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Forums - Sales Discussion - Metascore disappointments sales battle The Order:1886 vs. Quantum Break (Xb one)

 

Will Quantum Break outsell (lifetime on Xbox One) The Order: 1886?

Yes 154 36.58%
 
No 167 39.67%
 
Too close to call 54 12.83%
 
See results 46 10.93%
 
Total:421
walsufnir said:
Aerys said:

Funny because there is thé same YouTube fact for Quantum Break, i can link you someone who finished thé game in 6h ( counting cinematics and épisodes ), without rushing, but like you said, people have a différent opinion on thé matter, while the fact shows the game can be finished in 6h.

So where are the numerous facts that happened with The Order for QB and the many different people arguing the length? The situation isn't even close, in my opinion.

I can give you the links of several reviews, people, and vidéos facts of guys who finished it in 6-7h ( including série ) but lets not turn thé thread into that.



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 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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binary solo said:
Mr Puggsly said:

Calling a game a masterpiece is silly, the only game that deserves that title is Super Mario World.

But I do believe Quantum Break is going to be remembered as something great even if a few reviews kept it from an 80.

Some games sometimes get amazing metascores but arent remembered too fondly. Such as GTAIV and Killzone 2.

Yes I can see it being like that. But the key it sales sucess, like pretty much every Xb one game, is how it will do in the USA.

Not really a relevant response...

Europe is more important to X1 software sales than given credit for. Frankly, some X1 games would fail without Europe, go look at the numbers. http://www.vgchartz.com/platform/68/xbox-one/



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Mr Puggsly said:
binary solo said:

Yes I can see it being like that. But the key it sales sucess, like pretty much every Xb one game, is how it will do in the USA.

Not really a relevant response...

Europe is more important to X1 software sales than given credit for. Frankly, some X1 games would fail without Europe, go look at the numbers. http://www.vgchartz.com/platform/68/xbox-one/

I think you're overstating things there. Take out Fifa anf Forza and the list of games where Europe is a more important market than the USA is very short indeed. There are some games where you can say Europe is of almost equal importance to success as USA, but in those cases floppage in one territory will not be made up by sales in the other. By and large the sales profile of Xb one games backs up my statement that to achieve sales success QB needs to do well in the USA.

Of all the games that VGC has recorded as selling >The Order (interestingly that's only 22 games right now), only Fifa 15 and 16 have sales <1 million in the USA and >1 million in Europe. All other games have sales >1 million in the USA and Europe sales are substantially lower than the USA, and in many cases less than 50% of USA sales.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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binary solo said:
Mr Puggsly said:

Not really a relevant response...

Europe is more important to X1 software sales than given credit for. Frankly, some X1 games would fail without Europe, go look at the numbers. http://www.vgchartz.com/platform/68/xbox-one/

I think you're overstating things there. Take out Fifa anf Forza and the list of games where Europe is a more important market than the USA is very short indeed. There are some games where you can say Europe is of almost equal importance to success as USA, but in those cases floppage in one territory will not be made up by sales in the other. By and large the sales profile of Xb one games backs up my statement that to achieve sales success QB needs to do well in the USA.

Of all the games that VGC has recorded as selling >The Order (interestingly that's only 22 games right now), only Fifa 15 and 16 have sales <1 million in the USA and >1 million in Europe. All other games have sales >1 million in the USA and Europe sales are substantially lower than the USA, and in many cases less than 50% of USA sales.

Am I overstating or have you COMPLETELY misinterpreted?

Even if Europe only accounts for 20%, 30%, or 40% of a game's sales that's still a significant number of sales in many cases. I shouldn't have to explain this to you, those sales are what help make X1 releases financially worthwhile.

In a nutshell, the additional sales from Europe help X1 games succeed. That's a fact.



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Mr Puggsly said:
binary solo said:

I think you're overstating things there. Take out Fifa anf Forza and the list of games where Europe is a more important market than the USA is very short indeed. There are some games where you can say Europe is of almost equal importance to success as USA, but in those cases floppage in one territory will not be made up by sales in the other. By and large the sales profile of Xb one games backs up my statement that to achieve sales success QB needs to do well in the USA.

