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Forums - Gaming Discussion - Who else doesnt mind a Souls game every year?

Wright said:

Considering the state of the last two entries, Bloodborne and Dark Souls 3, I would mind. They're quality games, but they've been lacking in some areas that could be definitively polished had they had more time. It really shows that annualizing the series would bring certain amount of problems that would simply pile on top of more problems and eventually would kill the franchise in a very low note.

not for Bloodborne, its the most polished and complete game this gen with most content. DS3 still has more content than any other AAA game this year



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sc94597 said:
Ruler said:

you compare souls to games who have almost zero level and gameplay design. Even Dark Souls 2 was better than anything those games ever came up with 

These games were acclaimed when they first went mainstream as well. Call of Duty 4 had a 94% metacritic and Assassin's Creed II a 91%. Syndicate had a 76% Metacritic and Advanced Warfare an 83%.  Just because you might've not liked them doesn't mean that others didn't. I personally really enjoyed the CoD series from CoD2 through CoD4. After that it got stale and gimmicky. The same was true for Assassin's Creed until it peaked with IV.

i have played them and still love both the first AC and Cod 4 and WaW. But after that the series declinced, its easier for games like these who are designed that even your grandman can beat them to decline.



Ruler said:

not for Bloodborne, its the most polished and complete game this gen with most content. DS3 still has more content than any other AAA game this year

 

No. Bloodborne is a quality game, but it is the living proof of a problematic annual Soul game like you propose in your OP:

· It's by far the shortest Soul-esque game, which could have been avoided had they had more time to develop things.

· There were some terrible balance issues with certain weapons on the vanilla version.

· Insight, while a cool concept, is entirely underdeveloped and at the end is just a glorified way to purchase certain items. That or making things more dificult if you like to wander around with 99 insight.

· Game-breaking bugs, like the Lunarium Key.

· Let's just not name the terrible optimization that had to be patched later, like waiting two minutes everytime you died for the game to load. Seriously, just terrible.

 

All things that could have been avoided had From more time to properly develop Bloodborne. Annualizing the series would only make these problem more common while adding more problems on top of that.

 

Dark Souls 3 has similar issues:

· Not as short as Bloodborne, but it's the shortest Soul game to date.

· Hardly any worthwhile side content to be found (And no, a glorified re-skin of a place you've already been in doesn't count as worthwhile side-content). Almost everything you visit and do in DS3 is mandatory.

· Some stats are completely broken and there's no attempt at fixing them, like Poise.

· Considering certain areas, I can't honestly believe things like the Iron Ring are missing. They either forgot about it or chopped it out to sell things as DLC, which is the easy way out when you have little time to develop things.

· Unfinished areas and textures.



Wright said:
Ruler said:

not for Bloodborne, its the most polished and complete game this gen with most content. DS3 still has more content than any other AAA game this year

 

No. Bloodborne is a quality game, but it is the living proof of a problematic annual Soul game like you propose in your OP:

nope

· It's by far the shortest Soul-esque game, which could have been avoided had they had more time to develop things.

nope, you just were bad at souls games back then, demon souls and ds1 and 2 are shorter, bloodborne has the chalice dungeons making it forver replayable. DS3 and all the other souls games are lacking it which makes them all inferior games in conent

· There were some terrible balance issues with certain weapons on the vanilla version.

souls games were never really balanced to be honest, no game is. But its better than just some cover shooter without any bossfights and different enemeys.

· Insight, while a cool concept, is entirely underdeveloped and at the end is just a glorified way to purchase certain items. That or making things more dificult if you like to wander around with 99 insight.

how is it a glorified gimick if you worry around carrying 99 insight at some point? it was the exact the design choice in order spend and manage your insight

· Game-breaking bugs, like the Lunarium Key.

and Assasins creed has no game braking bugs? every AAA game has now, and it was the online mode which is effected

· Let's just not name the terrible optimization that had to be patched later, like waiting two minutes everytime you died for the game to load. Seriously, just terrible.

it was only 40sec - 1 minute, and it didnt bother me at all because if you die in the souls games youre upset for at least 20-30 second and need a brake to reflect yourself why you did you die. Or just raging


All things that could have been avoided had From more time to properly develop Bloodborne. Annualizing the series would only make these problem more common while adding more problems on top of that.

they had more time thats why it delayed for 6 months, it was supposed to come out in 2014

 

Dark Souls 3 has similar issues:

· Not as short as Bloodborne, but it's the shortest Soul game to date.

Its shorter than Bloodborne, the gameplay is just more defensive and campy than bloodborne thats why you need longer. 

· Hardly any worthwhile side content to be found (And no, a glorified re-skin of a place you've already been in doesn't count as worthwhile side-content). Almost everything you visit and do in DS3 is mandatory.

