By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Why did Nintendo chose not to implement a system wide achievement system? Stubborn or missed the boat?

Everybody with negative things to say about achievements - yeah, that's fine, respect your opinion and all. But whatever you think about them, a lot of people enjoy them. So I think it would be nice for them to be implemented just for the people who do enjoy them. Ya'll who don't like them can ignore it like you do already with PS and Xbox. I'm hoping for this in the next Nintendo system - it would personally add even more value to my already amazing experience with Nintendo.



Around the Network

Nintendo has always been stubborn. Great, but stubborn and thats why they've amassed less games in these past generations. The audience they wooed when they were children are growing up and the competition has them for certain reasons. Achievements are a small portiton of it but they need to accept it and bite the bullet.



I would say a combination of stubbornness and ignorance. Since they seem to not care about competitor consoles (stubbornness), they lack any knowledge of features that fans of those consoles enjoy (ignorance).



Dulfite said:
They have said their reasoning before on numerous occasions, if I recall correctly, that they want people to play their games for fun and not out of some stressful obsession to collect digital badges that, in the grand scheme of things, mean absolutely nothing in our lives.

That's gaming as a whole right there, I'm afraid if you have an achievement system or not gaming doesn't really solve world hunger... unless you're playing World Hunger Simulator!



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

baloofarsan said:
Skratchy said:
I think they're stubborn, but they really should embrace it, and possibly build off it. Wouldn't it be cool if getting so many "trophies" or "Nintendo Points", whatever they want to call them, actually MEANT something? Like you could use the points to unlock rewards, or amiibo related stuff, or get stuff added to your account for discounts? I don't know, something more than just bragging rights...

I do not know much about Achievements. Do you get more than bragging rights for them?

 

EDIT:

Looking into it a little more. Let's take Halo 5 and Mario Kart 8 as examples.

Halo 5 has 65 achievements and earn a total of 1000 gamerscore. At least half of them are very simple like completeing a mission, spectate a game or change your Spartan's gear.    http://www.ign.com/wikis/halo-5-guardians/Achievements

Mario Kart has more than 65 unlockables. Most of them comes from completeing simple tasks. Each gives you a new kart or part. Additionaly there are unlockable modes, alternate ending credits and stamps.    http://www.ign.com/wikis/mario-kart-8/Unlockables

The thing that differs between achievements and unlockables, as far as I can see, is that achievements give you a number to brag about and unlockables gives you some kind of visual gratification (gears, stamps etc).

You might want to look a bit more into some of the achievements, from Halo3/4/Reach at least if you done certain things in the game and unlocked certain achievements then you unlocked game specific gear for your Xbox Avatar, something that you could then have equiped in other games, nothing quite like running about in a World of Keflings dressed up as Sonic or as the Master Chief.

There was a good few games on the X360 at least where you had the option of playing with your Avatar from the dashboard so you could bring your achievement based items from one game, into another, even if it was just something like a Guitar Hero Tshirt or the Crown from completing Fable, Good times...



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network

"Stubborn"

Like me, Nintendo probably think achievements are pointless and are something which devs can implement on an individual basis (i.e in game rewards, trophies etc).

In spite of me feeling this way towards them, a fair portion of gamers seem to love them so I guess Nintendo should give them what they want and match sony/microsoft. I think they just waited until they could do something unique with it.



Ganoncrotch said:
baloofarsan said:

You might want to look a bit more into some of the achievements, from Halo3/4/Reach at least if you done certain things in the game and unlocked certain achievements then you unlocked game specific gear for your Xbox Avatar, something that you could then have equiped in other games, nothing quite like running about in a World of Keflings dressed up as Sonic or as the Master Chief.

There was a good few games on the X360 at least where you had the option of playing with your Avatar from the dashboard so you could bring your achievement based items from one game, into another, even if it was just something like a Guitar Hero Tshirt or the Crown from completing Fable, Good times...

This sounds more interesting than my understanding of Achievements, but this has not really been expanded on in later games? I was always wondering why MS never used the avatars more. I even thought that Avatars were abandoned on Xbox One



Stubornes. I believe when asked about it, the answered ''because they don't look at what others are doing and they like to do their own things'' or something like that.

They hate doing what others are doing, cause that would be admitting that others are doing a good job. Same stubornes that prevents them from directly competing with others on power, going for gimicks instead.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Ganoncrotch said:
Dulfite said:
They have said their reasoning before on numerous occasions, if I recall correctly, that they want people to play their games for fun and not out of some stressful obsession to collect digital badges that, in the grand scheme of things, mean absolutely nothing in our lives.

That's gaming as a whole right there, I'm afraid if you have an achievement system or not gaming doesn't really solve world hunger... unless you're playing World Hunger Simulator!

Given that we've seen games like Goat Simulator, your tongue in cheek remark isn't that far off the mark. I'm sure there's such a game buried in the bowels of the App Store or on some obscure little digital distribution platform on the Internet. :)

OT: I kind of have mixed feelings about achievements. I've managed to get exactly one Platinum trophy in my PSN account's entire lifetime, and that was for the PS4 version of Final Fantasy VII, and that's only because that is my favorite game of all time, so of course I have more incentive to 100% it. Most achievements I've found are either participation ribbons or they're given for grinding out incredibly tedious parts of the game. FFVII, much as I love that game, was no exception... mastering all summon materia and getting 100 million gil required me to spend a lot of time in that swampy area in the last dungeon. And honestly, high cumulative gamerscores seem more representative of a gamer's buying/borrowing/renting habits than anything, and who's going to go and look through every individual trophy/cheevo?

That said, I also recognize that my personal experience is not reality, and Nintendo should implement some kind of achievement system in its ecosystem. I also wish I could stream/record Twilight Princess because I'm really enjoying the heck out of playing that game on Wii U. :)



Achievements are a gimmick which really only appeal to people who don't value their time, and don't value a quality gameplay experience.

Putting achievements into games doesn't make them better, it just gives developers an excuse to have lazy undeveloped objectives in their games.



I describe myself as a little dose of toxic masculinity.