Team Ninja titles have always aimed to deliver smooth 60 frames per second experiences but Nioh throws a curveball in the mix with user-adjustable performance options. The options menu presents players with a choice between movie mode - which focuses GPU resources on image quality - or action mode, where frame-rate takes point. The choice is clear-cut: the former serves up a 1080p resolution, while the latter sees a drop to 720p, along with reduced texture filtering quality.
Of course, it's the performance metrics that are perhaps the most interesting thing here. Action mode doesn't quite hit the target, but it gets you close to the traditional Team Ninja 60fps experience. In this 720p mode, Nioh averages around 55fps, but the busiest sections can see this dip even lower. It's far from optimal but thankfully, this is an alpha version and the development team has plenty of time to polish the game up for release.
It's only in 'movie mode' that we uncover real problems. Rather than simply capping the frame-rate at 30fps, Team Ninja allows the game to run free in this mode, delivering between 30-40fps across the run of play. The end result is a jerkier experience that feels inconsistent and unresponsive in comparison. However, without a frame-rate cap in place, Nioh is actually something of a rarity in the console space, actually becoming a performance benchmark of sorts for PlayStation 4, demonstrating the difference in frame-rate between 720p and 1080p. It's not clear if this split will remain in the final game or if it's simply included as a result of the game's alpha state.
http://www.eurogamer.net/articles/digitalfoundry-2016-nioh-on-ps4-1080p30-or-720p60-you-decide