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Forums - Gaming Discussion - PC master race! Are you impressed by Uncharted 4's graphics?

 

As a PC gamer. Uncharted 4 as one whole package...

has exceeded all games before it. 513 49.00%
 
I've seen better. 239 22.83%
 
Roughly the same as games I've played on PC. 93 8.88%
 
Indifference. I do not own a high end PC. 202 19.29%
 
Total:1,047

The PC master race (with due respect) talks a lot about how games run at 4K@60fps+AA+better shadowing, but that exactly shows how much modern PC games don't care anymore about high end PC and don't care anymore about making the game as impressive as it can be on PC. PC games are currently targeting medium end PC/PS4/XO, and just allow you to tweak a few settings like resolution, AA (and even shadow). And that why we can debate about a PS4 games being on par, better or slightly less good than a PC.



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fatslob-:O said:
curl-6 said:

Except there is software that takes advantage of the extra power of PC via better-than-console settings for AA, resolution, filtering, draw distance, etc.

And there's also software that doesn't take advantage of PC's extra power like ports of questionable quality, remember how that turned out for Quantum Break ? (Those GTX 970's will never be the same again after getting humiliated by what looks like an HD 7770 equivalent.) 

Moral of the story is that you need both in the end ... 

Taking one extreme over the other at the end of the spectrum simply isn't good no matter how you see it ... 

Well yeah, you can always have badly made software that doesn't take full advantage of the hardware, no matter what the target platform.

But when the hardware ceiling is higher, the software has more headroom. On PC, the software ceiling for graphics can be set higher because they don't have to restrict themselves to what circa 2013 hardware can handle.



Can some of you peoples stop comparing Uncharted to an MMO? ::coughStarCitizencough:: FYI, MMOs aren't suppose to be tiny, otherwise it wouldn't be game if it was.



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Pemalite said:
ArchangelMadzz said:

That's kind of not answering the question?

I did answer the question. Aka. "I've seen better".

Physics, Shadowing, Texturing, VFX the works are all a step down from Star Citizen. Not to mention that Uncharted 4 is only 1080P/900P and struggles to maintain 60fps.
I won't even mention the inferior Anti-Aliasing and texture filtering and some of the Normal Map pop-in.

Uncharted managed to achieve it's degree of fidelity thanks to the tiny areas which allows more of the consoles limited resources to be focused on the teeny  tiny amount of assets, it's the same issue that the Order 1886 and Ryse had, they were very "small" experiences.

Uncharted 4 is a decently looking game, for a console game. - But the PC is still in another league entirely, especially once you start looking towards 5k, eyefinity/surround vision/VR, in other words, it's the same old status quo.

You're talking about graphics settings, but the OP is talking about the total visual package of Uncharted 4. I'm mostly a pc gamer but I have to say that it's no doubt the best looking game I've ever played. Unlike previous Uncharted games, the levels are also actually pretty big. I wouldn't say sandbox big, but it's close though.

Also, running games at super high resolutions and the highest AA settings doesn't make the graphics that much better. It makes them sharper and less jagged, but it's still the same game, using the same assets. That's the beauty with console graphics, they can squeeze every bit of performance out of these things to get the best possible graphics on screen, optimized for a locked 30FPS. 



1337 Gamer said:

I was going to say this. Uncharted looks damn good for a console game but the areas are TINY. Cutscenes have really small draw distances and the poor anti aliasing and only 900p resolution in many spots absolutely disqualify it from the contention of best looking game ever. And no, art style cannot be taken into consideration. Uncharted aimed for a realism and as such must go against the best looking games on PC. 

Dont get me wrong Uncharted looks great, easily the best looking console game so far but even crysis 3 from 2012 and Star Citizen blow it out of the water. Especially when played at 4k/1440p at Ultra settings. Not really surprising considering the PS4 is a medium low end 2013 gaming rig in most respects.

