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Forums - Nintendo Discussion - Star Fox: Zero content

ExplodingBlock said:
Do we have an official price yet?

Both games will be bundled together at retail for the standard game price of $60. The titles will be available separately as a digital download; the main standalone game will cost $50 while Guard on its own will cost $15.



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curl-6 said:

I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.

Yeah, I've always expected that the game would last, around 1.5/2 hours. Star Fox: Zero is all about replayability, like Star Fox 64 was back in the days. I'm still worried about that replayability. I mean, a lesser number of planets doesn't indicate that the hours of worthy material are not enough, but it could be the case. Lengthier levels could be the solution, though.



Skullwaker said:

Wait and see if the decision they made to create a multitude of paths within each planet offsets the decrease in the amount of planets.

Or, if you already decided to not buy it like you say you did, then move on.

 

I have every reason to believe that will not be the case. They have shown they don't want to go above and beyond with the game or even meet Starfox 64 standards. No way they're gonna put in the effort required to make a single section equivalent to a planet. Yeah fine, as unlikely as it is there's still a chance I could be wrong, so feel free to bump this up later if I am.

 

RavenXtra said:

And you don't experience all sections with one playthrough, so you'd only complete those new sections with multiple playthroughs. It's a rail-shooter, and Star Fox has always had high replay value for the sake of challenging yourself to get a higher score with each try, so its also natural that you would be able to finish the game in shorter periods of time.

 

Yeah I know, how does this make additional sections better or even equal to additional planets? Seeing the same stuff over and over again is an inherent flaw which this design choice only worsens. Sure the game wants you to replay it, but that does not make having more stage playthroughs with mostly the same stuff better than having more playthroughs where everything is new.

 

Yerm said:
i would guess that each planet would have multiple ares.maybe not, idk because i havent played a star fox game yet. also, each stage has multiple hidden paths and secrets. that, and it comes with Starfox Guard and probably some form of a multiplayer mode.

 

Guard isn't free, it's $10 extra as Zero itself is 50, and there is no "real" multiplayer.



Bit annoyed the retro arwing is locked behind the amiibo, its just wrong!



 

Volterra_90 said:
curl-6 said:

I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.

Yeah, I've always expected that the game would last, around 1.5/2 hours. Star Fox: Zero is all about replayability, like Star Fox 64 was back in the days. I'm still worried about that replayability. I mean, a lesser number of planets doesn't indicate that the hours of worthy material are not enough, but it could be the case. Lengthier levels could be the solution, though.

I must have replayed Starfox 64 over a hundred times myself, and Starfox SNES probably even more, so I'm not worried about having to replay Zero many times.

 

 

Super_Boom said:
curl-6 said:

I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.

Pretty much this...the game is targetting fans of the original two games, and so expecting a 10 hour long story mode is just setting oneself up for dissapointment. I'm not sure if I'll be picking this up at launch, but when I play it, I'm totally expecting an arcade experience with a lot of replayability.

Anyways, the biggest news for me is that both Fichina and Fortuna are in this game...so it already has that up on 64 at least.

Yeah, I never expected a lengthy campaign. Miyamoto was pretty open about it being "movie length" when it was revealed last June. It didn't bother me in the first two games, so I don't expect it will bother me here either.

And I'm pretty pumped to see Fortuna back in its original form as a prehistoric wilderness full of bioweapons myself.



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curl-6 said:

I must have replayed Starfox 64 over a hundred times myself, and Starfox SNES probably even more, so I'm not worried about having to replay Zero many times.

Yeah, me too. I must have played 64 like 40 hours easily. I hope this game will be as gripping as SF64 was for me! I've already play the VC game 8 hours today, and I still find it amazing. 

Which makes me think how much of an improvement will be motion controls to this game. It's really a pain to aim, and I think Zero could benefit a lot from motion controls.



Natsu said:
EricFabian said:

is a on-rails shooter. Why do you want online mode

Starfox 64 3d had a local vs mode, I just want it because it would give it more value for me because I can put more hours into it. It doesn't even have to be that great.. 

I'll still probs get it if it doesn't have online but it just won't be a full price buy.

Adding an online multiplayer mode to a single player experience for the sake of it is literally one of the worst trends in the game industry right now.

Star Fox 64 was a single player game with a simple multiplayer death match mode thrown in as an afterthought. An online multiplayer mode that "isn't that great" isn't much of a value proposition as far as I (and most critics) am concerned.

