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Forums - Gaming Discussion - Wii U Is Dead (Pretty Much) -- What's Its Legacy?

Nem said:
Miyamotoo said:
Splatoon, Mario Maker and best Mario Kart.

I'm sure Xenoblade X, smash and pokken tournament will be in the hall of fame aswell. The last two are on evo afterall. Theres also no way to forget Bayonetta 2.

No one of those games are not nearly popular like games I mentioned.



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Miyamotoo said:
Nem said:

I'm sure Xenoblade X, smash and pokken tournament will be in the hall of fame aswell. The last two are on evo afterall. Theres also no way to forget Bayonetta 2.

No one of those games are not nearly popular like games I mentioned.

Well... was shenmue on the dreamcast popular as you say? Is it not part of its legacy and generated a huge wave of excitement? This is about the legacy, the games that will be fondly remembered. I don't think its meant to be "wich ones sold X millions".



bigtakilla said:
Danman27 said:
In the long run, nothing. Wiiu had no games that really changed the industry. The wiiu will be a forgotten console.

If you don't think Splatoon or Mario Maker has made their mark on the industry, you're vastly underselling them.

How? I'm not saying they aren't good game by the way. But honestly, what big new ideas have either of them brought? 



JRPGfan said:
TruckOSaurus said:
It will be remembered as the perfect example of why innovating just to innovate doesn't work. At all.

Bad design choices... Alot of the components they picked didnt get cheaper over time.

Spending 100$ on the gamepad, which ment the wii u never went as low in price as nintendo wanted it to (because they refused to sell at loss).

But the root of all that is that they felt they had to do something new once again because they struck gold with the Wii. The Wiimote came about because they had a vision for a different kind of game and it was created out of necessity to accomplish that vision. The Wii U gamepad is the opposite, they came up with gamepad and then thought "Okay... now we gotta create games that use it..."



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Danman27 said:
bigtakilla said:

If you don't think Splatoon or Mario Maker has made their mark on the industry, you're vastly underselling them.

How? I'm not saying they aren't good game by the way. But honestly, what big new ideas have either of them brought? 

One is the first competitive Nintendo game, some would consider ever (being they consider Smash a party game). It certainly is Nintendo's first real jump into online multiplayer. The other is the first creator game of a major ip.



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Danman27 said:
bigtakilla said:

If you don't think Splatoon or Mario Maker has made their mark on the industry, you're vastly underselling them.

How? I'm not saying they aren't good game by the way. But honestly, what big new ideas have either of them brought? 

One is the first competitive Nintendo game, some would consider ever (being they consider Smash a party game). It certainly is Nintendo's first real jump into online multiplayer. The other is the first creator game of a major ip.



TruckOSaurus said:
JRPGfan said:

Bad design choices... Alot of the components they picked didnt get cheaper over time.

Spending 100$ on the gamepad, which ment the wii u never went as low in price as nintendo wanted it to (because they refused to sell at loss).

But the root of all that is that they felt they had to do something new once again because they struck gold with the Wii. The Wiimote came about because they had a vision for a different kind of game and it was created out of necessity to accomplish that vision. The Wii U gamepad is the opposite, they came up with gamepad and then thought "Okay... now we gotta create games that use it..."

Yep.

Its arsebackwards.

Hopefully the entire concept for the NX isnt like the one for the Wii U.

Thoughtless design is just bad all around. It wouldnt have been so bad if they could have reached lower price points though.

 

My hopes & dreams are still on NX being:

A cartridge based home console that can play the same games (cartridges) the handheld does, just upscaled in resolution ect.

This way the have the same games on both systems, and wont have to split their focus for game developement, and thus avoid game droughts and dependancy on 3rd party.



Nem said:
Miyamotoo said:

No one of those games are not nearly popular like games I mentioned.

Well... was shenmue on the dreamcast popular as you say? Is it not part of its legacy and generated a huge wave of excitement? This is about the legacy, the games that will be fondly remembered. I don't think its meant to be "wich ones sold X millions".

Games that I mentioned will better remembered than games you mentioned. Reality is that only small number of people was executed with Bayonetta 2, Xenoblade and Pokken Tournament compared with Splatoon, Mario Kart 8 and Mario Maker.



I think Splatoon has the potential to be one of the biggest ... if not the biggest franchise in Japan some day. The fact that it outsold things like Smash Bros. and Mario Kart 8 and NSMBU as a brand new franchise is kinda ... scary.

Feels a lot like Monster Hunter when it was first busting out.

Depends on how the NX goes (though how the NX goes may be tied heavily to Splatoon 2) I guess.



Miyamotoo said:
Nem said:

Well... was shenmue on the dreamcast popular as you say? Is it not part of its legacy and generated a huge wave of excitement? This is about the legacy, the games that will be fondly remembered. I don't think its meant to be "wich ones sold X millions".

Games that I mentioned will better remembered than games you mentioned. Reality is that only small number of people was executed with Bayonetta 2, Xenoblade and Pokken Tournament compared with Splatoon, Mario Kart 8 and Mario Maker.

That isnt the point. Its not these or others will be the most. Its wich ones are remembered fondly. Good games fall under that category. It's not about numbers, its about quality and exclusivity.