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Forums - Gaming Discussion - Monster Hunter needs a revamp

As someone who clocked over 1000 hours on Monster Hunter 3, I really wanted to get excited for the upcoming Monster Hunter Generations.

But I'm watching the trailer and its like, oh look, Rathian, again. Oh look, Tigrex, again. Oh look, Deserted Island, again. Oh look, Ancestral Steppe, again. There's so much recycled content that it looks more like an expansion pack than a new game. 

Capcom are being really lazy with this series. It sells multiple millions with every release, it's a big enough seller to justify the costs of making a game from the ground up with all new content. Yet they keep making incremental installments that reuse tons of monsters, weapons, and areas from prior games. 

The series deserves better.



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I started at MH4U so its still fresh for me, but I can see how someone would be annoyed fighting the same monster for the 4th time in 4 different games, especially if you had to kill it multiple times for armor/weapon upgrades.



Agreed. I have MHTri (original played it on Wii), the PSP games, and MH4U. But I can't really get motivated to play MH4U as I did the previous games. It is just more of the same.

Hopefully if NX is a hybrid system, we also get to play the next title on the big screen. I am actually most excited for Monster Hunter stories to be honest lol.



The 3DS is what almost killed MH for me, but luckily I regained my love for the franchise with MHO.I agree though the game mechanics are really stale, and once I get bored of the pretty graphics I will probably lose interest again if Capcom keeps being so complacent.



Hopefully Monster Hunter on the NX gets a change that makes me want to get into it. It always felt like Capcom's low-budget answer to Dark Souls to me. I like Dark Souls. If MH had actual level design instead of segmented zones, and a story that wasn't less shallow than Souls stories, and VA, I'd probably eat that shit up.

Honestly, I might even give up the VA if it had the first two.



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It's just as bad as the annualized franchises ...

It's funny how I recognize most of these monsters from well over half a decade ago when I gave the series a try LOL ...



spemanig said:
 It always felt like Capcom's low-budget answer to Dark Souls to me. I like Dark Souls. If MH had actual level design instead of segmented zones, and a story that wasn't less shallow than Souls stories, and VA, I'd probably eat that shit up.

That is a weird comparison. The focus of monster hunter is killing monsters with friends, farming items, and upgrading armor. It is primarily a multiplayer PvE game. Dark Souls does much more: it has exploration, detailed lore, pvp, and a fleshed-out single player experience. The goal isn't just killing bosses. The only similarity I can think of between the games is the combat (and only superficially so.) Plus MH pre-dates Souls by half a decade, so I don't know how it can be an "answer" to something that didn't exist at the time. They are really two vastly different experiences. 



A ps4 exclusive MH5 with an NX handheld version that's completely different like the DQ11 deal would be awesome. I guess we'll find out in the near future what they plan.



Kerotan said:
A ps4 exclusive MH5 with an NX handheld version that's completely different like the DQ11 deal would be awesome. I guess we'll find out in the near future what they plan.

Why would they go through all of the effort to make a PS4 exclusive if the NX is suppose to be a unified platform device? It makes more sense to just port the game from NX (all form factors) to PS4, if they really want the game on the PS4. I mean the series has been made for 6th gen equivalent hardware for so long any upgrade will feel like a lot. The difference between the NX (even the handheld) and the PS4 shouldn't be big enough to warrant two essentially different games, and the sales benefit would be much lower than for Dragon Quest (MH doesn't sell well on home platforms while Dragon Quest sells well on any platform.) 



sc94597 said:

That is a weird comparison. The focus of monster hunter is killing monsters with friends, farming items, and upgrading armor. It is primarily a multiplayer PvE game. Dark Souls does much more: it has exploration, detailed lore, pvp, and a fleshed-out single player experience. The goal isn't just killing bosses. The only similarity I can think of between the games is the combat (and only superficially so.) Plus MH pre-dates Souls by half a decade, so I don't know how it can be an "answer" to something that didn't exist at the time. They are really two vastly different experiences. 

Yeah I should have clarified. The compariton was about the technicality and patience required to be efficient at combat in those games. I know they don't actually play the same, but I think the reasons people enjoy the moment to moment gameplay come from a similar place. Answer was poor wording. It's their analog to Souls game. It's their franchise that makes players feel the way it does. That's what I meant.