· Some stats are completely broken and there's no attempt at fixing them, like Poise.

· Considering certain areas, I can't honestly believe things like the Iron Ring are missing. They either forgot about it or chopped it out to sell things as DLC, which is the easy way out when you have little time to develop things.

· Unfinished areas and textures.

still better than every ther AAA game, i dont why you compare souls to souls. You need to compare it to other AAA games, and they all have more issues than the Souls games

 

No. Bloodborne is a quality game, but it is the living proof of a problematic annual Soul game like you propose in your OP:

nope

· It's by far the shortest Soul-esque game, which could have been avoided had they had more time to develop things.

nope, you just were bad at souls games back then, demon souls and ds1 and 2 are shorter, bloodborne has the chalice dungeons making it forver replayable. DS3 and all the other souls games are lacking it which makes them all inferior games in conent

· There were some terrible balance issues with certain weapons on the vanilla version.

souls games were never really balanced to be honest, no game is. But its better than just some cover shooter without any bossfights and different enemeys.

· Insight, while a cool concept, is entirely underdeveloped and at the end is just a glorified way to purchase certain items. That or making things more dificult if you like to wander around with 99 insight.

how is it a glorified gimick if you worry about carrying 99 insight at some point? it was exactley this way to be meant as a design choice in order spend and manage your insight

· Game-breaking bugs, like the Lunarium Key.

and Assasins creed has no game braking bugs? every AAA game has now, and it was only the online mode which was effected in Bloodborne

· Let's just not name the terrible optimization that had to be patched later, like waiting two minutes everytime you died for the game to load. Seriously, just terrible.

it was only 40sec - 1 minute, and it didnt bother me at all because if you die in a souls games youre upset for at least 20-30 second and need a brake to reflect yourself why did you die again. Or just raging


All things that could have been avoided had From more time to properly develop Bloodborne. Annualizing the series would only make these problem more common while adding more problems on top of that.

they had more time thats why it was delayed for 6 months, Bloodborne was supposed to come out in 2014

 

Dark Souls 3 has similar issues:

· Not as short as Bloodborne, but it's the shortest Soul game to date.

Its shorter than Bloodborne, Bloodboren has way more and diverse areas than DS3 not to mention the godly chalice dungeons. The gameplay is just more defensive and campy than bloodborne thats why you need longer time to progress. 

· Hardly any worthwhile side content to be found (And no, a glorified re-skin of a place you've already been in doesn't count as worthwhile side-content). Almost everything you visit and do in DS3 is mandatory.

· Some stats are completely broken and there's no attempt at fixing them, like Poise.

· Considering certain areas, I can't honestly believe things like the Iron Ring are missing. They either forgot about it or chopped it out to sell things as DLC, which is the easy way out when you have little time to develop things.

· Unfinished areas and textures.

still better than every AAA game, i dont get why you compare souls to souls. You need to compare it to other AAA games, and they all have more issues than the Souls games



Ruler said:

 

You basically admit the game having game-breaking bugs but then proclaiming it to be the most polished game this gen so far? And you basically choose to ignore the blatant problem of optimization it had in the vanilla version, with those atrocious loading times and the technical flaws?

I don't mind you loving Bloodborne like you do. But you're blind to its flaws, unfortunately. There's no point in discussing the problematic of your OP if you're going with that defensive mentality.

 

Also, Bloodborne is the shortest game in the franchise, here, I'll explain it to you why I think so:

 

(Massive spoilers for all Souls incoming guys)

· BEATING DEMON'S SOULS:

Fight Phalanx -> Fight Tower Knight -> Visit World 2 -> Defeat Armored Spider -> Defeat Firelurker -> Defeat Dragon Dog -> Visit World 3 -> Defeat Fool's Idol -> Defeat Maneaters -> Defeat Old Monk -> Visit World 4 -> Defeat Adjudicator -> Defeat Old Hero -> Defeat Storm King -> Visit World 5 -> Defeat grotesque boss no1 -> Defeat grotesque monster no2 -> Defeat Maiden Astraea -> Go back to world 1 -> Defeat Penetrator -> Defeat False King Allant -> Go back to Nexus and the Old One -> Defeat King Allant.

That's 17 bosses in total you have to defeat to complete the game, plus five different worlds structured in three different places in total.

 

· BEATING DARK SOULS:

Fight Asylum Demon -> Fight Gargoyles -> Go to Blighttown -> Defeat Queelag -> Go to Sen's Fortress -> Defeat Iron Golem -> Go to Anor Londo -> Defeat Orstein & Smough -> Travel back to Firelink and put the vasin where it belongs -> Go to the catacombs -> Defeat Pinwheel -> Defeat Nito -> Go to Anor Londo again -> Die to Seath -> Escape from prison and defeat Seath -> Go to sunked Londo -> Defeat the Four Kings -> Go to where Queelag was -> Defeat Seaseless Discharge -> Defeat the fire asylum Demon -> Defeat the Fire lizard -> Travel through fire to meet Bed of Chaos -> Defeat bed of Chaos -> Travel to Kiln of the first fire -> Defeat Gwyn.

