Nuvendil said:
Last I checked, no. They don't own Valhalla. It was a Bayonetta 2 type situation. Unfortunately it turned into a refresher course in the John Romero lessons. |
Aaaaah Daikatana! That brings back memories XD
Nuvendil said:
Last I checked, no. They don't own Valhalla. It was a Bayonetta 2 type situation. Unfortunately it turned into a refresher course in the John Romero lessons. |
Aaaaah Daikatana! That brings back memories XD
FE Warriors with a similar artstyle to the Arslan game would be nice :)
Nuvendil said:
Last I checked, no. They don't own Valhalla. It was a Bayonetta 2 type situation. Unfortunately it turned into a refresher course in the John Romero lessons. |
Oh, ok... well then I think it's kinda unlikely they will be working on Ninja Gaiden then XD
Also apparently now Valhalla is going down the F2P route, they're collaborating with Nexon to make a F2P game out of Devil's Third multiplayer...
Fire Emblem warriors for the win. It could attract more players to play that kind of genre.
Fire Emblem Warriors coupled with Attack on Titan and Dysnasty Warriors games; please? :o
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won
Ka-pi96 said:
Meanwhile in Europe SW3 on Wii was the lowest selling mainline Samurai Warriors game... Although I suppose when you put it like that it doesn't sound as bad as I thought. Although I still don't get the whole 'Nintendo versions of games need special features' idea. I see this all too often and I just don't get it. Sure I can understand the hesitancy about ports due to some of the bad ones in the past, but if it's a good port the game shouldn't need to be better or even different than other versions. What's wrong with it just being the same game? As for it being a late port I'd assume in this instance Nintendo fans would find it more acceptable than usual, no? I mean, it's not like the Nintendo platform intentionally got shafted and had to wait, it would simply be impossible for them to release it on NX in 2016. Although depending on timing of releases it may even work out that they can release a DW9XL Complete edition for the NX launch so that it isn't just a late port but instead includes the add on content for the same price as the original release. Besides, if it isn't a 2016 release then it wouldn't even matter anyway. And rather than an exclusive version of a multiplat game wouldn't you rather just get the same multiplat game as everyone else and for them to instead spend what would have been extra dev time on a game that really can only be on Nintendo consoles (eg. Hyrule Warriors 2 or something)? |
Where did I say anything about exclusive features in a multiplatform game? I did refer to the idea of using content that would only be possible on one platform (like including a Nintendo character in the game), but I have no problem with a parity version of titles (except where there's a feature of the system that is an obvious choice, like motion controls, etc, of course - not suggesting motion controls for DW) - I just won't tolerate inferior versions where there's no reason for the difference.
And I want an exclusive DW because I haven't really played a DW title before, so I'd like to be caught up on the basics of the series. And by being exclusive, it can also add in some Nintendo content easily. It's basically a bridge to bring HW fans over to DW, and a reason for DW fans to consider the Nintendo system for their future DW gaming. People don't normally buy multiple versions of the same game.