The problem to develop revolutionary new games is that many things that could be new and exciting have already been thought of.In previous gens, there were always something new because the leap from one generation to another was huge, and either the new hardware power or the new gimmick permitted that developers created new ideas or concepts.See the jump from 2D to 3D, the power jump from the 3 gen to 4 gen, or even from the 5 gen to 6 gen.All those jumps or hardware innovations were huge and permitted new things or new genres, like first person shooters or simulators games with depth to be made.The "problem" with this generation is that there is no new gimmick(Nintendo being the exception, but even then it didnt use the gamepad to the fullest, with few games as an exception), and the power jump was modest.So there were few, if any, new "doors" opened to people think of interely new concepts.It obviously dosent mean that masterpieces cant be created, it just mean that it is harder and they come in fewer numbers.
But if you ask me, I think that always wanting the next generation to be better everytime is unrealistic and bound to be dissapointed.Everything, every type of media will have its down moments, and gaming is no exception.Actually i personally think thats good to happen, because when something truly good comes, we will know to apreciate it better.
And I mean, its not like the future is dark.VR is comming, to PCs and consoles, and a new Nintendo console is also on the way, and they always bring something new to the table, be it bad or good.Try to enjoy things more at your pace, and if you dont like the games that released this month or the games that will release on the next, you always have more than 50 years worth of games to play through