Uncharted 4 runs in 1080p. It's 900p only in the MP mode. And its AA is quite good, especially during the single player campaign. It gets rid of most aliasing and shimmering. In fact, it's hard to notice any, and in case you won'ty take my word for it (even though I've been playing the game daily since its launch), Digital Foundry attests to that as well. I have doubts you played the game after reading what you said here. 

As for the rest, the usual... Star Citizen is brought up countless times. But at this point, it seems like this is the only game PC centric people have to brag about. It has crisp picture quality, but the rest isn't anything special. And the idea that a game can't be commended for how good it looks because it isn't open world-ish is quite annoying. When I look at the screen, what I see is gorgeous. The effects in place, the animations, foliage, environments and the art that went into crafting all the tiny details are what my eyes see. But you people are all "Yes but... Yes but it's not BIG scale", "game doesn't run at a resolution my eyes can't even distinguish!" (unless you're the kind of player who sits 8 inches away from the screen. ¬_¬), "this effect can be done better on that PC game", and bla bla bla, etc...

You go and look at a intricate piece of art at a museum, and go all naysayer because it's not as big as the ceiling of the Sistine Chapel.  As if only that kind of art can be appreciated, and everything else is obligatorily inferior. -___-

Yes, PCs can do better than what's found in Uncharted 4. But, suffice to say, I haven't seen a single game out there that does as many of the stuff Uncharted 4 does, in the stellar way it does them all at once. PCs are way more capable, yet no developers have brought a game like Uncharted 4 to the table yet. Star Citizen has pristine picture quality, but animations are quite last gen. Scale is great, it's in space after all, but there's next to no organic environments. Everything is technological landscape, gray/blue-ish, sterile and lifeless.




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fatslob-:O said:
curl-6 said:

Except there is software that takes advantage of the extra power of PC via better-than-console settings for AA, resolution, filtering, draw distance, etc.

And there's also software that doesn't take advantage of PC's extra power like ports of questionable quality, remember how that turned out for Quantum Break ? (Those GTX 970's will never be the same again after getting humiliated by what looks like an HD 7770 equivalent.) 

Moral of the story is that you need both in the end ... 

Taking one extreme over the other at the end of the spectrum simply isn't good no matter how you see it ... 

To be fair. Quantum Break also gained increases in performance with a monitor with a higher refresh rate. :P

But that was due to Microsoft pushing it's Universal Windows Platform, not a fault of the PC itself.

John2290 said:
Pemalite said:

I have already made a counter argument to this, so I would rather not repeat myself.


The "PC Gaming Master Race" isn't confused, most of us have applauded the technical achievements of Uncharted 4.

As for "PC gamers are oblivious to the fact that no developer out there has taken full advatage of that in a retail game"

That is far from the truth, many developers try to be the next "Crysis" on PC by pushing visuals harder, many console gamers also recognize the superior tech available in a high-end PC, it's the same tech that they hope will be in the latest console rumor.

I was half joking, satire on half the nonsense each side is spouting. You really see yourself as a group then? A part of this "master race"? That seems a bit dangerous man. 

I haven't ever lied are try to shy away from my preferential gaming platform, the PC. It's even in my Sig.

deskpro2k3 said:
Can some of you peoples stop comparing Uncharted to an MMO? ::coughStarCitizencough:: FYI, MMOs aren't suppose to be tiny, otherwise it wouldn't be game if it was.

Star Citizen is not an MMO.

You should probably read up on it to truly understand it.

goopy20 said:
Pemalite said:

I did answer the question. Aka. "I've seen better".

Physics, Shadowing, Texturing, VFX the works are all a step down from Star Citizen. Not to mention that Uncharted 4 is only 1080P/900P and struggles to maintain 60fps.
I won't even mention the inferior Anti-Aliasing and texture filtering and some of the Normal Map pop-in.

Uncharted managed to achieve it's degree of fidelity thanks to the tiny areas which allows more of the consoles limited resources to be focused on the teeny  tiny amount of assets, it's the same issue that the Order 1886 and Ryse had, they were very "small" experiences.