Of all the games that VGC has recorded as selling >The Order (interestingly that's only 22 games right now), only Fifa 15 and 16 have sales <1 million in the USA and >1 million in Europe. All other games have sales >1 million in the USA and Europe sales are substantially lower than the USA, and in many cases less than 50% of USA sales.

Am I overstating or have you COMPLETELY misinterpreted?

Even if Europe only accounts for 20%, 30%, or 40% of a game's sales that's still a significant number of sales in many cases. I shouldn't have to explain this to you, those sales are what help make X1 releases financially worthwhile.

In a nutshell, the additional sales from Europe help X1 games succeed. That's a fact.

But you are paingint a picture in a context of one game (QB) suggesting that Europe might be the difference between success and failure, when clearly the facts show that the far more games that are considered sales successes would be sales successes if Xb one didn't exist in Europe at all than good selling games that depend on Europe to achieve a good level of sales. The facts of Xb one sales strongly suggest that the USA is the main determinant of whether QB sales will be good, or will be disappointing, and specifically fall short of The Order.

There is no doubt at all that Xb one needs to be in Europe and that Europe gets Xb one millions in revenue. That's not the question here. The question is what are the determinants of QB becomming a sales success. In my view, and based on sales patterns for most Xb one games, if QB sales disappoint in the USA then there's almost no chance that any other markets are going to make it into a sales success. Are you suggesting the facts indicate otherwise?

For argument's sake let's assume QB only sells 500K LTD in the USA. What does Xb one sales history tell us about the global picture for QB? No Xb one game that has sold between 500 and 600K in the USA has ended up with >1.5M global LTD, with the exception of Fifa, and most have barely made it past 1 million or not even achieved that. So if QB only achieves 500-600K LTD in the USA then we are looking at an LTD <1.5 million and thus disappointing sales. Europe helps to make the game not a total sales failure, but it's not going to give it an air of success.

MS NEEDS QB to succeed in the USA, otherwise the QB franchise is sunk and MS might even start looking at Remedy as more of a liability than an asset.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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binary solo said:
Mr Puggsly said:

Am I overstating or have you COMPLETELY misinterpreted?

Even if Europe only accounts for 20%, 30%, or 40% of a game's sales that's still a significant number of sales in many cases. I shouldn't have to explain this to you, those sales are what help make X1 releases financially worthwhile.

In a nutshell, the additional sales from Europe help X1 games succeed. That's a fact.

But you are paingint a picture in a context of one game (QB) suggesting that Europe might be the difference between success and failure, when clearly the facts show that the far more games that are considered sales successes would be sales successes if Xb one didn't exist in Europe at all than good selling games that depend on Europe to achieve a good level of sales. The facts of Xb one sales strongly suggest that the USA is the main determinant of whether QB sales will be good, or will be disappointing, and specifically fall short of The Order.

There is no doubt at all that Xb one needs to be in Europe and that Europe gets Xb one millions in revenue. That's not the question here. The question is what are the determinants of QB becomming a sales success. In my view, and based on sales patterns for most Xb one games, if QB sales disappoint in the USA then there's almost no chance that any other markets are going to make it into a sales success. Are you suggesting the facts indicate otherwise?

For argument's sake let's assume QB only sells 500K LTD in the USA. What does Xb one sales history tell us about the global picture for QB? No Xb one game that has sold between 500 and 600K in the USA has ended up with >1.5M global LTD, with the exception of Fifa, and most have barely made it past 1 million or not even achieved that. So if QB only achieves 500-600K LTD in the USA then we are looking at an LTD <1.5 million and thus disappointing sales. Europe helps to make the game not a total sales failure, but it's not going to give it an air of success.

MS NEEDS QB to succeed in the USA, otherwise the QB franchise is sunk and MS might even start looking at Remedy as more of a liability than an asset.

Yep, you indeed misinterpreted what I said. I'm simply saying Europe's sales help push X1 games into profitability.

I believe its takes about 500K - 1 million (depending on budget) potential sales to make a port worth while. Many X1 games wouldn't achieve those numbers without Europe.



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