Lawlight said:
Darc Requiem said:
Poorly optimization of software and hardware specifications that are a moving target. Consoles had already acquired some of the annoying cons of PC gaming previously. The increasingly poor Q&A and need for day one patches being among them. My PS4 is looking more and more like a inferior PC gaming experience with minimal mod access, paid online play, and higher software prices.
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It's still only 2 machines which are virtually identical unlike PC which has a limitless number of configurations. How is that even comparable?
And everything has patches these days. How is that a bad thing? Software prices are about the same on both consoles and PC.
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Vertically identical yet needing different GPU code...
All new titles with Neo support use unified packages that run on both platforms. The CPU binary is identical, while three GPU binaries (shared, PS4-specific and Neo-specific) are all contained in the same package.
Sounds like it's more work than code simply running faster
Save games should be interchangeable between PS4 and Neo titles (via USB or cloud storage). However, the system is platform agnostic. Sony is leaving it to developers to ensure this feature works.
Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date. Neo support for old games is allowed via 'forward compatibility' patching - but this will not be allowed for new titles.
If there's a bug in Neo-specific code, developers are not allowed to divert Neo owners to the PS4 codepath. The game must be fixed.
http://www.eurogamer.net/articles/digitalfoundry-2016-how-playstation-4k-neo-and-the-original-ps4-will-co-exist
Sounds like a lot of hassle for developers and easier to simply opt out and only supply a PS4 codepath.