Uncharted 4 is a decently looking game, for a console game. - But the PC is still in another league entirely, especially once you start looking towards 5k, eyefinity/surround vision/VR, in other words, it's the same old status quo.

You're talking about graphics settings, but the OP is talking about the total visual package of Uncharted 4. I'm mostly a pc gamer but I have to say that it's no doubt the best looking game I've ever played. Unlike previous Uncharted games, the levels are also actually pretty big. I wouldn't say sandbox big, but it's close though.

Also, running games at super high resolutions and the highest AA settings doesn't make the graphics that much better. It makes them sharper and less jagged, but it's still the same game, using the same assets. That's the beauty with console graphics, they can squeeze every bit of performance out of these things to get the best possible graphics on screen, optimized for a locked 30FPS. 

The levels aren't big. They are limited and built in such a way to guide you from point A to point B. Which works well for keeping the rendering load low.

Higher Resolutions also allow for smaller details to become more visible. Anti-Aliasing in Uncharted is also inferior to what the PC can do.



--::{PC Gaming Master Race}::--

sure the game looks great. god tech behind it
if sony would bring uncharted to pc i gladly take it
but i would never buy an inferior console like the ps4. not even for a great looking game like uc4



Hynad said:
1337 Gamer said:

I was going to say this. Uncharted looks damn good for a console game but the areas are TINY. Cutscenes have really small draw distances and the poor anti aliasing and only 900p resolution in many spots absolutely disqualify it from the contention of best looking game ever. And no, art style cannot be taken into consideration. Uncharted aimed for a realism and as such must go against the best looking games on PC. 

Dont get me wrong Uncharted looks great, easily the best looking console game so far but even crysis 3 from 2012 and Star Citizen blow it out of the water. Especially when played at 4k/1440p at Ultra settings. Not really surprising considering the PS4 is a medium low end 2013 gaming rig in most respects.

Uncharted 4 runs in 1080p. It's 900p only in the MP mode. And its AA is quite good, especially during the single player campaign. It gets rid of most aliasing and shimmering. In fact, it's hard to notice any, and in case you won'ty take my word for it (even though I've been playing the game daily since its launch), Digital Foundry attests to that as well. I have doubts you played the game after reading what you said here. 

As for the rest, the usual... Star Citizen is brought up countless times. But at this point, it seems like this is the only game PC centric people have to brag about. It has crisp picture quality, but the rest isn't anything special. And the idea that a game can't be commended for how good it looks because it isn't open world-ish is quite annoying. When I look at the screen, what I see is gorgeous. The effects in place, the animations, foliage, environments and the art that went into crafting all the tiny details are what my eyes see. But you people are all "Yes but... Yes but it's not BIG scale", "game doesn't run at a resolution my eyes can't even distinguish!" (unless you're the kind of player who sits 8 inches away from the screen. ¬_¬), "this effect can be done better on that PC game", and bla bla bla, etc...

You go and look at a intricate piece of art at a museum, and go all naysayer because it's not as big as the ceiling of the Sistine Chapel.  As if only that kind of art can be appreciated, and everything else is obligatorily inferior. -___-

Yes, PCs can do better than what's found in Uncharted 4. But, suffice to say, I haven't seen a single game out there that does as many of the stuff Uncharted 4 does, in the stellar way it does them all at once. PCs are way more capable, yet no developers have brought a game like Uncharted 4 to the table yet. Star Citizen has pristine picture quality, but animations are quite last gen. Scale is great, it's in space after all, but there's next to no organic environments. Everything is technological landscape, gray/blue-ish, sterile and lifeless.


