Veknoid_Outcast said: If you're going to distill a game's mechanics into a simple summary, then you can make any game sound shallow. StarCraft? You just build units and attack enemy bases. Final Fantasy? You just make friends and fight monsters. It's all entirely without nuance. There is incredible depth to the combat system in Bayonetta. Each main weapon has a staggering number of attacks and can be paired with a foot weapon to create a mind-boggling number of combinations. On top of that you can pick up dropped weapons to alter the combat further. Add to that dodge, parry, dodge-cancel, transformation, and mid-air combos and you have one of the most flexible, spectacular, and sophisticated fighting engines ever made. That doesn't even take into account the enemy types, which are all mechanically different. |
I'll add more in the form of Jump Cancels, Dodge Offset, Tetsuzanko Cancels, Umbran Spear Offset, Buffering and Lock on Staggering.
Anyone who claims it's a simple hack and slash clearly needs to play the game on hard and above as both Bayonetta games are not about mindless aggression and dodging, in fact on harder difficulties it's more about calculated fighting, the second game takes this further as the weapon set up you use also becomes a factor as some enemies are strong against certain set ups.