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Forums - Sony Discussion - Sony: PSVR May Come To PC

This is the only way to make it successful imho. PS4 userbase is not that big to keep supporting its growth throughout the years. So it's best to start as something exclusive and then open it to PC.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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LipeJJ said:
This is the only way to make it successful imho. PS4 userbase is not that big to keep supporting its growth throughout the years. So it's best to start as something exclusive and then open it to PC.

I can't agree with that at all. The PS4 install base will be around 50 million by the time PSVR releases. PS4 sales won't stop selling on the day PSVR launches. Sony do not need the PC for PSVR to be successful, in fact I can't even believe I've had to type that sentence.



 

The PS5 Exists. 


GribbleGrunger said:
LipeJJ said:
This is the only way to make it successful imho. PS4 userbase is not that big to keep supporting its growth throughout the years. So it's best to start as something exclusive and then open it to PC.

I can't agree with that at all. The PS4 install base will be around 50 million by the time PSVR releases. PS4 sales won't stop selling on the day PSVR launches. Sony do not need the PC for PSVR to be successful, in fact I can't even believe I've had to type that sentence.

Yes, I'm aware of PS4's userbase size and potential growth, but it still wouldn't be big enough imo. You see, not everyone is interested in buying a VR device. In fact, I believe most people (casuals) don't even care or know about it. It is not a mainstream thing yet, in fact it's very far from that. So yeah, it can find a decent success staying exclusive to PS4 cause it will appeal to both hardcore fans and people interested in VR, but the only way to make it truly sucessful/big in my opinion in to taking it to PC, where the "userbase" is dozens of times bigger. 

Unless you think the attach rate for an expensive peripheral will be like 50%.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
GribbleGrunger said:

I can't agree with that at all. The PS4 install base will be around 50 million by the time PSVR releases. PS4 sales won't stop selling on the day PSVR launches. Sony do not need the PC for PSVR to be successful, in fact I can't even believe I've had to type that sentence.

Yes, I'm aware of PS4's userbase size and potential growth, but it still wouldn't be big enough imo. You see, not everyone is interested in buying a VR device. In fact, I believe most people (casuals) don't even care or know about it. It is not a mainstream thing yet, in fact it's very far from that. So yeah, it can find a decent success staying exclusive to PS4 cause it will appeal to both hardcore fans and people interested in VR, but the only way to make it truly sucessful/big in my opinion in to taking it to PC, where the "userbase" is dozens of times bigger. 

Unless you think the attach rate for an expensive peripheral will be like 50%.

And as I was saying earlier, the potential isn't just limited to Sony's games, or movies.  It opens it up to uses in other fields.



Honestly its the only way i see it being successful



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LipeJJ said:

Yes, I'm aware of PS4's userbase size and potential growth, but it still wouldn't be big enough imo. You see, not everyone is interested in buying a VR device. In fact, I believe most people (casuals) don't even care or know about it. It is not a mainstream thing yet, in fact it's very far from that. So yeah, it can find a decent success staying exclusive to PS4 cause it will appeal to both hardcore fans and people interested in VR, but the only way to make it truly sucessful/big in my opinion in to taking it to PC, where the "userbase" is dozens of times bigger. 

Unless you think the attach rate for an expensive peripheral will be like 50%.

I'm expecting the attach rate to be around 8% - 10% to begin with but once those units are out there and people get to try it, that percentage will steadily rise. This is a long term investement Sony are making here, not a cash grab. The units they sell this year are affectively just Demo units for the bigger push in years to come.



 

The PS5 Exists. 


BraLoD said:
method114 said:

I actually think realeasing it on PC could make it so people buy PS4s. Anyone who owns a PC will have to spend $800 to get PS4VR might as well just go with the other options avaliable on PC.

Yes, that's also a possibility, having bought a PSVR might interest people to also buy a PS4 to play more games with it, as PS 1st party titles won't come to PC.

But I still believe building the beginning of it as a PS4 exclusive is a good idea, it's a fresh new exclusive thing to make people have more reasons to buy a PS4. Aftet a while it's wise to open it to PC as well.

Yea I didn't even think of that. Someone who has a PC might think to themselves only another $400 and I get a bunch of exclusives for my VR. Might really help towards the end of PS4s life once it gets even lower.



zero129 said:
BraLoD said:

Stop with this "No one" "No one" just because it's not your case.

For people on the fence, who want a console at some level and also want to try VR, it's a selling point to the PS4.

It's a reason to add to own the system, because you can have VR there and won't on the XBO or Wii U (dunno about NX), then if it's on PS4 as the affordable alternative, to someone already willing to get a console, they'll choose it, but if it also comes to PC as the affordable VR, they some may stop wanting a console and start or keep gaming on PC.

I don't think it needs to be exclusive for 4 years, but at least one or two tops it would be a nice push to get people away from thw fence to gwt a PS4.

Did you even read my reply?.

Your case just doesnt hold ground and ill explain why.

If a person who owns a Gaming PC (Clearly the person you are talking about is a PC gamer if he doesnt already own a console) is on the fence about what VR option to pick up, they are going to go for the cheapest one thats also works on their PC since clearly this is their main gaming platform.

Even if they want to get a console at some point PSVR headset will not be one of the reasons, since VR headsets are "NOT" exclusive to Sony, and the PSVR is not the only headset being released. So then them reasons for wanting a PS4 would be exclusive games "Not" the headset since PC users have their own headsets anyway! and thats the system that has the games they want to play in VR anyways.

Am I the only one here thinking Sony will pull "A Microsoft" and release their exclusives on PC?

Especially now with the PS4 dropping to under 300$ they only make money from services and selling games, not selling hardware.



MortienGerrux said:

Am I the only one here thinking Sony will pull "A Microsoft" and release their exclusives on PC?

Especially now with the PS4 dropping to under 300$ they only make money from services and selling games, not selling hardware.

That is a completely logical interpretation of this news in the long run and one of the reasons I say years before it happens, if it ever does.



 

The PS5 Exists. 


GribbleGrunger said:
MortienGerrux said:

Am I the only one here thinking Sony will pull "A Microsoft" and release their exclusives on PC?

Especially now with the PS4 dropping to under 300$ they only make money from services and selling games, not selling hardware.

That is a completely logical interpretation of this news in the long run and one of the reasons I say years before it happens, if it ever does.

If they release their own game-client on PC and they can sell their own VR games for 100% profit without needing to give anybody a cut. Valve takes 30% from games on Steam usually, however most of the time it's worth it for "marketing" of the game.