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Forums - Sony Discussion - Don't expect to be blown away by the new Gran Turismo on PS4!

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GT Sport gets livery editor and smart online, but old problems remain.

 

After a fairly long wait, we've finally got a chance to play Gran Turismo on PlayStation 4 - and it's more than a little underwhelming. Kazunori Yamauchi has said GT Sport offers a level of innovation not seen since the first Gran Turismo. Having played it for 30 minutes before today's big reveal conference, I'm not entirely sold.

Perhaps it's because we've been spoilt by the splendour of Forza Motorsport, already into its second iteration on Xbox One, or Assetto Corsa, which is about to make its console debut later this summer. Gran Turismo Sport, however, looks, sounds and plays just like Gran Turismo 6 on the Playstation 3.

It's a compliment of sorts - Gran Turismo 6 is still, a few years and a generation later, an exceptionally handsome game, and Sport benefits from a solid foundation. Right now, though, it doesn't look to do much with that foundation - to an untrained eye (albeit one that's poured countless hours into Gran Turismo 6) it's hard to tell the difference.

Even more disheartening, it's hard to hear the difference. I tried some of the noisier cars available in the current build, and the GT3 458 Ferrari droned rather than screamed, the Corvette whined rather than rumbling the earth as it does in real life. (For his part, Yamauchi says the sound has been worked upon significantly since Gran Turismo 6 and that it'll meet people's expectations - although I played it on headphones, perhaps it's best to wait until it's away from a busy show floor).

Still, it handles like a treat, the 20 cars on offer on the 6 tracks available for today's event acquitting themselves well (the final game, it's worth noting, will offer a generous 137 premium model cars and 19 locations with some 37 track layouts). Existing tracks such as Willow Springs, Brands Hatch and the Nordschleife are joined by two new tracks, an oval called Northern Isle Speedway and a street circuit around Tokyo that looks similar to the classic Route 246.

Cars are split into four distinct groups, with the more fictional GT Vision concept cars being introduced alongside some other new additions. There are some neat new GT3 cars, and taking the fresh Audi R8 around the Nordschleife is a pretty electric experience, even if the frame-rate chugs with 19 other cars on the circuit. Hopefully there's room for optimisation on what's always felt like a stopgap for the series before a Gran Turismo 7 proper.

On the pus side, there's at least a nice new online focus for GT Sport, and it's already like looking a much smarter, deeper taster than the earlier Prologue games. The menu is split, with a campaign across four areas - Beginner's School, Circuit Challenge, Mission Challenge and Racing Etiquette - while the online Sport mode seems to be the heart of the new game, offering scheduled daily races in a mode that looks to take its cue from iRacing, while a calendar nestled on the main menu offers up a regular series of live events.

Perhaps what's most heartening is that Gran Turismo is as barmy as ever. There's a new Museum mode that gives you access not only to videos and assets provided by car manufacturers - it also gives you a whistle-stop tour of art, opera and high culture relevant to the year each car was made. Yamauchi, it seems, has mellowed in his maturity. What's most impressive - and what I'm struggling to get my head around at the moment - is that you can get a real-life FIA licence by playing Gran Turismo Sport, and one that's recognised by 22 different automobile bodies around the world.

We'll find out more over the course of today's reveal event, and hopefully there'll be some more promising signs once we get to speak to Yamauchi himself. For now, though, don't expect to be blown away by the grand old dame of driving games' debut on the PlayStation 4.

http://www.eurogamer.net/articles/2016-05-19-gt-sport-preview

Is this a prologue or what?



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They said they wherent anywhere near done, graphically with the game.
What they played is basically a early beta.

Theres still more than half a year until release.
I bet the guys working on this game are putting in overtime, crunching to get this game up to the levels it needs.

By the time it releases it ll probably look at better than it does now.



Of course not, I mean this the first time we've seen the game in action. They've got a few months. Thanks OP!



Really don't know what those guys at Polyphony Digital are doing for all those years man. Seems like they are just traveling the world doing research and making a car porn encyclopedia. Then, after 2 years, they realize they have to actually make a game and whip something together from rehashed assets of a last gen version.

If this game has 50 premium cars and 200000 cars with models from the ps2 era again, I'm going down to Polyphony Digital HQ and throw eggs at their window, who's with me?!



Expectations for GT are unbelivable. Gran Tursimo's only competetion is Gran Turismo. Forza and Assetto are still miles behind even GT5 when it comes to feel of the racing, and in a racing sim, that is all that matters.

I understand that people expect GT to change the racing landscape everytime out, but once you have mastered the feel of racing in real life, there is not much else to do. That is why the focus on the online, and legitimacy of the game as a real sport is the biggest leap we are seeing with GTS. Bringing legitimacy to the game, and mixing professional and amatur racers into the largest racing league in the world is the goal of GTS.

Hopefully, they can fix the superficial aspects for the casuals, because they are important to the community, and ecosystem around the game. More importantl though, we need critics and the media to focus on what matters, and not set E-Racing back due to non matters which have zero effect on the actuall competitive factor.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

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KBG29 said:
Expectations for GT are unbelivable. Gran Tursimo's only competetion is Gran Turismo. Forza and Assetto are still miles behind even GT5 when it comes to feel of the racing, and in a racing sim, that is all that matters.

I understand that people expect GT to change the racing landscape everytime out, but once you have mastered the feel of racing in real life, there is not much else to do. That is why the focus on the online, and legitimacy of the game as a real sport is the biggest leap we are seeing with GTS. Bringing legitimacy to the game, and mixing professional and amatur racers into the largest racing league in the world is the goal of GTS.

Hopefully, they can fix the superficial aspects for the casuals, because they are important to the community, and ecosystem around the game. More importantl though, we need critics and the media to focus on what matters, and not set E-Racing back due to non matters which have zero effect on the actuall competitive factor.

What are those? Those "feel of the racing".



Goatseye said:
KBG29 said:
Expectations for GT are unbelivable. Gran Tursimo's only competetion is Gran Turismo. Forza and Assetto are still miles behind even GT5 when it comes to feel of the racing, and in a racing sim, that is all that matters.

I understand that people expect GT to change the racing landscape everytime out, but once you have mastered the feel of racing in real life, there is not much else to do. That is why the focus on the online, and legitimacy of the game as a real sport is the biggest leap we are seeing with GTS. Bringing legitimacy to the game, and mixing professional and amatur racers into the largest racing league in the world is the goal of GTS.

Hopefully, they can fix the superficial aspects for the casuals, because they are important to the community, and ecosystem around the game. More importantl though, we need critics and the media to focus on what matters, and not set E-Racing back due to non matters which have zero effect on the actuall competitive factor.

What are those? Those "feel of the racing".

The feel of being on an actual track, the behavior of the car, the sense of speed. Nothing else feels as close as taking my car to the track as GT. GT has had the actual feel of driving and racing the cars downsince GT5. Non of the copetitiors have ever actaully felt like driving/ racing in real life.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

As expected.



KBG29 said:
Goatseye said:

What are those? Those "feel of the racing".

The feel of being on an actual track, the behavior of the car, the sense of speed. Nothing else feels as close as taking my car to the track as GT. GT has had the actual feel of driving and racing the cars downsince GT5. Non of the copetitiors have ever actaully felt like driving/ racing in real life.

Have you ever played the "competitors"?

I heard the sound was better on other games, the physics, especially the tires physics; the details on all the cars in the roster instead of handful, etc...



Vasto said:
As expected.

The article or the responses?