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Forums - Nintendo Discussion - Emily Rogers made a new blog post about the NX's software output

Mbolibombo said:
Sounds almost too good to be true, so it probably is.

But I am crossing my fingers.

What did Emily get right except Paper Mario announcement?

 

 

 

 

Ninty should follow her instead of bashing her



 

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spemanig said:
TheLastStarFighter said:
If it's a combined library, 25 games or so in one year is very doable. 2 first party titles a month would be impressive. It's worth noting too, that Nintendo dramatically increased the size of their headquarters and staff beginning about 3 years ago. The fruits of that labour would only be beginning to be seen now.

Link?

It's actually not true. Nintendo's number of employees has remained pretty constant and has actually declined the past few years. Their massive employee expansion completed by 2012 so they would have the manpower to develop for the HD era.

What has changed recently is that Nintendo has increasingly worked with a whole bunch of close Nintendo allies to help finish their games (like Bandai Namco and Koei Tecmo).

When you combine that along with merging console + handheld development, you can get acclerated output.

 

Number of Nintendo employees (consolidated, aka. everyone around the world):

March 31st, 2002: 3,073 employees, Source: https://www.nintendo.co.jp/ir/pdf/2003/030522e.pdf

March 31st, 2003: 2,977 employees, Source: https://www.nintendo.co.jp/ir/pdf/2003/030522e.pdf

March 31st, 2004: 2,985 employees, Source: https://www.nintendo.co.jp/ir/pdf/2004/040527e.pdf

March 31st, 2005: 3,013 employees, Source: https://www.nintendo.co.jp/ir/pdf/2005/050526e.pdf

March 31st, 2006: 3,150 employees, Source: https://www.nintendo.co.jp/ir/pdf/2006/060525e.pdf

March 31st, 2007: 3,373 employees, Source: https://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf

March 31st, 2008: 3,768 employees, Source: https://www.nintendo.co.jp/ir/pdf/2008/080424e.pdf

March 31st, 2009: 4,130 employees, Source: https://www.nintendo.co.jp/ir/pdf/2009/090507e.pdf

March 31st, 2010: 4,425 employees, Source: https://www.nintendo.co.jp/ir/pdf/2010/100506e.pdf

March 31st, 2011: 4,712 employees, Source:https://www.nintendo.co.jp/ir/pdf/2011/110425e.pdf

March 31st, 2012: 4,928 employees, Source: https://www.nintendo.co.jp/ir/pdf/2012/120426e.pdf

March 31st, 2013: 5,080 employees, Source: https://www.nintendo.co.jp/ir/pdf/2013/130424e.pdf

March 31, 2014: 5,213 employees, Source: https://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf

March 31, 2015: 5,120 employees, Source: https://www.nintendo.co.jp/ir/pdf/2015/150507e.pdf

September 31st, 2015: 5,116 employees, Source: https://www.nintendo.co.jp/corporate/en/outline/



lol things like this make it sound even more like a load of lies.

Nintendo already outputs the most of all developers. This will be especially impossible if we are talking about HD titles. Aka... this is obviusly false.

 

Also... the thing she "predicted" were all fairly obvious. When you throw plenty of things to the wall, some are bound to stick. I still think this is someone reveling in the atention.



Aquamarine said:

It's actually not true. Nintendo's number of employees has remained pretty constant and has actually declined the past few years. Their massive employee expansion completed by 2012 so they would have the manpower to develop for the HD era.

What has changed recently is that Nintendo has increasingly worked with a whole bunch of close Nintendo allies to help finish their games (like Bandai Namco and Koei Tecmo).

When you combine that along with merging console + handheld development, you can get acclerated output.

