potato_hamster said:
AnthonyW86 said:
Because this will increase the PS4's install base meaning more potential buyers for your games.
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How does it increase the PS4's install base? It would only increase the install base if the people who are buying it are people that wouldn't have otherwise have bought a PS4. What are the odds there's going to be many of those people? If they weren't interested in a PS4 at $400 four years ago why would they suddenly be interested in a PS4K at $400 now? If the specs are correct, the gap between the average gaming PC and the PS4 in 2013 is smaller than the gap between the average gaming PC, and the PS4K now. There is no reason to expect this group to me more than a small fraction of PS4 owners, or even PS4K owners.
Anyone who "upgrades" their PS4 or Xbox One was just as likely to buy my game in the first place, so that's not an additional sale.
Aside from that, even if I make a game just for the OG PS4, whoes to say that those new PS4K owners wouldn't buy my game anyways?
So really the only people who make the investment in developing specifically for the PS4K worth it are those that otherwise wouldn't have bought a PS4 if the PS4K didn't exist, and of those the people wouldn't have bought my game unless it was made for the PS4K. You're talking about a fraction of a fraction of PS4 owners.
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You are forgetting the people who will upgrade to PS4K, they will sell their current PS4 off to other people. So every single PS4K sold increases the install base(regardless of already owning a PS4 or not), aside from sales of the original PS4 system wich will likely go down to $299.
This is a mid-gen upgrade, so the PS4 will get software support for years. That means that every PS4 out there is part of the active user base, unlike many PS3's collecting dust shortly after PS4 released. PS4 and PS4K add together to create one large install base. And not just for games, also for PS Plus.