AEGRO said:
You will remember me when
A) The games on PS4 NEO will look absolutely the same than the regular PS4, so people will be raging about how the new console is worthless. B) The game will be optimized for the NEO and will run like shit on the regular PS4.
On this era of patches and DLC, dividing a userbase will be catastrophic.
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As other people have written, it's not really a wholly distinct platform. The same performance/design tweaks applicable to PS4 will apply to PS4.5, even if you are not "fully using" the power of PS4.5, it's pretty easy/safe to amp up certain parameters, e.g. real 1080p, real 60fps, using single player lighting in multiplayer, etc.
While IMHO it will inevitably lead to somewhat less full optimization of later PS4.0 games (relative to what it would have been in later years... not really regressing from current 900p/25-30fps), I don't think that's really the end of the world, because:
A) PS4 is a more straightforward architecture with less arcane optimization potential (in contrast to PS3), the potential is in GPGPU which is shared w/ PS4.5.
B) if Sony didn't go with PS4.5 now, there would be more pressure to end PS4 earlier, so end-of-life scenario isn't much different for PS4.0 either way.
C) Trends in game dev mean most game devs where never going to prioritize full resolution and full 60fps to the hilt above and beyond "bling".
By having a period where cross-compatability between 4.0 and 4.5 is required, it's almost ensured that the 4.5 version will get that full res/fps for gamers who value that.
It was broadcast from every corner that this gen wouldn't necessarily last as long as last gen, because they didn't subsidize it as much from the beginning,
and because x86 platform makes it easier to migrate to future x86 platform because of the lack of hard-to-optimize arcane console specific architectures...
If Sony didn't do PS4.5, I was fully expecting cross-gen games with easily portability between PS4/PS5 to more similar console architectures...
Going with 4.5 now just allows pushing out PS5 to later date, which may likely be a real 4k gaming machine now...
I'd rather see "crossgen" games across PS4.0/4.5, than have to experience that across PS4/PS5.
Why it seems Sony is going with 4.5 now:
VR: PS4's lack of power has been the negative for Morpheus, especially compared to it's PC kin. PS4.5 puts Morpheus in much better position re: PC VR.
When you see Morpheus VR demonstrated in stores, it will be demonstrated with PS4.5, showing off it's potential the best with least downsides.
This should be of net benefit even for PS4.0 Morpheus VR gamers, since if Morpheus VR tanked because of low specs fewer games would be made for it.
Now Morpheus VR can leverage very respectable power AND the combined PS4/4.5 userbase to attact developers.
PS4 gamers will get the VR game performance they otherwise could have expected, yet Morpheus isn't held back by that standard either:
Crossplatform devs will have a much stronger proposition for targetting Morpheus alongside PCVR.
MS: Contary to simplistic take on "splitting the platform", IMHO Sony's 2:1 install base advantage (and near 3:1 current sales advantage) vs MS
means Sony will disproportionately benefit from this, letting them entrench/extend their platform advantage vs. MS for this gen (and a half).
MS lacks equivalent to Sony's Morpheus VR platform which is the real stand out of PS4.5, so they would get less benefit from the disruption.
A "gen and a half" update means MS is still wedded to XBone platform, so they are still stuck with ESRAM and less CU per die area.
Dev workload will have roughly 1/3 the benefit:cost ratio for a XBoneAndAHalf "port", given current sales ratios (3:1) extend to updated platform.
IMHO PS4 sales lead already looks likely to increase further, but with Morpheus and PS4.5, I expect sales lead ratio to increase even faster.
MS looks in maintenance mode to keep platfom "profitable" while in clear #2 position, this move is just lose/lose for MS (if they follow or ignore).
Although I suppose the interesting question would be if MS would then be forced to release "Dos Equis Box" (Bone Two) early in response...?
Nintendo: A bit hard to analyze, just because Nintendo is currently such an obtuse non-cometitor to Sony/MS in console space...
But if Sony hadn't gone for NEO, NX clearly would have been in space to offer both N exclusives AND superior cross platform experience.
Even if NX is able to offer theoretically more powerful platform than PS4.5 given it would have new architecture unlike PS4.5,
the difference will likely be not enough to matter, especially given the larger market share of PS4.0/4.5 (either combined or 4.5 only).
Still, Nintendo should take advantage of Sony seeming to commit to PS4.5 by attracting crossplatform ports to the NX...
Honestly, that will be an interesting competition: PS4.5 offering Morpheus VR, NX offering equivalent crossplatforms and Nintendo exclusives.
(IMHO N may forgo the option of "superior newfangled architecture" in order to maximize crossplatform ports with PS4.5)
But let's get real: The "required parity" clause for devs, forcing them to offer 4.0 and 4.5 compatable games, will not last forever.
PS4 will sooner or later be deprecated, even if it continues in production as a lower tier console... And PS4.5 exclusives will gain traction,
once the install base justifies that move... Which again, isn't fundamentally different to a scenario where PS4.5 didn't happen but PS5 happened sooner.