By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Anyone else really dislike Star Fox Zero so far? -edit- People are rigging the poll!

 

Love it or not

Not 123 21.24%
 
In love 126 21.76%
 
I blindly love all nintendo does 35 6.04%
 
so so 60 10.36%
 
other 17 2.94%
 
see results 218 37.65%
 
Total:579
spurgeonryan said:
KLXVER said:

Every game on the N64 was a pick up and try hard not to let the hatred of the uncomfortable controller get in your way.

I have a feeling this game will be a love it or hate it like Icarus. I absolutetly loved the n64 controller.

The N64 controller looked odd, but I never found it uncomfortable at all. The Z-button being under the analog stick was smooth as butter. It's very comfortable, the handles were very nice. 

The main issue I had with that controller was that the analog sticks would wear out quickly. 



Around the Network
globalisateur said:

Yep. Their last really ambitious games was Zelda Ocarina of time and maybe Mario 64 on N64. Which are the last 2 open-ish Zelda and Mario.

Galaxy games were OK, but still retrospectively disappointing IMO. 

Bold: Metroid Prime trilogy? Xenoblade Chronicles and X? Retro and Monolith are part of Nintendo now, so even if those games are not made by EAD, they are still Nintendo productions.

Italic: Couldn't disagree more. From the conceptual brilliance of its gravity mechanics and abstract level design, to graphics that managed to wow gamers even on underpowered hardware, Galaxy was very ambitious and has lost none of its excellence in my view.

There's more to ambition than just large game worlds.

I would agree with you to an extent; that Nintendo has played it far too safe this generation, where their only really ambitious game so far is Xenoblade X, but they have still produced some ambitious titles since the N64.



curl-6 said:
globalisateur said:

Yep. Their last really ambitious games was Zelda Ocarina of time and maybe Mario 64 on N64. Which are the last 2 open-ish Zelda and Mario.

Galaxy games were OK, but still retrospectively disappointing IMO. 

Bold: Metroid Prime trilogy? Xenoblade Chronicles and X? Retro and Monolith are part of Nintendo now, so even if those games are not made by EAD, they are still Nintendo productions.

Italic: Couldn't disagree more. From the conceptual brilliance of its gravity mechanics and abstract level design, to graphics that managed to wow gamers even on underpowered hardware, Galaxy was very ambitious and has lost none of its excellence in my view.

There's more to ambition than just large game worlds.

I would agree with you to an extent; that Nintendo has played it far too safe this generation, where their only really ambitious game so far is Xenoblade X, but they have still produced some ambitious titles since the N64.

IMO MK8 and Smash Bros 4 are also pretty ambitious games, same could said for Mario 3D World because Nintendo bringed 4-coop player in 3D Mario game.



Miyamotoo said:
curl-6 said:

Bold: Metroid Prime trilogy? Xenoblade Chronicles and X? Retro and Monolith are part of Nintendo now, so even if those games are not made by EAD, they are still Nintendo productions.

Italic: Couldn't disagree more. From the conceptual brilliance of its gravity mechanics and abstract level design, to graphics that managed to wow gamers even on underpowered hardware, Galaxy was very ambitious and has lost none of its excellence in my view.

There's more to ambition than just large game worlds.

I would agree with you to an extent; that Nintendo has played it far too safe this generation, where their only really ambitious game so far is Xenoblade X, but they have still produced some ambitious titles since the N64.

IMO MK8 and Smash Bros 4 are also pretty ambitious games, same could said for Mario 3D World because Nintendo bringed 4-coop player in 3D Mario game.

MK8 and Smash U are ambitious for the type of game they are, but ultimately a kart racer and a 2D fighter just aren't as ambitious as a massive, technically demanding open world game like Xenoblade. As for 3D World, even with multiplayer I don't see that game as ambitious in any way. It's very well made, but its basically a 3DS game in HD.



curl-6 said:
Miyamotoo said:

IMO MK8 and Smash Bros 4 are also pretty ambitious games, same could said for Mario 3D World because Nintendo bringed 4-coop player in 3D Mario game.

MK8 and Smash U are ambitious for the type of game they are, but ultimately a kart racer and a 2D fighter just aren't as ambitious as a massive, technically demanding open world game like Xenoblade. As for 3D World, even with multiplayer I don't see that game as ambitious in any way. It's very well made, but its basically a 3DS game in HD.

Totally disagree that is just 3DS game in HD, even is using similar concept like 3D Land it's pretty different, also have 4-coop player.



Around the Network
Miyamotoo said:
curl-6 said:

MK8 and Smash U are ambitious for the type of game they are, but ultimately a kart racer and a 2D fighter just aren't as ambitious as a massive, technically demanding open world game like Xenoblade. As for 3D World, even with multiplayer I don't see that game as ambitious in any way. It's very well made, but its basically a 3DS game in HD.

Totally disagree that is just 3DS game in HD, even is using similar concept like 3D Land it's pretty different, also have 4-coop player.

HD graphics is about the only thing in 3D World that couldn't be done on 3DS, or for that matter on Gamecube. It's levels are small, linear, and isometric, with few moving parts or complex systems.



I've never been able to get into Starfox games, personally.



curl-6 said:
Miyamotoo said:

Totally disagree that is just 3DS game in HD, even is using similar concept like 3D Land it's pretty different, also have 4-coop player.

HD graphics is about the only thing in 3D World that couldn't be done on 3DS, or for that matter on Gamecube. It's levels are small, linear, and isometric, with few moving parts or complex systems.

Saying that "its just 3DS game in HD" and "could be done on 3DS" are not same things. Also 4-coop player could not be done on 3DS. 3D Mario World is bigger game in any sense than 3D Land.



watched review tody, even if i had a wiiu i would not buy. i dont think nintendo know what the hells going on any more



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Miyamotoo said:
curl-6 said:

HD graphics is about the only thing in 3D World that couldn't be done on 3DS, or for that matter on Gamecube. It's levels are small, linear, and isometric, with few moving parts or complex systems.

Saying that "its just 3DS game in HD" and "could be done on 3DS" are not same things. Also 4-coop player could not be done on 3DS. 3D Mario World is bigger game in any sense than 3D Land.

The multiplayer could be done on 3DS, just over wifi instead of on controllers. It's just 3D Land with 4 players and a coat of HD paint. Hell, level layouts could be done on N64.