I of myself have not played Uncharted 4. However my Brother has it and ive seen him play enough to know what im talking about. Dont get me wrong it looks damn good for a console and seems like a fun game (if that style of games happens to be your cup of tea). But we are not arguing the merits of Fun here. We're arguing the state of the graphics and No the AA in uncharted 4 (while  implemented well for the resources they have to work with) is still poor with regards to PC games where you can crank it up to 16x or in games where its suported TXAA. I wrote what i wrote when i was tired and i feel like i got my point across. More than anything the generally small level design (except for a few levels and even in those larger maps my point still stands) hides alot of the low res assets and textures that the game has going on behind it. When you look at most the the cutscenes or even in game you can see that almost ANYTHING not in the immediate forground looks quite blurry and with no texture. When you are arguing for the best graphics of all time that cannot be overlooked. Anyways ive made my point. Crysis 3 in ultra settings and at 4K looks far more detailed and inticate than Uncharted 4 if the Star Citizen comparison doesnt do it for you. The one place I will defer to Uncharted 4 is the facial animations. They look VERY VERY good.

 

At the end of the day Uncharted 4 really does look good when you factor in it is running of an absolute shit CPU and a low end graphics card. I tip my hat to naughty dog and wish other developers would push PCs to the same exten they push the Consoles. But i understand the reality of the situation that most people cant afford to spend $1500+ on a top of the line gaming rig. But to say Uncharted has the best graphics and is technically superior to 99% of PC games is really quite uninformed. 



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Pemalite said:
fatslob-:O said:

And there's also software that doesn't take advantage of PC's extra power like ports of questionable quality, remember how that turned out for Quantum Break ? (Those GTX 970's will never be the same again after getting humiliated by what looks like an HD 7770 equivalent.) 

Moral of the story is that you need both in the end ... 

Taking one extreme over the other at the end of the spectrum simply isn't good no matter how you see it ... 

To be fair. Quantum Break also gained increases in performance with a monitor with a higher refresh rate. :P

But that was due to Microsoft pushing it's Universal Windows Platform, not a fault of the PC itself.

John2290 said:

I was half joking, satire on half the nonsense each side is spouting. You really see yourself as a group then? A part of this "master race"? That seems a bit dangerous man. 

I haven't ever lied are try to shy away from my preferential gaming platform, the PC. It's even in my Sig.

deskpro2k3 said:
Can some of you peoples stop comparing Uncharted to an MMO? ::coughStarCitizencough:: FYI, MMOs aren't suppose to be tiny, otherwise it wouldn't be game if it was.

Star Citizen is not an MMO.

You should probably read up on it to truly understand it.

goopy20 said:

You're talking about graphics settings, but the OP is talking about the total visual package of Uncharted 4. I'm mostly a pc gamer but I have to say that it's no doubt the best looking game I've ever played. Unlike previous Uncharted games, the levels are also actually pretty big. I wouldn't say sandbox big, but it's close though.

Also, running games at super high resolutions and the highest AA settings doesn't make the graphics that much better. It makes them sharper and less jagged, but it's still the same game, using the same assets. That's the beauty with console graphics, they can squeeze every bit of performance out of these things to get the best possible graphics on screen, optimized for a locked 30FPS. 

The levels aren't big. They are limited and built in such a way to guide you from point A to point B. Which works well for keeping the rendering load low.

Higher Resolutions also allow for smaller details to become more visible. Anti-Aliasing in Uncharted is also inferior to what the PC can do.

I think you got Uncharted 4 confused with Uncharted 2 and 3. How are the levels not big when you can drive a car or a boat and actually get lost in the map?

Fact is, as a total visual package, there isn't anything that beats UC4 on the PC. But that has has nothing to do with the power of the ps4, because, of course, a high end gaming rig can do everything the ps4 can do and then some. It's the best looking game because there just isn't a developer as talented as Naughty Dogs making games for high end gaming PCs. In fact, I can't think of any developer that is doing that, as 99% of the PC games are ports from console games that are designed to look identical on all platforms.

With console exclusives that is different, and that is why they do can stuff like this on relaticely weak sauce hardware:



deskpro2k3 said:
Can some of you peoples stop comparing Uncharted to an MMO? ::coughStarCitizencough:: FYI, MMOs aren't suppose to be tiny, otherwise it wouldn't be game if it was.

Squadron 42 is their SIngleplayer campaign which is going to be separate but also part of the game,  it's not only just an MMO.



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