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Forums - Sony Discussion - Uncharted 4 gameplay shot. Naughty Dog is edging closer to the uncanny valley

betacon said:
KLXVER said:

True. They get millions of dollars more to develop their games...

Uncharted 1-3 cost less to develop than the Tomb raider reboot by quite a margin.

Well the Tomb Raider reboot wasnt exactly an ugly game...



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S.T.A.G.E. said:
axumblade said:

Madagascar was my favorite place visually. Though there were a lot of great areas to the game. 

Agreed. Im on chapter 15 so we will see if theres anymore greatness to be found. :)

if you think madagascar is great just wait till the last few chapters of the game. it will blow your fucking mind. 



KLXVER said:
betacon said:

Uncharted 1-3 cost less to develop than the Tomb raider reboot by quite a margin.

Well the Tomb Raider reboot wasnt exactly an ugly game...

 I dont know if I believe Square outspent Sony for the whole trilogy. Square makes very crazy decisions financially but even though they saw money by duplicating Uncharteds development and adding ontop of it but If it as by a certain margin it wasnt by much. Uncharted is Sonys baby and im sure they spared no expense. Uncharted 4's dev costs must've been insane. Both Tomb Raider 2 and Uncharted 4 alike.



S.T.A.G.E. said:
KLXVER said:

Well the Tomb Raider reboot wasnt exactly an ugly game...

 I dont know if I believe Square outspent Sony for the whole trilogy. Square makes very crazy decisions financially but even though they saw money by duplicating Uncharteds development and adding ontop of it but If it as by a certain margin it wasnt by much. Uncharted is Sonys baby and im sure they spared no expense. Uncharted 4's dev costs must've been insane. Both Tomb Raider 2 and Uncharted 4 alike.

We also dont know exactly why the Tomb Raider reboot was so expensive. They could have had trouble and scrapped several early versions.



KLXVER said:
S.T.A.G.E. said:

 I dont know if I believe Square outspent Sony for the whole trilogy. Square makes very crazy decisions financially but even though they saw money by duplicating Uncharteds development and adding ontop of it but If it as by a certain margin it wasnt by much. Uncharted is Sonys baby and im sure they spared no expense. Uncharted 4's dev costs must've been insane. Both Tomb Raider 2 and Uncharted 4 alike.

We also dont know exactly why the Tomb Raider reboot was so expensive. They could have had trouble and scrapped several early versions.

Its prety easy to see. The reboot was the most AAA in development Tomb Raider has ever been. In terms of quality for years Tomb Raider was seen as yet another Square IP that was next to Hitman.

http://www.siliconera.com/2012/06/12/how-tomb-raider-is-different-from-uncharted-according-to-crystal-dynamics/



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We haven't even reached the uncanny valley yet. People who think we have, do not understand UV.

We haven't reached uncanny valley until we actually feel revulsion for a mimic. Looking silly or odd does not qualify. In fact, it means we are still very far away.



theprof00 said:
We haven't even reached the uncanny valley yet. People who think we have, do not understand UV.

We haven't reached uncanny valley until we actually feel revulsion for a mimic. Looking silly or odd does not qualify. In fact, it means we are still very far away.

Agreed, UC series takes a similar approach to visuals that Rockstar use in their games, in that environments are more less real-looking but they behave oddly and character modles have an understated, yet clear cartoony stylization to them. So it's "real", rather than real. The visual quality and the visual style are two different things, and while the quality has gone up several notches since the first UC on PS3, the style remains the same even if the theme(s) and settings have matured quite a bit (UC4 is darker than the other games by far, but this makes it even better).



S.T.A.G.E. said:
KLXVER said:

Well the Tomb Raider reboot wasnt exactly an ugly game...

 I dont know if I believe Square outspent Sony for the whole trilogy. Square makes very crazy decisions financially but even though they saw money by duplicating Uncharteds development and adding ontop of it but If it as by a certain margin it wasnt by much. Uncharted is Sonys baby and im sure they spared no expense. Uncharted 4's dev costs must've been insane. Both Tomb Raider 2 and Uncharted 4 alike.

Uncharted 1-3 total dveleopment cost was just 65 million, alot less than what Square dished out for tomb raider.



CosmicSex said:

Oh, thats your question.  Well of course there is.  But you originally responded to my comment about me saying that Naughty Dog has an advantage on a closed system.   You just wanted me to say that there are advantages on PC.  You just wanted me to say that PC was awesome.  Well it is.  I thought you were trying to argue that consoles weren't more efficient than PCs.  I admit I am a blockhead sometimes.  You got me.  Of course PC has advantages.   And many advantages over closed platforms.  They include, but are not limited to: Lack of platforming fees, more accessable for developers period,   many many more tools and midwares, and its just better for independent developers.  Most of the programming I have EVER done has been on PC.  I wouldn't even have a job if it wasn't for the open PC platform. 

My point is that after looking at the level of opotizations they had to do on the PS4, its hard imagining they doing the same to PC with its varied models and lack of intimate knowledge on the every end users experience and setup. Thats the ACTUAL POINT OF CONSOLES.  Its steamlines development. 

This is why I was so excited for Vulkan.  Imagine if developers didn't need to have intimate knowledgee to extract the most out of PC/mobiles/etc.    What if they had a API tht could handle it for them.   What wold happen is that the advantages that consoles have would start to evaporate. 

I didn't need you to praise it to the heavens and claim it was awesome, I was just asking for acknowledgement which seems to get passed on easily around here, only when it's brought up in moments like this do we get a throw up of hands and "I guess" when it's addressed, why is it so hard to acknowledge the advantages?.

I don't think with the advent of Vulkan that the advantages consoles have will evaporate, being closed is something that they are and works for them, unless of course you're sporting DX 12 and then you're the one who gets singled out.

I get what you mean though.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Mummelmann said:
theprof00 said:
We haven't even reached the uncanny valley yet. People who think we have, do not understand UV.

We haven't reached uncanny valley until we actually feel revulsion for a mimic. Looking silly or odd does not qualify. In fact, it means we are still very far away.

Agreed, UC series takes a similar approach to visuals that Rockstar use in their games, in that environments are more less real-looking but they behave oddly and character modles have an understated, yet clear cartoony stylization to them. So it's "real", rather than real. The visual quality and the visual style are two different things, and while the quality has gone up several notches since the first UC on PS3, the style remains the same even if the theme(s) and settings have matured quite a bit (UC4 is darker than the other games by far, but this makes it even better).

Yep.

Uncanny Valley most closely refers to the feeling of dread we feel when we look at someone who is something like a sociopathic killer. It's something that we see as human, but there is just something slightly off. It's going to take decades before we reach such a level in gaming where UV actually does something. Right now, it's just "real" looking.  Also, it's almost impossible to see UC in a picture. It requires movement.

The closest you can really get in a still is a picture of a corpse, and that's only because you know for sure there's something wrong.