By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Movies & TV - Nintendo wants to enter the filmmaking biz.

Wii Music: The Movie...
On a more serious note, I remember hearing rumors of Disney trying to get Mario in a Wreck-it-Ralph sequel...
If they were to do something live action, I imagine they might be able to pull off something like Mach Rider...
I know it's not rich in story, but considering all the other movies apparently coming soon thy are based off of 8-bit games, it would be that much of a stretch...



Have a nice day...

Around the Network
Hiku said:
spemanig said:

Not to crush souls here, but MS has extremely mediocre writers. They stand out in nothing but video games where the writing on average is bad.

I don't know how it is these days as I haven't played the Xenoblade series, but their writers were not mediocre back during Xenogears and Xenosaga. While in general, storywriting for videogames tends to be weaksauce, rpg is one genre that traditionally allows a lot of room for storytelling that doesn't have the same limitations as a feature film (length in particular). If the story is bad, it being a game is often not a proper excuse.
Xenogears story was inspiried by works of Jung, Nietzsche, and Freud, and many religious works that sparked some of the most interesting discussions I've ever taken part of.
Unfortunately, the main writer, Tetsuya Takahashi's wife, Kaori Tanaka, was fired by Namco during the development of Xenosaga 2. (Namco went in and made changes to the story, and it seems Tanaka wasn't pleased.)

Don't know if Monolith have access to their original storywriting team any more if needed. But I don't doubt that those people could put together an amazing story. They've done it a few times. What I have doubts about is how they'd work that into a different format. The "three acts" of films, for example. Their stories tend to be long, deep, complex and convoluted. That works when you play a game for 100+ hours. Not so much for a two hour feature film. So that's why I think someone with experience in that field, whether it'll be standard feature films or a series, may be a better pick.

Well, Blade is definitely paced better than Saga or Gears. It is also supposedly based in a script format that resembles a boys manga, so turning that into a movie shouldn't be too hard. Even if they went with a sequel to Blade X, the stories behind all of them have been great though X only concludes the immediate threat (like a part 1 of a series), leaving a lot of loose ends. 



A Nintendo-Pixar combo would be a dream!

Seriously though hopefully this turns out to be something good, it's probably difficult to make good full-length movies and series off of most Nintendo IP's, that do justice to the "feel" of the source material. Metroid as a live-action movie is probably one of the easier ones, and Fire Emblem could be a series. I think Nintendo's two most famous IP's are ironically probably the hardest. I wouldn't know how Mario's premise could be compelling enough for a one-and-a-half hour movie, and Zelda could need LotR style budgets and production values to not look fake and cheesy (even ignoring the repetitiveness of the dungeon/boss/field/dungeon/boss/field etc. structure)

But regardless, I'm interested to hear what's next, I hope they do it.



BasilZero said:
Animated movies please.

Mario
Kirby
Donkey Kong
The Legend of Zelda
Pokemon

Great Idea ! the Kongs are easier to make a moive out of since they wouldn't talk in the first place, also I could see a very comical outcome from it...



bigtakilla said:

I want to see the Xenoblade X universe expand with the Xenoblade team in movie form if they don't plan to continue the game form. 

Lol, in that case, I'd be fine with it being a low-budget direct to tv anime movie made by those guys. But a feature length film based of that premise would bomb, because the writing in that game was terrible.

I'm just looking at this from a business POV, btw.



Around the Network
Hiku said:

I don't know how it is these days as I haven't played the Xenoblade series, but their writers were not mediocre back during Xenogears and Xenosaga. While in general, storywriting for videogames tends to be weaksauce, rpg is one genre that traditionally allows a lot of room for storytelling that doesn't have the same limitations as films (length in particular). If the story is bad, it being a game is not always a proper excuse.
Xenogears story was inspiried by works of Jung, Nietzsche, and Freud, and many religious works that sparked some of the most interesting discussions I've taken part of.
Unfortunately, the main writer, Tetsuya Takahashi's wife, Kaori Tanaka, was fired by Namco during the development of Xenosaga 2. (Namco went in and made changes to the story, and it seems Tanaka wasn't pleased.)

Don't know if Monolith have access to their original storywriting team any more if needed. But I don't doubt that those people could put together a good story. They've done it a few times. What I have doubts about is how they'd work that into a different format. The "three acts" of films, for example. Their stories tend to be long, deep, complex and convoluted. That works when you play a game for 100+ hours. Not so much for a two hour feature film, or a shorter series. So that's why I think someone with experience in that field may be a better pick.

I've never played the other Xeno games, but I've played both Chronicles and I've played many RPGs. I've never played a single story that I would deem exceptional outside of it's current medium. I love Xenoblade Chronicles including it's story, but I also have far lower expectations for writing in video games than writing in films. Genuinely, Marvel movies have better writing than 99% of the best stories in games I've ever played. That's not a slight on Marvel, but their movies are popcorn flicks. I've definitely never played a JRPG with writing that I think matches those movies.