That's 14 bosses in total you have to defeat to complete the game, plus being forced to visit Blighttown, Anor Londo and Sen's Fortress before being actually able to go face the final bosses.

 

· BEATING DARK SOULS 2:

Defeat Last Giant -> Defeat the Pursuer -> Travel to Lost Bastille -> Defeat Flexile Sentry -> Defeat Lost Sinner -> Link the primordial fire -> Travel to Heide -> Defeat Dragonrider's -> Travel to Huntsman Corpse -> Defeat Skeleton Lord -> Travel to Earthen Peak -> Defeat Mythra -> Travel to Iron Keep -> Defeat Old Iron King -> Link the primordial fire -> travel to Shaded Woods -> Defeat Scorpionless Kharja -> Travel to Brighstone -> Defeat the giant Spider -> Link the primordial fire -> Travel to Black Gulch -> Defeat The Rotten -> Link the fourth primordial fire -> Go to drangleic Castle -> Defeat Mirror Knight -> Grab the King's Ring -> Travel afar, to where the Old Dragon lives -> Defeat another dragon while you're at it -> Get the Ancient Myst or whatever it's called -> Go to the Giant's memory -> Defeat the Giant King -> Go to drangleic castle -> Defeat The watchers, then defeat Nasshandra.

That's 16 bosses in total you have to defeat to complete the game, plus having to link all the four primordial bonfires (or farm one million souls), and having to travel to where the Old Dragon lives to receive the ability to get into Giant's memories.

 

· BEATING BLOODBORNE:

Defeat Cleric Beast -> Defeat Gascoine -> Purchase the Hunter Handkerchief -> Defeat Vicar Amelia -> Travel to Forbidden Woods -> Defeat Shadow of Yarham -> Defeat Rom, the Vacuous -> Defeat The One Reborn -> Travel to Nightmare of Mensis -> Defeat Micolash -> Defeat Mergo -> Talk to Gerhman.

That's EIGHT bosses in total you have to defeat to complete the game. And the only complication is traveling to Byrgenwerth and Nightmare of Mensis, because Gascoine, Cleric Beast and Vicar come almost on the same place while you play.

 

So, in Bloodborne you not only have to explore less, you also have to defeat way less bosses than in the other games in order to beat the game. Sure, there's a lot of side-content in Bloodborne, like Cainhurst Castle and such, but the main path is just short. So, yeah, Bloodborne is the shortest Souls game there is.



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Wright said:
Ruler said:

 

You basically admit the game having game-breaking bugs but then proclaiming it to be the most polished game this gen so far? And you basically choose to ignore the blatant problem of optimization it had in the vanilla version, with those atrocious loading times and the technical flaws?

I don't mind you loving Bloodborne like you do. But you're blind to its flaws, unfortunately. There's no point in discussing the problematic of your OP if you're going with that defensive mentality.

 

Also, Bloodborne is the shortest game in the franchise, here, I'll explain it to you why I think so:

 

(Massive spoilers for all Souls incoming guys)

· BEATING DEMON'S SOULS:

Fight Phalanx -> Fight Tower Knight -> Visit World 2 -> Defeat Armored Spider -> Defeat Firelurker -> Defeat Dragon Dog -> Visit World 3 -> Defeat Fool's Idol -> Defeat Maneaters -> Defeat Old Monk -> Visit World 4 -> Defeat Adjudicator -> Defeat Old Hero -> Defeat Storm King -> Visit World 5 -> Defeat grotesque boss no1 -> Defeat grotesque monster no2 -> Defeat Maiden Astraea -> Go back to world 1 -> Defeat Penetrator -> Defeat False King Allant -> Go back to Nexus and the Old One -> Defeat King Allant.

That's 17 bosses in total you have to defeat to complete the game, plus five different worlds structured in three different places in total.

 

· BEATING DARK SOULS:

Fight Asylum Demon -> Fight Gargoyles -> Go to Blighttown -> Defeat Queelag -> Go to Sen's Fortress -> Defeat Iron Golem -> Go to Anor Londo -> Defeat Orstein & Smough -> Travel back to Firelink and put the vasin where it belongs -> Go to the catacombs -> Defeat Pinwheel -> Defeat Nito -> Go to Anor Londo again -> Die to Seath -> Escape from prison and defeat Seath -> Go to sunked Londo -> Defeat the Four Kings -> Go to where Queelag was -> Defeat Seaseless Discharge -> Defeat the fire asylum Demon -> Defeat the Fire lizard -> Travel through fire to meet Bed of Chaos -> Defeat bed of Chaos -> Travel to Kiln of the first fire -> Defeat Gwyn.

