By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Do you think this idea would work (DRM Related)?

Okay.  Since the era of the Dreamcast (and maybe even earlier), gaming consoles have been able to restrict the use of a single disc to a single console.  In a way, I can understand why game companies would want to do this.  At the same time, it's a big inconvenience to us gamers.  Well, last gen, the Xbox 360 allowed gamers the option of installing pretty much any game they owned on disc.  To prevent people from just renting a game, installing it, and never buying a game, they made is to that the game actually had to be inside the console for the installed game to work.  Great!  You got all of the benefits of having a digitally installed game (improved performance, less wear and tear on disc drive, low noise) and all of the benefits of having a physical game (resell value, nice box art, dat sweet disc smell).  There was only one problem.

I FUCKING HATE CHANGING DISCS.

So, here's the solution:  When you buy a disc, you have the option of linking that disc to your console via internet.  If you choose that, the disc works on your console and your console, only.  Not only that, the install works on that one console.  The disc is virtually useless but you can play the content on that particular console without having to swap discs.  Genius, right?

"But d21lewis, what if I want to sell my disc?  You sound a lot like Microsoft and you deserve a fist up the ass!"

Well slow down, little buck-a-roo!  Let me finish!  LET ME FINISH!

 

....almost finished.

 

...almost....finished.

Okay.  I'm finished.  What I was going to say before I started masturbating was this:  When/If you're ready to sell that game or loan it to a friend, all you have to do is pop that disc back into the console, choose the appropriate options on the menu, and BAM!  That license is no longer tied to your console and you can sell that disc as you see fit!  Everybody wins!!



Around the Network

But how can stores know that you've deactivated the DRM from your console when going to sell your used games? Worse yet, what if people start purchasing used games and they can't play them because someone else has them online locked with DRM?



Wright said:

But how can stores know that you've deactivated the DRM from your console when going to sell your used games? Worse yet, what if people start purchasing used games and they can't play them because someone else has them online locked with DRM?

Waaaay ahead of ya, Wrighty Boy!  They could just pop the disc into the console they have behind the counter or search the serial number via some sort of database.  It'll say "The content of the disc is locked" or something.

Boo yah!

*edit*  Also, specific stores could have the option of disabling the lock.  If, for example, you sell your copy of Call of Duty that's swell.  But if you connect your console to the internet, your game expires like a Playstation Plus game with no Plus! 



d21lewis said:

 

So, here's the solution:  When you buy a disc, you have the option of linking that disc to your console via internet.  If you choose that, the disc works on your console and your console, only.  Not only that, the install works on that one console.  The disc is virtually useless but you can play the content on that particular console without having to swap discs.  Genius, right?

It shall be an option already. If u dont have any plans to sell or lend ur game, why not ?



So basically a transfer of what the licence is attached to? So it starts on the disc, then if valid you can transfer it to the console, then back again if you want to sell the game?

As long as there are no online daily checks, this sounds like a reasonable plan except for the idea of dishonest people who would install the game and transfer the licence only to go to a shop trade it in for cash without having changed the licence leaving both the shop or new customer out of pocket when they discover they can't use that game because it's licence is on a different machine.

What if those machines are not connected to the internet to 'disable' the licence?

 

EDIT: i see that's already been asked...



Hmm, pie.

Around the Network
Ka-pi96 said:
There's still a pretty big flaw in that. What if your console breaks down? You can't put your disc back in and deactivate it if the console won't work anymore. One of the reasons I've always hated this kind of activation DRM on PC too. Sure you can deactivate it, but only if you're computer still works and you still have access to the programme on the computer.

Also... how were you able to type '....almost finished.' at the same time as masturbating?

*bold* Multi-tasking

I guess, just like when my Xbox 360 broke, I had to call Microsoft and have all of the licenses for my digital games transferred to my new Xbox.  They could do that and (just like with the 360) limit a license transfer to once or twice a year.  That would curb abuse.



The Fury said:
What if those machines are not connected to the internet to 'disable' the licence?

This. Cheating will be to easy. How one can proof that his game is " legit " ?



d21lewis said:

Waaaay ahead of ya, Wrighty Boy!  They could just pop the disc into the console they have behind the counter or search the serial number via some sort of database.  It'll say "The content of the disc is locked" or something.

Boo yah!

 

Except when you come across stores like my local GAME. I've seen people selling games and the clerks don't even open the box before giving the money to the seller. Or used games with discs that are clearly, visible ruined yet there they are.

And what about another kind of locals, like Daily Price, which don't have consoles on the counter and might not have any clue about serial numbers or things like that? Wouldn't be the first time I've seen someone selling MAG, and then days later someone else purchasing it.



Your idea also means that each disc is now unique. It can't be mass produced anymore. Because each one has to be special. And if it's not. And generated like CD keys. You know what would happen next. Also, stop being lazy. That'd stop your disc swapping problem. In the future, you'd just complain about download swapping.



KingofTrolls said:
The Fury said:
What if those machines are not connected to the internet to 'disable' the licence?

This. Cheating will be to easy. How one can proof that his game is " legit " ?

I haven't worked out all of the kinks, yet.  Maybe specific retailers (Gamestop, McDonald's, Wal Mart) can verify if the game is "unlocked" via a quick online serial number check.  If it's locked, they can unlock it.  Meanwhile, the console that it's tied to loses its right to play the game the moment said console connects to the internet.