Lafiel said:
ppl just love to fear the worst case, which here would be that the PS4 versions don't get much care and run poorly - I think devs/pubs would need to be extraordinarily stupid to neglect the user base of the original PS4 and games with gameplay affecting performance issues will be rare
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Yup... If anything, base PS4 will get more optimizations than NEO for some time. Why? 40m install base.
NEO potential sales will just be a fraction of that for years to come, no way around that.
And if they give NEO only half the optimization effort, they can get a noticeably better experience, so why try harder? (at this point)
Lafiel said:
btw, the PS4 games themselves (which you usually spend much more money on than on hw) aren't inferior versions (unlike e.g. PS3 versions of x-gen games), they are able to run in Neo mode (when supported) once their owner decides to pick up the new console version
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Good point.
I understand why Sony is going for this move, and really it is independent of any one material factor (e.g. PS4's power, 4K, etc), rather it's systemic.
The generation system is inconvenient for Sony because each time they start from scratch, they can't really achieve a persistent "platform".
The point is having continuous compatability that doesn't break the platform, and doesn't disrupt games sales depending where in gen they are at.
When they release a new model, they tell devs "If you want to continue to sell to our fat prev-gen install base, you also must support NEO per our min reqs.
I.e. even when next-gen install base might not otherwise attract dev attention, the COMBINED install base of platform certainly makes it worthwhile.
Probably the strongest case will be the Japanese devs who didn't push PS4 games out quickly upon release. Well now they will with NEO.
With NEO they seem to be retaining exact CPU core, just overclocking it with process shrink, but I would guess after NEO they will adapt newer innovations from AMD.