That's 14 bosses in total you have to defeat to complete the game, plus being forced to visit Blighttown, Anor Londo and Sen's Fortress before being actually able to go face the final bosses.

 

· BEATING DARK SOULS 2:

Defeat Last Giant -> Defeat the Pursuer -> Travel to Lost Bastille -> Defeat Flexile Sentry -> Defeat Lost Sinner -> Link the primordial fire -> Travel to Heide -> Defeat Dragonrider's -> Travel to Huntsman Corpse -> Defeat Skeleton Lord -> Travel to Earthen Peak -> Defeat Mythra -> Travel to Iron Keep -> Defeat Old Iron King -> Link the primordial fire -> travel to Shaded Woods -> Defeat Scorpionless Kharja -> Travel to Brighstone -> Defeat the giant Spider -> Link the primordial fire -> Travel to Black Gulch -> Defeat The Rotten -> Link the fourth primordial fire -> Go to drangleic Castle -> Defeat Mirror Knight -> Grab the King's Ring -> Travel afar, to where the Old Dragon lives -> Defeat another dragon while you're at it -> Get the Ancient Myst or whatever it's called -> Go to the Giant's memory -> Defeat the Giant King -> Go to drangleic castle -> Defeat The watchers, then defeat Nasshandra.

That's 16 bosses in total you have to defeat to complete the game, plus having to link all the four primordial bonfires (or farm one million souls), and having to travel to where the Old Dragon lives to receive the ability to get into Giant's memories.

 

· BEATING BLOODBORNE:

Defeat Cleric Beast -> Defeat Gascoine -> Purchase the Hunter Handkerchief -> Defeat Vicar Amelia -> Travel to Forbidden Woods -> Defeat Shadow of Yarham -> Defeat Rom, the Vacuous -> Defeat The One Reborn -> Travel to Nightmare of Mensis -> Defeat Micolash -> Defeat Mergo -> Talk to Gerhman.

That's EIGHT bosses in total you have to defeat to complete the game. And the only complication is traveling to Byrgenwerth and Nightmare of Mensis, because Gascoine, Cleric Beast and Vicar come almost on the same place while you play.

 

So, in Bloodborne you not only have to explore less, you also have to defeat way less bosses than in the other games in order to beat the game. Sure, there's a lot of side-content in Bloodborne, like Cainhurst Castle and such, but the main path is just short. So, yeah, Bloodborne is the shortest Souls game there is.

broken bugs in the MP arent a gamebreaking bug, in the long run it wont matter.

Bloodborne the shortest Souls game? I dont think so

 

https://store.playstation.com/#!/en-us/games/dark-souls-iii/cid=UP0700-CUSA03388_00-DARKSOULS3000000

17GB

 

https://store.playstation.com/#!/en-us/games/bloodborne/cid=UP9000-CUSA00900_00-BLOODBORNE000000

25.3GB

 

its biggest Souls game in size with the most content, not an opinion its a fact

Bloodborne has 17 total bosses and 16 total chalice dungeon bosses

http://bloodborne.wiki.fextralife.com/Enemies



Nah, they are already making too many. Keep making them off and on, i think it will ensure high quality.



"Trick shot? The trick is NOT to get shot." - Lucian

To be fair, they each had 2+ years of development. Three teams.
So quality doesn't suffer from time.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

I'm all for yearly releases of games that I love as long as they can keep the quality up.



Ruler said:

broken bugs in the MP arent a gamebreaking bug, in the long run it wont matter.

Bloodborne the shortest Souls game? I dont think so

 

https://store.playstation.com/#!/en-us/games/dark-souls-iii/cid=UP0700-CUSA03388_00-DARKSOULS3000000

17GB

 

https://store.playstation.com/#!/en-us/games/bloodborne/cid=UP9000-CUSA00900_00-BLOODBORNE000000

25.3GB

 

its biggest Souls game in size with the most content, not an opinion its a fact

Bloodborne has 17 total bosses and 16 total chalice dungeon bosses

http://bloodborne.wiki.fextralife.com/Enemies

 

File size really doesn't tell anything:

 

https://store.playstation.com/#!/en-us/games/the-order-1886/cid=UP9000-CUSA00785_00-TO1886GAME000000

29.4GBs.

According to your logic, The Order is the biggest game with the most content, topping all Souls games and Bloodborne, as fact. But this isn't really the case, is it?

 

Bloodborne has a lot of side content, but it's the shortest game whereas main content is concerned. What's so hard to understand here?