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Forums - Gaming Discussion - So how do we feel about Doom 2016's multiplayer?

Personally, I don't like it.

I like that controls feel like Halo 5, it has double jump, and you can climb ledges. melee kills feel great. You maneuver around like modern shooters and I like that.

But more importantly... I hate the gunplay. I don't like that players start with weapons like rocket launchers and shotguns which can kill instantly. It makes weapons like assault rifles feel useless, the game seems unbalanced. I also dislike you have to find health packs to recharge health. I played a few matches, not enjoying it. There are numerous other multiplayer shooters I enjoy, don't think I will play much Doom online.



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Seems like a mix of old(health packs), new(double jump) and unique(starting off with rocket launchers etc). Even Quake 2 and 3 you started off with the default weapon and had to obtain the powerful guns which created a strategic element in location domination. This seems to have gone out the window which is sad and seems catered to please casual gamers by levelling the playing field to some extent much like how COD introduced specialist abilities to Black Ops 3 so that losing player could still feel some sense of power without having to build up score streaks.

Unsurprising though considering iD Software's top and original talents have all left the company and their are no longer self-owned anymore. They are now to Zenimax Media what Rare are to Microsoft, what Infinity Ward/Treyarch are to Activision, simply facilitators for the publisher, with said publisher making the big design decisions. It is Activision that decides it the supply drops are random or not, and if they have to be in the game or not, as they are the ones funding the game. If Infinity Ward wanted to make COD a third person puzzle game, you best bet that it would have to pass Activision first.

This is probably why instead of a progression in the series(like Doom 3 was and what the cancelled Doom 4 looked like), it has reverted back to the Doom I and II formula, merely with amazing visuals, some interesting but ultimately insignificant melee mechanics and shock horror gimmicks(breaking off the corpe's are to scan his hand). This is the safe route rather than a true and innovative progression.

Sorry for the lack of comma's and long paragraphs in advanced.



I personally enjoy it. It has just the right balance of old with new. The Shotgun does need to be nerfed though. It's extremely OP, you loose every close range battle.



Guitarguy said:
Seems like a mix of old(health packs), new(double jump) and unique(starting off with rocket launchers etc). Even Quake 2 and 3 you started off with the default weapon and had to obtain the powerful guns which created a strategic element in location domination. This seems to have gone out the window which is sad and seems catered to please casual gamers by levelling the playing field to some extent much like how COD introduced specialist abilities to Black Ops 3 so that losing player could still feel some sense of power without having to build up score streaks.

Yeah, it feels like a mish mash of ideas, some of which I don't think most people want anymore like the health packs.

I don't really feel they leveled the playing field because skilled players seem to do really well with shotguns and rockets. Naturally players are gravitating to the powerful weapons that can one hit kill. Really not what I was expecting and again makes riles kinda useless.

I don't believe the multiplayer in this game is gonna do well. I think console gamers have made it clear they don't want this type of game. I'd rather play Unreal Tournament 3 but the population on that died years ago.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

FIT_Gamer said:
I personally enjoy it. It has just the right balance of old with new. The Shotgun does need to be nerfed though. It's extremely OP, you loose every close range battle.

Right, I think this game is eventually just going to be people running around with shotguns because its so powerful.

Yet enemies feels like bullet sponges with rifles. I don't think there is an audience for this style of game.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Mr Puggsly said:
Guitarguy said:
Seems like a mix of old(health packs), new(double jump) and unique(starting off with rocket launchers etc). Even Quake 2 and 3 you started off with the default weapon and had to obtain the powerful guns which created a strategic element in location domination. This seems to have gone out the window which is sad and seems catered to please casual gamers by levelling the playing field to some extent much like how COD introduced specialist abilities to Black Ops 3 so that losing player could still feel some sense of power without having to build up score streaks.

Yeah, it feels like a mish mash of ideas, some of which I don't think most people want anymore like the health packs.

I don't really feel they leveled the playing field because skilled players seem to do really well with shotguns and rockets. Naturally players are gravitating to the powerful weapons that can one hit kill. Really not what I was expecting and again makes riles kinda useless.

I don't believe the multiplayer in this game is gonna do well. I think console gamers have made it clear they don't want this type of game. I'd rather play Unreal Tournament 3 but the population on that died years ago.


I agree that skilled players will do well regardless, but with everyone starting off with every powerful weapons, skilled players cannot prohibit less experienced(and other experienced) players from obtaining those weapons like they could in say Quake III or Unreal Tournament. I feel this way done on purpose in order to avoid casual gamers simply raging and quitting the game altogether. Just my opinion.

Chances are the over-powered weapons will be nerfed to some extent. Hell in Black Ops 3 some of the originally over-powered submachine guns(Vesper...) have been nerfed so far to oblivion that the increased recoil makes them essentially unusable!!



I don't know where to start, i tested Doom Beta then reported to id software about the weapon damages to fix the balance properly for final game.

Three days of test is not enough for me, there's still more i need to investigate, but many gamers quit after round. :/

Note: played on Steam.



Guitarguy said:


I agree that skilled players will do well regardless, but with everyone starting off with every powerful weapons, skilled players cannot prohibit less experienced(and other experienced) players from obtaining those weapons like they could in say Quake III or Unreal Tournament. I feel this way done on purpose in order to avoid casual gamers simply raging and quitting the game altogether. Just my opinion.

Chances are the over-powered weapons will be nerfed to some extent. Hell in Black Ops 3 some of the originally over-powered submachine guns(Vesper...) have been nerfed so far to oblivion that the increased recoil makes them essentially unusable!!

I get what you're saying, stopping players from getting powerful weapons is referred to as map control. The Halo series has also put a focus on that.

However, giving all players powerful weapons creates a different problem. Frankly, I'm just not having fun playing a game with people instagibing with shotguns. I'd rather have the controls of this game with the gunplay of UT3. But then we still got the health pack thing which just doesn't fit in muliplayer shooters like this.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

I get what you're saying, stopping players from getting powerful weapons is referred to as map control. The Halo series has also put a focus on that.

However, giving all players powerful weapons creates a different problem. Frankly, I'm just not having fun playing a game with people instagibing with shotguns. I'd rather have the controls of this game with the gunplay of UT3. But then we still got the health pack thing which just doesn't fit in muliplayer shooters like this.

What problem is that?, if we start off with *good* weapons from the start then it simply comes down to actual skill and knowledge of the map. Halo's method like you said puts focus on map control which also means weapon control, the previous Halos were guilty of this where people knew where weapons would spawn and actively go out of their way to eliminate players who were clearly trying to go for that Rocket launcher or Spartan laser, that itself isn't really all that fair because you know that I know I want that powerful gun, only difference is you want it for yourself and to win the match so you would prefer to deny the competition the chances of obtaining such a weapon that could win them the match. To me that strategy just comes off as someone who is afraid that once someone else has a better weapon or the same powerful weapon, that their skills might be better than your own.

I'm not a fan of DOOM's multiplayer this time around (all I care about is the SP at this point and it's only saving grace for me), but I do see how it should be different from Halo, not every FPS MP game has to be about map control only, throwing weapons around and giving us the basic mundane weapons only instills the need to find the better weapons, memorize where they are and then horde them until you win.



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So pay up motherfuckers you belong to "V"

I can't care less about the multiplayer. I'm just hoping for a good story mode.