Probably it will sell even more than if they called it "GT7 Prologue".
About open beta: each online race will have a limited number of players, so online mode can be debugged with a more limited number of testers in a closed beta, while possible server problems with a huge number of online gamers aren't game-specific, but just the usual problems of management and balancement of servers, clusters or clouds with massive user bases, plus the usual gaming communities ones about matchmaking, etc, but these are dealt with outside of the race. A MMOG with persistent worlds OTOH would surely need testing with a much higher number of players, as the possible problems aren't just of managing servers and balancing their load, but also inside the game itself, that must manage a unique massive and persistent world with a huge number of players and scale up well as players increase.