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Forums - Gaming Discussion - Killer Instinct No Limit Combo Breaker System

i've been playing many fighting games.

some are better and some are less.

so far one of the most hated things for me in a fighting game is

Killer Instinct No Limit Combo Breakers.

it's really annoying your opponent can break your combo countless times.

you are trying to learn new combos

and then your oponnent breaks them easily again and again.

it really takes out all the fun of using combos in battle.

other games that have breakers system do it much better.

Mortal Kombat for example also has breakers but you need 2 stocks from the bar to use it.

you can't do it endlessly.

Killer Instinct put no limits on the breakers so you can do it again and again.

i personaly think that making the combos less damaging

and putting limits on breakers would make the game a lot better and more balanced.

what do you think?

do you also feel Killer Instinct combo system is broken?

tell me what you think.



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SnK0610 said:

i've been playing many fighting games.

some are better and some are less.

so far one of the most hated things for me in a fighting game is

Killer Instinct No Limit Combo Breakers.

it's really annoying your opponent can break your combo countless times.

you are trying to learn new combos

and then your oponnent breaks them easily again and again.

it really takes out all the fun of using combos in battle.

other games that have breakers system do it much better.

Mortal Kombat for example also has breakers but you need 2 stocks from the bar to use it.

you can't do it endlessly.

Killer Instinct put no limits on the breakers so you can do it again and again.

i personaly think that making the combos less damaging

and putting limits on breakers would make the game a lot better and more balanced.

what do you think?

do you also feel Killer Instinct combo system is broken?

tell me what you think.

Killer Instinct gives you three options for combos, light, medium and heavy. If your combo is getting broken everytime, that's your fault for being predictable.
When I play with someone that breaks my combo more than usual, I become even more predictable in order to trap them with Counter Breaker.

KI has an amazing Dojo, if you had spent time there to master the game, you'd know that no limit combo breaker is not a bad thing.



i personally can't stand the combo breakers.

this is why i'm playing other fighting games.

the thing is i really think Killer Instinct would be a good game

if the Combo Breakers would have limits.

When you have no limits for the breakres

people abuse them and use them too much.

putting limits could change the game

prevent abuse of the combo breakers system

and make it a lot better.




SnK0610 said:
i personally can't stand the combo breakers.

this is why i'm playing other fighting games.

the thing is i really think Killer Instinct would be a good game

if the Combo Breakers would have limits.

When you have no limits for the breakres

people abuse them and use them too much.

putting limits could change the game

prevent abuse of the combo breakers system

and make it a lot better.


There's a limit to combo breakers, it's called counter breaker.  I hate the other games that have an auto-pilot mode without and interruption.

You don't need high amount of combo hits to make high damage. Combo Breaker + Counter Breaker are parts of the mechanic that make KI so tactical compared to other fighting games.



i guess it's a matter of opinion.

maybe you are right.

i've never learned killer instinct seriously

because of the combo breakers.

maybe if you get deep into the game

it does offer something different and new.

and by the way combo counter stops your combo

so it's not an ideal solution.

putting limits on breakers can make the system a lot more balanced.



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Yeah, seems like lack of understanding of design paradigm...
When combos are limited by both your skill AND opponents' skill, they happen less often/ but can do more damage.
Which is exactly the opposite of the OP's claim.
Otherwise, there is little difference in high damage/unlimited combos, vs. just having fewer hit points/health.
The idea that opponent skill plays a role in preventing combos vs. them is hardly surprising.
To have it otherwise is less like multiplayer game and more like playing game vs. computer.
But sure, if you don't want to wrap your head around a new game's paradigm, don't play it.
Complaining it is different is absurd.



i jsut don't like that system.

i play mostly fighting games

and i personally think that system is broken.

because it has no limits it can be abused.

of course i'm sure that someone that likes the game

don't mind that no matter how complex or hard the combo he makes

it can easily be interrupted.



It's part of the game, if your opponents are breaking your combos then you're being too predictable and not respecting their options or you don't fully get the mechanics or how to approach the game yet.

The system in KI means that it requires more mental input from the player rather than trying to get one hit into a confirm then combo as the's an added layer to keep in mind.



Hiku said:
SnK0610 said:
i personally can't stand the combo breakers.

this is why i'm playing other fighting games.

the thing is i really think Killer Instinct would be a good game

if the Combo Breakers would have limits.

When you have no limits for the breakres

people abuse them and use them too much.

putting limits could change the game

prevent abuse of the combo breakers system

and make it a lot better.

Instead of a limit for Breakers, they've implemented risks. If the person using the breaker uses the wrong type (66% chance) then they get "locked out", which allows you to do even more damage to them than you normally could. Then there's also the risk of being counter broken, as some mentioned above.

I can understand not liking this breaker system. I don't particularly like it, becausde I don't like what it does the pace and focus of the game, but that system is not as abusable as you seem to think.

Combo/Counter Breaker doesn't break the flow of the game, the opposite. It allows your opponent a chance to bounce back and put up a fight to a system that would've looked like a cpu vs cpu match. It's a game of risk and reward, additionally, you can play with the mechanic to set up your opponents.

It's a game of reading and reaction, making it a game within a game.



If your opponent breaks your combos all the time and you dont, then you're doing something wrong.
I just started playing KI and I dont have any problem with combo breakers. I just mix light, medium and heavy attacks and rarely get my combos broken.