Instead of that, this game comes with a WHOLE other game. One that has the potential for hours upon hours of game play. Doesn't that pretty much do what you say online multiplayer would do?



nuckles87 said:

Adding an online multiplayer mode to a single player experience for the sake of it is literally one of the worst trends in the game industry right now.

Star Fox 64 was a single player game with a simple multiplayer death match mode thrown in as an afterthought. An online multiplayer mode that "isn't that great" isn't much of a value proposition as far as I (and most critics) am concerned.

Instead of that, this game comes with a WHOLE other game. One that has the potential for hours upon hours of game play. Doesn't that pretty much do what you say online multiplayer would do?

 

Pretty much every series Nintendo has added online to has been better for it, including previously single player only experiences like Luigi's Mansion and Kid Icarus. Starfox has already had multiplayer so online would just be a natural progression. Removing multiplayer altogether certainly don't increase the value.

A whole other game with not Starfox gameplay that you have to pay for.



Einsam_Delphin said:
nuckles87 said:

Adding an online multiplayer mode to a single player experience for the sake of it is literally one of the worst trends in the game industry right now.

Star Fox 64 was a single player game with a simple multiplayer death match mode thrown in as an afterthought. An online multiplayer mode that "isn't that great" isn't much of a value proposition as far as I (and most critics) am concerned.

Instead of that, this game comes with a WHOLE other game. One that has the potential for hours upon hours of game play. Doesn't that pretty much do what you say online multiplayer would do?

 

Pretty much every series Nintendo has added online to has been better for it, including previously single player only experiences like Luigi's Mansion and Kid Icarus. Starfox has already had multiplayer so online would just be a natural progression. Removing multiplayer altogether certainly don't increase the value.

 

A whole other game with not Starfox gameplay that you have to pay for.

Look, if you absolutely refuse to buy any games that doesn't have an online multiplayer mode, fine. But as far as I'm concerned, you're kind of missing the point of a traditional Star Fox game if that, of all things, is your benchmark for it. Then again, maybe you wouldn't like its on rails game play anyway.

Nintendo hasn't added online multiplayer for every series, and the vast majority that they have were multiplayer centric games to begin with. Yes, Star Fox 64 had a throwaway multiplayer death match mode that was fun in 1997. Adding a mediocre death match mode for the sake of it, like in SF64, doesn't really increase the value either.


You don't have to pay for it. It's bundled with the retail game. You can buy both games digitally for the price of a single retail game. And it having different game play is irrelevant to to the value. It's not like they wouldn't have to change the mission-based, mostly on rails, single player game play for multiplayer death matches anyway. Really, if anything, it's a better value than what you'd get from a modern version of Star Fox 64's multiplayer.



nuckles87 said:

Look, if you absolutely refuse to buy any games that doesn't have an online multiplayer mode, fine. But as far as I'm concerned, you're kind of missing the point of a traditional Star Fox game if that, of all things, is your benchmark for it. Then again, maybe you wouldn't like its on rails game play anyway.

Nintendo hasn't added online multiplayer for every series, and the vast majority that they have were multiplayer centric games to begin with. Yes, Star Fox 64 had a throwaway multiplayer death match mode that was fun in 1997. Adding a mediocre death match mode for the sake of it, like in SF64, doesn't really increase the value either.


You don't have to pay for it. It's bundled with the retail game. You can buy both games digitally for the price of a single retail game. And it having different game play is irrelevant to to the value. It's not like they wouldn't have to change the mission-based, mostly on rails, single player game play for multiplayer death matches anyway. Really, if anything, it's a better value than what you'd get from a modern version of Star Fox 64's multiplayer.

 

"Pretty much every series Nintendo has added online to" =/= "Nintendo has added online to every series." I gave you two recent examples of series that now have online when they were singleplayer only before. You're assuming multiplayer in Starfox would be mediocre and throwaway based on nothing. While it wouldn't automatically be bad, I suppose it wouldn't automatically be good either, but again, with Nintendo's track record it makes more sense to think they'd do the multiplayer justice.

Starfox Zero is $50, Project Guard is $15, both bundled together is $60, so at minimum you're paying $10 for it. If you're buying Starfox Zero because you want to play Starfox, then Guard does nothing for you and would be better off buying Zero alone.