I don't think that talking about phylosophical topics has anything to do with good writing. Take MGS3 for example. I fucking love that game. Loved it's story and loved it's camp, but that's not good writing at all. It just isn't. The jargon they get into about philosophy and weapons and movies and whatever, the way the dialog is scripted, everything is extremely ameteur compared to some of the most mediocre of film scripts. It's just a different standard for what is good enough. And sure, I can get past that. Not every game is going to have ND writers on it (who aren't anything even remotely spectacular, btw. They just far excede anyone else in games), but we can't pretend that video games' calibur of writers would translate to movies. The best Final Fantasy writer in the world would get absolutely fucking slammed critically if they were to release a movie. Naughty Dog writers would at worse get average reviews and at most - well The Last of Us was very well written, outside of a few blemishes during the seasonal transitions, so very good.

I don't even think length is an alibi. Television shows that run for season will have more story than a game that takes 100 hours to complete, simply by virtue of the fact that much of those hours are gameplay rather than story. Again, I don't know about the others, but I've never played a game that was as well written as even slightly above average shows like Supernatural or Smallville. I shit on TLoU a lot, because it's not that great, but it's story is laudable. I've absolutely never seen a game written that well (I'm uncluding Uncharted 1-3 here), and that shit's standard fare in TV and movies. People think Mass Effect and The Witcher are examples of good writing in video games, which fucking blows my mind because they aren't at all. I just think the expectations are much lower with games. That's why TLoU is the "Citizen Kane" of video games when it would only be the "I Am Legend" of movies. Great movie with great writing, but like come on. "Citizen Kane."

It's not even Inception.

I also want to clarify that I don't think Monolith makes bad stories (though XCX was really shit), but it scares me when people praise the story in games like Xenoblade Chronicles with the severity that they do, because that's like B-tier short form anime quality writing. It's enjoyable for what it is, but there's a tremendous emphasis on those last three words. I like McDonalds too, for what it is. Xenoblade is one of my favorite JRPGs of all time. I think it's one of the most well made games of all time. I fucking love it's story too, but I also used to love Dragonball Z and I also currently love Naruto. I'm lowering my expectations for stuff like this, because I wouldn't be able to enjoy anything if I didn't.



Xenoblade ... c'mon guys who the fuck is seriously going to watch that, let alone finance it to the tune of $100 million dollars with marketing/distribution costs.

It's going to be big IP like Mario, Pokemon, Donkey Kong, Zelda ... things the average person would know, not just a group of a couple of hundred Nintendo fans on an internet site.



Darwinianevolution said:
Why not go back to make licensed animes and animation? With so many cartoony IPs, you'd be able to choose from a very diverse pool of options.

It's about creative control. Whenever a company licenses a franchise, unless certain stipulations are agreed on, the licensee often has the creative freedom to do whatever they want, which is why we had so many awful video game movies and cartoons. By doing it themselves, Nintendo has complete creative control and they can make sure soomething like the Super Mario Bros. movies never happens again.



Check out my art blog: http://jon-erich-art.blogspot.com

Nintendo wants? They've been bugged by big film studios to let their IPs into Hollywood, but Nintendo has always refused. It can go well obviously, or a poor film can hurt a properties reputation.

Nintendo is probably the last remaining media company with a large number of characters and brands that have yet to be really attempted in films. Lots of film studios would love a chance to take some of their IPs to film.

I wouldn't expect Nintendo to suddenly agree to a bunch of film or TV. Its just not their style and a Metroid or Zelda are going to sell well, video game wise, without more spotlight

Expect more strategic smaller things, like them working with the Universal Studios park



Jon-Erich said:
Darwinianevolution said:
Why not go back to make licensed animes and animation? With so many cartoony IPs, you'd be able to choose from a very diverse pool of options.

It's about creative control. Whenever a company licenses a franchise, unless certain stipulations are agreed on, the licensee often has the creative freedom to do whatever they want, which is why we had so many awful video game movies and cartoons. By doing it themselves, Nintendo has complete creative control and they can make sure soomething like the Super Mario Bros. movies never happens again.

You don't need to have complete creative control. Maybe just creative approval. Even then, just don't pick some hack writers/directors on the cheap. In my opinion a Mario movie made by Pixar or Dreamworks would be a huge commercial and critical success. If Nintendo wants to do this right they would license their IP to a reputable Hollywood studio like those. This would ensure that it is a success in the biggest markets like the US and Europe. 

For other Nintendo IPs Zelda, could be done well as either an animated or live action movie, with the right studio, writers, directors, and actors. Donkey Kong could also be successful with a Pixar/Dreamworks studio however it doesn't have quite the mainstream appeal/recognition as Mario and Zelda. The other Nintendo IPs like Kirby and Metroid would likely not have any natural mainstream appeal. They could be successful if done well but it would be because of the quality of the movie and not necessarily the appeal/popularity of the franchise. Like soundswave said about xenoblade, get the hell out of here. That's an adult swim mini series at best.