potato_hamster said:
If Sony figured out a way for the PS4K to do this in the background, to use the extra console power to take an pure sub-1080p rendering and channel the extra power to "boost" the rendering portion of the game to 1080p without developers doing anything (not sure if this is possible, I don't work on engine development)? Then you wouldn't really be hearing any complaints out of me, because then it would just be a PS4 with 4K capable video output. Not a big deal. It would all be the same to developers. As a console owner I really wouldn't care either as I would know that the only real perk of upgrading if I dont own a 4K tv is that the game will be outputted in 1080p. I don't need to worry if games will suffer. I don't have to worry that if Sony is going to drop support of the base PS4 3 years after the PS4 Neo is released. If it's all the same to devs, it's all the same to me.
It's really too bad it isn't.
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Well said. Now to clear up some things.
We really don't know anything about the PS4k. Or how or what exactly Sony intends for it. So there is that.
Everything I said about Sony supporting this or that SKU for 10yrs or dropping this or that and changing the generational console upgrade model is all just an opinion. Based on nothing more than what I would call wishful thinking which I put up here on the forum to debate (as what forums are for to begin with) so that has no bearing on anythjng here.
And you are right that I think it's that simple. You are also right that it's extra work, and it's possible that that work could have been better served fixing bugs and stuff. But that's taking an extreme situation and making it sound like the norm. Especially when we still have no idea exactly how Neo optimization will be implemented and what modifications will be needed on the engine side of things to accommodate it.
I do like the example you made here. esepcially pointing out its effect for devs. And it only goes on to reenforce the point I've been trying to make. Today, 95% (made up number but probably true) of games have a PC version. And any game made on the PC have engines designed to cater to different output configurations of the game. As you said, in such cases accommodating a required 1080p version of the game for the PS4k will not be as much work as for an engine that doesn't have such parameters.
I do understand that it's more work. But I firmly believe that it can't be that much more work to the point that entire development pipelines become more complicated and daunting esepcially if we take into account what kinda changes we are really talking about here. That part is really important. We are talking about 1080p being a requirement on a platform that already runs majority of its games at 1080p. Or for a SKU that has enough added muscle to basically brute force through the available code if increasing a preset from 900p to 1080p is required. We are talking of less than a 25% bump in resolution on a SKU that is providing about an 80% increase in processing power. (at least the part that deals with resolution).
So I really don't think it's as big of a deal. Annoying to devs no doubt. But shouldn't in any way be game breaking or design breaking.
I too don't know how resolutions are handled. As there are games designed natively at 900p but output at 1080p. I don't think it's that simple with the PS4k. "yh, you can build at 900p and our box will output at 4k" cause if it were Sony wouldn't have made it clearly one of their development requirements that all Neo games must be native 1080p. I feel that has something to do with whatever upscaling method Sony intends to implement.
Anyways. we will see I guess.