KLXVER said: Painful to watch indeed. I have a feeling that in 5 years, we will watch todays VR craze while cringing.
No need to wait, this awesome youtuber already has VR covered
Well that put a bit of a damper on the revival of motion controls through VR. Had me laughing out loud at the 10 minute mark though, "I'll just take my headset off" Epic! https://youtu.be/fQ0JTkBZdyw?t=605
Oh well, shovel ware trying to catch the early worm. Yet what they said about the movement limitation is a big concern. It does really need that omni thread mill, another expensive add on.
Well that put a bit of a damper on the revival of motion controls through VR. Had me laughing out loud at the 10 minute mark though, "I'll just take my headset off" Epic! https://youtu.be/fQ0JTkBZdyw?t=605
Oh well, shovel ware trying to catch the early worm. Yet what they said about the movement limitation is a big concern. It does really need that omni thread mill, another expensive add on.
Sven, youcould go on steam or PSN, love and find games like this that are just money grabs. Gertsman, while good and honest is overly critical of everything, he puts himself in the position of finding all the holes and the whole room here is set on picking everything apart without looking on any bright side whatsoever. Proper downer, he's not even trying a proper game or experience like tilt brush and no ones going to buy this headset and play game after game in one sitting, like. Theres citiquing and then theres Gertsman after he has a room brought down to his level.
I know it's mostly satire but he does make some good points about the movement which seems to be mostly teleporting your 'room' around. As for motion control, I have seen tilt brush as well and the difference is what I said earlier, free movement vs interacting with solid objects. Anyway I'm glad someone is showing the limitations as well.
No need to wait, this awesome youtuber already has VR covered
Well that put a bit of a damper on the revival of motion controls through VR. Had me laughing out loud at the 10 minute mark though, "I'll just take my headset off" Epic! https://youtu.be/fQ0JTkBZdyw?t=605
Oh well, shovel ware trying to catch the early worm. Yet what they said about the movement limitation is a big concern. It does really need that omni thread mill, another expensive add on.
Of course there will be a metric ton of crappy shovelware. It's new tech and big developers aren't going to spend 100 million developing a game when it's still such a niche product. What we see now are mostly low budget games developed by small teams. For example: End Space, which is one of the best games on Gear VR was done by just one guy.
But even though the quality of the content might be lacking at the moment, the tech does really work. Maybe the motion controlls still have some kinks, but the level of immersion is no doubt the biggest leap in videogames that I've ever seen and I been playing games since the ZX Spectrum. I'm telling you guys, play something like Dread Halls on a freakin' phone and you better bring an extra pair of underpants. It's downright scary how this tech works.