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Forums - Sony Discussion - Uncharted 4 single player is a disappointment (Spoilers)

TheGoldenBoy said:
I disagree. It's not their best game, The Last of Us still holds that distinction, but it is better than the previous Uncharted games. Loved the story and pacing. The game really ramps up in the later chapters and is where it truly begins to shine.

I'd say it's pretty damn close, man. TLOU may be better but only by just a hair. 



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Lawlight said:
 

A more human direction? I qualify that as a game attempting to be a movie.

And there's your problem right there. If you don't want your game characters to feel human, I don't know what else there is to say.



StreaK said:
TheGoldenBoy said:
I disagree. It's not their best game, The Last of Us still holds that distinction, but it is better than the previous Uncharted games. Loved the story and pacing. The game really ramps up in the later chapters and is where it truly begins to shine.

I'd say it's pretty damn close, man. TLOU may be better but only by just a hair. 

I must qualify my earlier statement by saying that I only enjoy UC4 more than TLOU cause I like Nate more and the game is more lighthearted and fun....

TLOU for instance at one point I had to take a break of a day from playing to think about what happened about half way through. TLOU is heavy material.



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This game is the hardest one to beat on crushing though it forces you to get better. I am on chapter 11 and its a blast to play on crushing.



Lawlight said:
DivinePaladin said:
It took Uncharted in a more human direction, and thematically, toning down the setpieces makes total sense. And in this case it makes for, bar none, the best paced game Naughty Dog has ever made. The pacing in 1 and 3 was pretty bad and in 2 it was decent, but here I never wanted to stop playing.

Plus, with setpieces comes a need to develop around them. They already jumped the shark in many ways with 3, and the last bit of story suffered with bullet sponge filler to make up for putting so much of the resources into the big setpieces. In 4 the game is longer AND better paced and balanced, which is almost unheard of for a fourth game in any series.

A more human direction? I qualify that as a game attempting to be a movie. The Last of Us was very enjoyable but it felt like a poor man's The Road storywise. Uncharted 4 was built around the Last of Us' receptions. I'd rather they built it around set pieces.

The game is only longer because you walk around a lot.

I also dislike that a bad guy got to live happily ever after. And the lack of supernatural element.

The supernatural elements are the worst parts of all three games. I was relieved when they went the route they did. 

 

And it took it in a more human route semi-independently of TLoU. I dislike TLoU for many reasons, and I was ready for U4 to be in the same mold but it's not. They added in stealth, for example, because 3 teased stealth sections but never actually implemented any, and because stealth makes complete sense for this type of game. The only thing right out of TLoU is Troy Baker, and the pushcarts that shouldn't have been in the game. But everything else is decidedly Uncharted, but more humanly so.  

 

Not to mention Uncharted was always a movie game, it's literally Indiana Jones. Taking away big action setpieces is decidedly anti-film. 

 

If it's disappointing because you don't like it, fine. But don't pin it on fabricated reasoning that's decidedly the opposite of what you're arguing lol



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GribbleGrunger said:
It's odd because I thought it had more set pieces than the previous games. Perhaps you didn't notice them because they were on the stick.

I only recall the E3 scene.



DivinePaladin said:
Lawlight said:

A more human direction? I qualify that as a game attempting to be a movie. The Last of Us was very enjoyable but it felt like a poor man's The Road storywise. Uncharted 4 was built around the Last of Us' receptions. I'd rather they built it around set pieces.

The game is only longer because you walk around a lot.

I also dislike that a bad guy got to live happily ever after. And the lack of supernatural element.

The supernatural elements are the worst parts of all three games. I was relieved when they went the route they did. 

 

And it took it in a more human route semi-independently of TLoU. I dislike TLoU for many reasons, and I was ready for U4 to be in the same mold but it's not. They added in stealth, for example, because 3 teased stealth sections but never actually implemented any, and because stealth makes complete sense for this type of game. The only thing right out of TLoU is Troy Baker, and the pushcarts that shouldn't have been in the game. But everything else is decidedly Uncharted, but more humanly so.  

 

Not to mention Uncharted was always a movie game, it's literally Indiana Jones. Taking away big action setpieces is decidedly anti-film. 

 

If it's disappointing because you don't like it, fine. But don't pin it on fabricated reasoning that's decidedly the opposite of what you're arguing lol

I disagree. I say TLoU directly influenced Uncharted 4's narrative. Naughty Dog at this is point is pidgeonholed into making "narrative-driven" games. They will put story ahead of gameplay, which is fine if the story was compelling. I wished at least that Drake had more of an arc. He ends up exactly where he started.

You're right about Uncharted being Indiana Jones, which Uncharted 4 isn't. What's the point of grounding the game?

Naughty Dog unfortunately is too big to fail now so they will be putting out same-ish games for the next few generations. 



Lawlight said:

I only recall the E3 scene.

There were three long set pieces and many smaller set pieces. Like I said, perhaps you didn't think of them as set pieces because you were playing them.



 

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GribbleGrunger said:
Lawlight said:

I only recall the E3 scene.

There were three long set pieces and many smaller set pieces. Like I said, perhaps you didn't think of them as set pieces because you were playing them.

Give me some examples because nothing else is jumping out at me atm.



Lawlight said:

I think ND forgot what made Uncharted great - the set pieces and the shooting. The game only has 1 big set piece which is very disappointing. ND are believing in their own hype and moving away from that and the fantasy to be more story-focused. But get this, it does not have a great storyline. It's very basic. The amount of time you spend walking is ludicrous and that is being falsely passed on to us as a storyline. Also, without the big pieces, all we have is a lot of walking or traversal, puzzle and small shootouts which is very repetitive.

I fully expect ND to not be capable of doing anything more than just The Last of Us-y games now.

 

You would make a great journalist at washington post.



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