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Forums - Nintendo Discussion - Bayonetta 2 has hit 1 million sales

 

What do you think?

:D 63 24.32%
 
Bayonetta 3 on NX Confirmed 138 53.28%
 
I want to more PG Games in NX 42 16.22%
 
Now Vanquish 2 or TW102 on NX 16 6.18%
 
Total:259
Wyrdness said:
Ballas said:

 

I never said that did I? The combat in GOW is great but look at my post, I said Bayonetta's combat is as good or better than the combat in the best GOW game. That said the puzzles, pacing and level design together elevate GOW's gameplay beyond that of Bayonetta.

Besides I also like GOW's unique approach of having different weapons not all accessed at one time, each weapon feels much more useful on its own than in the other games. The enemy variety is huge and waves are mixed up so you have to use different tactics.

In DMC 3 you can mix the weapons into a huge combo if you have the skills. Different approach to combat but I like it more. MGR's combat allows great levels of freedom due to its design. Bayonetta offers lots of options too but DMC 3 had a massive amount of variety.

Bayonetta games have more variety though and that's in a straight up comparison as the are more differentiating set ups and approaches, no matter how much skill you have in DMC3 you can't emulate the amount of mix ups in Bayonetta as the design in DMC3 locks you to one style at a time when in play. They had the potential to do so in DMC4's system but they gave both Dante and Vergil a very small arsenal for some reason which is a shame as it allows the most free flowing creativity, you're right MGR offers more freedom then the other games although that's mainly because it has less depth in overall mechanics and choices.

The enemies in GOW can't really hold a candle to the other action titles tbh, you get waves of them but one enemy in the other games can put up a better fight than an entire wave in GOW, I agree the games have better approach outside of combat than the other games to make up for it, different goals after all.

To describe each game's approach to the genre, Bayonetta games (express yourself by making the system work to how your want it), DMC3/4 (free flowing and creativity based), GOW (standard raw combat but very good set pieces to make use of it), Ninja Gaiden (standard technical combat, approach situations with care), Wonderful 101 (highly technical probably the most technical on all levels down to your very inputs, resource managment and responses to enemies and situations), MGR (standard and slightly technical combat but very free flowing), Vanquish (fast free flowing shooter based action, a bit shallow but allows some good creativity), Transformers: Devastation (technical system that allows a large range of expressive play in combat from small bits of mechanics).

I can't argue with most of what you said, I really just prefer DMC 3 and MGR's combat, but there's no clear winner.

But one enemy in other action games better than a whole wave in GOW? Bahahaha which difficulty setting are you playing at? I could effortlessly mow down most of the standard enemies in all those other games you're talking about, only a few challenging ones. GOW is overall easier but the difference isn't that stark, enemies in GOW when mixed together provided some real challenge, especially in the PS3 games where there were more enemies at once. Cerberus, Cyclops and some other enemy types when mixed with other medium and small enemies were quite deadly IMO.

I didn't think very highly of Transformers at all, I thought it was a poor game. GOW has much more than just good set pieces.



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Wright said:

Congrats to the witch! Hope Enzo doesn't choke with all that money.

Now...bring us Vanquish 2.

 

God that would be so nice to see, and if promoted right and released in a better window, who knows.