 

Number of Nintendo employees (consolidated, aka. everyone around the world):

March 31st, 2002: 3,073 employees, Source: https://www.nintendo.co.jp/ir/pdf/2003/030522e.pdf

March 31st, 2003: 2,977 employees, Source: https://www.nintendo.co.jp/ir/pdf/2003/030522e.pdf

March 31st, 2004: 2,985 employees, Source: https://www.nintendo.co.jp/ir/pdf/2004/040527e.pdf

March 31st, 2005: 3,013 employees, Source: https://www.nintendo.co.jp/ir/pdf/2005/050526e.pdf

March 31st, 2006: 3,150 employees, Source: https://www.nintendo.co.jp/ir/pdf/2006/060525e.pdf

March 31st, 2007: 3,373 employees, Source: https://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf

March 31st, 2008: 3,768 employees, Source: https://www.nintendo.co.jp/ir/pdf/2008/080424e.pdf

March 31st, 2009: 4,130 employees, Source: https://www.nintendo.co.jp/ir/pdf/2009/090507e.pdf

March 31st, 2010: 4,425 employees, Source: https://www.nintendo.co.jp/ir/pdf/2010/100506e.pdf

March 31st, 2011: 4,712 employees, Source:https://www.nintendo.co.jp/ir/pdf/2011/110425e.pdf

March 31st, 2012: 4,928 employees, Source: https://www.nintendo.co.jp/ir/pdf/2012/120426e.pdf

March 31st, 2013: 5,080 employees, Source: https://www.nintendo.co.jp/ir/pdf/2013/130424e.pdf

March 31, 2014: 5,213 employees, Source: https://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf

March 31, 2015: 5,120 employees, Source: https://www.nintendo.co.jp/ir/pdf/2015/150507e.pdf

September 31st, 2015: 5,116 employees, Source: https://www.nintendo.co.jp/corporate/en/outline/

That's what I thought. Thank's for the clarification.



Hiku said:

She didn't say that Nintendo's own published games would in a year amount to more than what they published on the WiiU during it's whole lifetime. She said that the software output in general for the first year would. This includes third parties.
Nintendo's new strategy for releasing games (faster?) will likely contribute to that. And that it over the course of some years should amount to more Nintendo published games being released for NX than for any other single console in Nintendo's history.

spemanig said:


That's the tweet where she clarifies she's talking about first party.



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maybe all wii u games will just be backwards compatible >_>




Twitter @CyberMalistix

Horse shit - there's my accurate prediction.



Well, if they don't have a new Mario Strikers game and/or Diddy Kong Racing 2 then this will be the first Nintendo console I will not own...

jk I'll buy it anways :p



 

Shouldn't we count out 2nd party games, remasters, games Nintendo paid for (Lego City, Bayonetta 2, for example) and collaborations and just count the games that were actually developed by Nintendo itself - i.e., NoJ?

I'm not sure the "first party games" line included at least collaborations like Smash Brothers or Mario & Sonic.



DélioPT said:

Shouldn't we count out 2nd party games, remasters, games Nintendo paid for (Lego City, Bayonetta 2, for example) and collaborations and just count the games that were actually developed by Nintendo itself - i.e., NoJ?

I'm not sure the "first party games" line included at least collaborations like Smash Brothers or Mario & Sonic.

The Nintendo of 2016 is highly diversified. They combine their internal staff with outsourced staff at other companies to make their video games a reality.

For example, Legend of Zelda: Triforce Heroes which you would normally classify as "actually developed by Nintendo itself" because it's a Zelda game was actually developed by a combination of four studios: the Zelda team at Nintendo EPD, Grezzo Co., Ltd., SRD Co., Ltd., and 1-UP Studio Inc.

Even Mario Kart 8 was made as a collaboration of Nintendo EAD and Bandai Namco Studios Inc.

And the games that you would consider "2nd party games" or "outsourced" always have Nintendo internal staff working on them as a collaboration. They don't just exist in isolation apart from Nintendo....without Nintendo, they wouldn't be a reality.

So you can't really make that distinction anymore. First-party games are games that are published by Nintendo. Everything is SO messy nowadays that if you try to delineate any further than that you lead to arbitrary classifications that just don't make any sense.