offers a getaway with the bonus of having fun with friends, but the other is an experience of a lifetime with deeper culture, history, adventure, locations and overall experience.



For my own part, I'm disappointed that MP has taken such a huge priority over SP since SP is what I primarily want and play. I understand the realities of the market but that doesn't mean I have to like it.
I have nothing against MP only games, but I don't like the overall direction the industry has taken, especially with all the different point systems, pay-to win functions, shortcut packs, paid unlockables, microtransactions and other questionable practices that have risen like a tsunami in the past 5-6 years.

Increased focus on MP means decreased focus on SP, which is something I don't like, plain and simple. Not to mention the fact that a lot of MP games are very, very similar to one another and/or have little development in features and gameplay over each passing iteration (CoD, I'm looking at you).



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Can't think of any MP only game I ever liked apart from Titanfall and then again, it would have been much better with SP.



Who cares? The sales for Multiplat games are really great. And they just release them on 2 consoles and PC.

If people want to nag about details but don't actually vote with their wallet, why would publishers care?



You missed the most important argument. They live and die by the community. It's impossible to keep every community alive. So, you are paying full price for a game that isn't going to last long and after the servers close is just a piece of trash.

But, if you like to be gouged, by all means.



Aquamarine said:

Because once their servers go dead they're little more than fancy coasters.

Take for example, MAG, the multiplayer-only, PS3-exclusive developed by Zipper Interactive / SCEA.

It only had a lifespan from January 2010 - January 2014. Now you are literally unable to play it.


Why the hell would I want to have games in my collection that act as ticking time bombs subject to the whims of the developers?

I want to take control of MY game. I want to own MY game. I want to play MY GAME 20 years from now. Shutting down the game the instant it becomes unprofitable? Hell no!

That's why I like games with single-player components...so there's something left after the community dies out.

this man said it all.



Nem said:
You missed the most important argument. They live and die by the community. It's impossible to keep every community alive. So, you are paying full price for a game that isn't going to last long and after the servers close is just a piece of trash.

But, if you like to be gouged, by all means.

You're using gouged wrong. Gouged would be a SP game you complete once or twice and are too bored to go back to. So cool, you spent $60 on a 10 hour game and got maybe 25 hours of play time out of it. Meanwhile I can spend $60 on a MP title and get 300 hours of play time out of it. Gouged, lol.

As you can see, the argument can go either way. In the end when these discussions happen it basically boils down to people who play MP and people who don't. People who don't care for MP won't understand that you can get hundreds of hours of quality play time out of these titles.

Regarding online communities, if the game is good, there will be a community. Even Titanfall, which is always spoken here and on GAF as if it's a ghost town and a dead online community, has thousands of players online all the time and you're never in trouble trying to find a game. There might be some instances like MAG where it wasn't a good game and the servers get shut down, but then again you can also have situations like The Order or Murdered: Soul Suspect where you pay $60 for a terrible and short SP experience and once it's done the game is, as you put it, a piece of trash.