LudicrousSpeed said:
So it's not more open? A lot of people here talked it up to be. That blows. I understand ND wants to craft a certain type of experience, and they are good at crafting their kind of experience. But as others in the thread have said, their experience typically leaves a lot to be desired in the gameplay department imho, both with Uncharted and Last of Us. Probably why I consider the first Uncharted to be the best one, there was more exploring, less emphasis on set pieces and cinematics. Also why I loved the TR reboot. Main reason why I didn't buy U4 and probably won't until I find it dirt cheap somewhere. I got the same feeling last gen with Gears of War, too. I played 3 for mere minutes before being bored out of my mind and never touched it again. Sometimes a developers flavor just becomes stale. I'd hoped ND had found some ways to inject meaningful new elements but from what I have read, they have not. Which is why I wouldn't mind if the franchise carried on under someone elses care. That's a great way to inject new life. Some people hate that idea, but it's worked fine in the past. |
Uncharted more open? No thanks.
Just to touch on the original Uncharted, it definitely was the worst one 'gameplay' wise. No verticality in environments, no stealth, terrible H2H combat, 'clunky' aim reticle, Uncharted 2 - 4 has refined on all these elements.