Wright said:
Ruler said:
not for Bloodborne, its the most polished and complete game this gen with most content. DS3 still has more content than any other AAA game this year
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No. Bloodborne is a quality game, but it is the living proof of a problematic annual Soul game like you propose in your OP:
nope
· It's by far the shortest Soul-esque game, which could have been avoided had they had more time to develop things.
nope, you just were bad at souls games back then, demon souls and ds1 and 2 are shorter, bloodborne has the chalice dungeons making it forver replayable. DS3 and all the other souls games are lacking it which makes them all inferior games in conent
· There were some terrible balance issues with certain weapons on the vanilla version.
souls games were never really balanced to be honest, no game is. But its better than just some cover shooter without any bossfights and different enemeys.
· Insight, while a cool concept, is entirely underdeveloped and at the end is just a glorified way to purchase certain items. That or making things more dificult if you like to wander around with 99 insight.
how is it a glorified gimick if you worry around carrying 99 insight at some point? it was the exact the design choice in order spend and manage your insight
· Game-breaking bugs, like the Lunarium Key.
and Assasins creed has no game braking bugs? every AAA game has now, and it was the online mode which is effected
· Let's just not name the terrible optimization that had to be patched later, like waiting two minutes everytime you died for the game to load. Seriously, just terrible.
it was only 40sec - 1 minute, and it didnt bother me at all because if you die in the souls games youre upset for at least 20-30 second and need a brake to reflect yourself why you did you die. Or just raging
All things that could have been avoided had From more time to properly develop Bloodborne. Annualizing the series would only make these problem more common while adding more problems on top of that.
they had more time thats why it delayed for 6 months, it was supposed to come out in 2014
Dark Souls 3 has similar issues:
· Not as short as Bloodborne, but it's the shortest Soul game to date.
Its shorter than Bloodborne, the gameplay is just more defensive and campy than bloodborne thats why you need longer.
· Hardly any worthwhile side content to be found (And no, a glorified re-skin of a place you've already been in doesn't count as worthwhile side-content). Almost everything you visit and do in DS3 is mandatory.
· Some stats are completely broken and there's no attempt at fixing them, like Poise.
· Considering certain areas, I can't honestly believe things like the Iron Ring are missing. They either forgot about it or chopped it out to sell things as DLC, which is the easy way out when you have little time to develop things.
· Unfinished areas and textures.
still better than every ther AAA game, i dont why you compare souls to souls. You need to compare it to other AAA games, and they all have more issues than the Souls games
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No. Bloodborne is a quality game, but it is the living proof of a problematic annual Soul game like you propose in your OP:
nope
· It's by far the shortest Soul-esque game, which could have been avoided had they had more time to develop things.
nope, you just were bad at souls games back then, demon souls and ds1 and 2 are shorter, bloodborne has the chalice dungeons making it forver replayable. DS3 and all the other souls games are lacking it which makes them all inferior games in conent
· There were some terrible balance issues with certain weapons on the vanilla version.
souls games were never really balanced to be honest, no game is. But its better than just some cover shooter without any bossfights and different enemeys.
· Insight, while a cool concept, is entirely underdeveloped and at the end is just a glorified way to purchase certain items. That or making things more dificult if you like to wander around with 99 insight.
how is it a glorified gimick if you worry about carrying 99 insight at some point? it was exactley this way to be meant as a design choice in order spend and manage your insight
· Game-breaking bugs, like the Lunarium Key.
and Assasins creed has no game braking bugs? every AAA game has now, and it was only the online mode which was effected in Bloodborne
· Let's just not name the terrible optimization that had to be patched later, like waiting two minutes everytime you died for the game to load. Seriously, just terrible.
it was only 40sec - 1 minute, and it didnt bother me at all because if you die in a souls games youre upset for at least 20-30 second and need a brake to reflect yourself why did you die again. Or just raging
All things that could have been avoided had From more time to properly develop Bloodborne. Annualizing the series would only make these problem more common while adding more problems on top of that.
they had more time thats why it was delayed for 6 months, Bloodborne was supposed to come out in 2014
Dark Souls 3 has similar issues:
· Not as short as Bloodborne, but it's the shortest Soul game to date.
Its shorter than Bloodborne, Bloodboren has way more and diverse areas than DS3 not to mention the godly chalice dungeons. The gameplay is just more defensive and campy than bloodborne thats why you need longer time to progress.
· Hardly any worthwhile side content to be found (And no, a glorified re-skin of a place you've already been in doesn't count as worthwhile side-content). Almost everything you visit and do in DS3 is mandatory.
· Some stats are completely broken and there's no attempt at fixing them, like Poise.
· Considering certain areas, I can't honestly believe things like the Iron Ring are missing. They either forgot about it or chopped it out to sell things as DLC, which is the easy way out when you have little time to develop things.
· Unfinished areas and textures.
still better than every AAA game, i dont get why you compare souls to souls. You need to compare it to other AAA games, and they all have more issues than the Souls games